Xim's Star Wars Doom v3.1.2 without ZMovement or any of it's features. Play this if you are having trouble with ZMovement and don't mind not having double jumping or the grappling hook.
REQUIRES GZDOOM 4.10.0
MAIN FEATURES
20+ Weapons (including grenades and special weapons).
40+ Enemies (all Doom 2 enemies replaced, with many variants).
A selection of player classes, some with special abilities
New music and sounds.
Optional add-on packs including prop replacement, more music, resorted weapons and enemies, and compatibility patches with certain mega wads.
RECOMMENDED MAPS
Doomed Space Wars (with Doomed Space Wars Compatibly Patch)
The Darkest Hour (with Darkest Hour Compatibly Patch)
Star Wars for DOOM2 (with Star Wars DOOM2 Compatibility Patch)
Dark Encounters (with Textures pack)
Going Down (with Textures pack)
Back to Saturn X
Dark Universe
Epic 2
Revolution!
Eternal Doom
Ancient Aliens
CHANGES FROM LAST VERSION
-Made setting for droid reviving optional, can be turned on/off. It should be off by default, unless you had enemy repair on in the previous version, then it might be on. The feature is a bit unstable but it can still be pretty fun so I thought making it optional would be a good compromise.
-Mechs such as TIEs, tanks and walkers now take double damage from explosive weapons.
-Did a few quick placeholder rotations for the dark troopers.
-Did a minor fix for Darth Vader to reduce infighting.
-Added some more 'secret' enemy replacements.
-New hi-res sprites for sonic projectiles.
-Fixed bug when switching between the different sniper rifles and the disruptor rifle
-Reduced damage done by the Rebel Honor Guard
-Reduced damage of mortars shot by enemies
-Slightly reduced the damage of the player's force lightning
-Added spawn replacement settings for stealth monsters
-Edited the main menu, mod options can now be selected from the start screen.
6/2/23
-Fixed bug with final bosses not spawning on easy