This is the ultimate compilation of available Doom modifications available out there, including (mostly) megawads and gameplay addons.
Tested Wolfenstein TC and I can't go pass the dead nazi because the body is blocking the door. Turn out this option are set to on within this archive. I have no idea how this was set to on. Reuploading 5 gigs of file isn't ideal for me. So...
Anyway, into the descriptions :
Doom is fantastic, but the modding community is what makes it truly excellent and timeless. And there aren't many people would go through all the hassle to dig that deep on what Doom can actually offer.
With this compilation it makes the mods available pre-configured (with the batch files) with most stuffs needed to get running included. Let's just say it's somekind of "Doom starter pack".
Mainly, GZDoom 3.1.0 64 bit version, ZDL for loading pwads manually also Freedoom iwads and Blasphemer iwad
Addons including Brutal Doom, Project Brutality, Ultimate Doom Visor, RPG Doom, and lots of other addons.
As for the levels, there're literally 100+ of included pwads, mostly consisting of megawads. I might miss a wad or two that is single level wads.
There're lots of great single level wads, but there're literally thousands of them out there. Trying them out one by one and include them in this compilation would be too much work to do. I haven't even tested all the megawads included in this compilation, let alone finish them all.
Nope. It's just my collection of Doom mods over the years, found scattered over the internet from various authors.
Check out the subfolders within the pwad and addons folder for the original txt files from the real authors.
I did the folder organization to preserve those so that the original authors won't mind their works included in this kind of compilation.
No I didn't. It would take too much time to gather the contact address and to actually contact them all. Not to mention some of the wads/mods don't have any original links or websites anymore (dead links), apart from the doomworld archive.
I just had Doom since kids and all these mods on which I'm pretty sure not much people actually notice so I decided to compile them in a very comfortable package so that everyone can enjoy.
But I do read most of the txt files included and most of them give permission to redistribute the files as long as the txt files included and left intact.
Some of the addons don't give any clear permissions whether it's okay to include their work within this kind of compilation.
I'm sorry, but no. This would be the first and last release of this compilation.
I won't do any further modification of the files or updating.
What's contain in this compilation would be enough to entertain a Doom fan for thousands of hours even on its current form.
Sweet! I can throw away some loose ends now. Great package!
Downloaded this and sadly it does not work properly....
If I try using the Gzdoom main .exe file, only blasphemer works and barely, I hear the intro music but only a white screen, even if not using fullscreen mode.
ZDL also does not work same problems not even blasphemer works with it.
The batch files mostly work( not freedom 2) but eventually the game slows to a crawl and finally it Crashes with this message in the log.
VM execution aborted: array access out of bounds. Max.index = 7, current index = 35
Since I could not find anything in internet about and I can continue to play the game normally in previous Gzdoom version that I already use,
the problem is not with me or my PC.
Sorry for the weak english, hopefully somebody might find also have this problem and somebody else will find the solution...
First fix : some guy complained that game ran sluggish, he just reset the options then it's solved. If you couldn't access the option within the game, you can just delete all .ini files within the root Doom folder so that GZDoom will rebuild a fresh, default configuration.
Second fix : replace the included GZDoom files with the one that works for you, done. ALL of it. Most likely some of the included pwads/addons are also require latest version of GZDoom 2.x anyways (incompatible with 3.x version).
Third fix : pray so miracle happens.
If neither those solutions work, I don't know.
The package works for me across multiple computers, even at my crappy office's PC (synced my whole Doom install through One Drive).