The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at Crytek. It is based on the CryEngine but was heavily modified by the Ubisoft Montréal development team for use in Far Cry 2. A reworked and modified version of the Dunia Engine is used for James Cameron's Avatar: The Game. Assassin's Creed II and Assassin's Creed: Brotherhood also use Far Cry 2's vegetation technology, though they don't use the Dunia Engine itself (instead opting to run on Anvil). Dunia means "world" or "earth" in Arabic, Farsi, Bengali, Hindi, Urdu, Swahili and Malay languages.

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Modcast S02 E05
Game

Modcast S02 E05

Dec 16, 2008 ModDB Article 9 comments

The ModDB Crew is back, this time G.E.C.K purifies our modding hearts, Far Cry 2 Mapping Contest, we talk about your inspirations and our Christmas gaming...

Far Cry 2 - Mapping made easy?
Far Cry 2

Far Cry 2 - Mapping made easy?

Sep 27, 2008 Far Cry 2 Article 89 comments

Far Cry 2's new level editor and why easy-to-use doesn't mean easy-to-make.

Changing the Game... on Consoles
Game

Changing the Game... on Consoles

Sep 3, 2008 Event Coverage 37 comments

Games that are pushing the envelope of user-generated content on consoles.

Platform
Windows
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Ubisoft.ca
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Proprietary
Release Date
Released Oct 21, 2008
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