Chrome Engine is a complete game development framework for PC and Xbox 360 (PS3 support coming within few months) utilizing all modern game programming technologies and techniques that are vital for next-gen games creation. The PC engine is optimized for both DirectX 9 and DirectX 10 (Vista). Development is supported by many useful tools that make games creation process simple and effective, the most important being expanded ChromEd. This purely “What You See Is What You Get” editor gives artists and level designers virtually limitless control over how a level will play and allows rapid levels prototyping without touching a single line of code. It is an advanced tool essential for creation of game worlds. The latest fourth incarnation of the engine, evolved through over nine years of development to fit current games industry requirements best.

If it had to be done all over again...

If it had to be done all over again...

May 10, 2010 Crimson Crow Basic management 8 comments

A postmortem on Crimson Crow. Why it ran into problems, and how most problems could have easily been prevented.

Torqials #2 - Cheap Occlusion Culling

Torqials #2 - Cheap Occlusion Culling

Apr 13, 2010 Crimson Crow Basic mapping/technical 8 comments

The second of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This deals with using a sort of hack to optimize...

Torqials #1 - Multiple Collision Boxes

Torqials #1 - Multiple Collision Boxes

Mar 30, 2010 Crimson Crow Intermediate props modelling 6 comments

The first of maybe many Torque Tutorials - Torqials - to help Torque developers get on the right track. This helps 3Ds max users add multiple collision...

Starting a project, and 'not' letting the project die (Part 2)

Starting a project, and 'not' letting the project die (Part 2)

Sep 6, 2009 Crimson Crow Basic starting a mod 22 comments

A summary over whats happened over the course of my indie project since part 1 and what to watch for.

First steps to environmental conceptual art

First steps to environmental conceptual art

Mar 12, 2009 Crimson Crow Basic concept art 13 comments

Step by step towards learning simple sketches, shading, and coloring techniques by starting on sketching and photo-shop editing by 'ninja'dave.

Starting a project, and 'not' letting the project die

Starting a project, and 'not' letting the project die

Mar 3, 2009 Crimson Crow Basic starting a mod 49 comments

A summary over whats happened over the course of my indie project, common mis-conceptions of modding, and what to avoid or do during development.

Platforms
Windows, X360, PS3
Company
Techland
Contact
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Official Page
Techland.pl
Licence
Commercial
Release Date
Released 2009
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