Description

Basicly a more polished beta, hopefully with less bugs.

Preview
Tiberium Wars Advanced 1.8 (Beta 2) [Outdated version]
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Guest
Guest - - 690,224 comments

This is a fantastic mod, was just looking for new maps and campaigns and found this was just uploaded. Definitely has some ups over tiberian essence in some areas.

Few issues i have seen (Only played GDI)
-Missile Squads, Grenadier Squads, and Firehawks do not fire, seems that the switchable ammo is not selectable and maybe is the issue.
-The Hammerhead has a graphical issue, shows up as a giant white square of pixels.

Thanks for the hardwork in making this mod, ive been trying to get myself into modding this game, but holy crap is it a lot of work to do anything, kudos to you guys for doing all you do for this.

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Kozak_svt
Kozak_svt - - 1 comments

Forgot i had an account here, been years since ive posted anything.
Anyways one other issue i found was that the supply drop pad does not work in campaign, has no timer and the button, which is passive as stated, does not affect anything. In skirmish it works fine so all in all not a big deal.

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Radu273
Radu273 - - 1,453 comments

man, you sure work fast, i did not expect so much changes so quick. please condider to fix the mastodon attacking and also take more care of the forgotten faction in beta3.
This mod is really going to its best. i just love it! :)

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xX[Warrior250]Xx
xX[Warrior250]Xx - - 3,666 comments

Awesome!

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Madin
Madin - - 2,077 comments

The recharge time on the vien detonation is really low, and the support power does not reveal shroud.

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Stygs Author
Stygs - - 346 comments

Oh well, time for Beta3 next weekend I guess xD

Thanks, completly forgot about that stuff.

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Guest
Guest - - 690,224 comments

fantastic mod being playing for years considering all the hard you put into it, only minor cosmetic change to include in the next update would be

- resize the Scorpion Tank to make it a bit bigger, maybe to the size of the flame tank.

Other than that its an Awesome mod and looking forward to the next update

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Wicker-G041
Wicker-G041 - - 599 comments

Nice mod! But i do wonder; why do you have different models for the forgotten than whats shown on their portrait?

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ErastusMercy
ErastusMercy - - 777 comments

They're basically placeholders.

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Wicker-G041
Wicker-G041 - - 599 comments

So, the portraits is how they will look like in game eventually, correct? If so, i gotta say, i love your take on both the forgotten and cabal :)

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Stygs Author
Stygs - - 346 comments

No. As there are no 3D modeler/texture artists on the team, chances are the units will never looks anywhere like that.

Its mostly to give players an idea about what they have to exspect from that unit, ie is it a rifleman, a jeep or an artillerie?

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Madin
Madin - - 2,077 comments

What happened to the models that Erastus did?

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Stygs Author
Stygs - - 346 comments

Never went anywhere as Erastus has his own projects to work on. And afaik they were never optimised for TW.

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Madin
Madin - - 2,077 comments

Scrin surgical strike reload is also very quick.
Large cluster upgrade description does not indicate what it upgrades.
The Gunwalker and Shard walker in the same build queue is silly.
The spawned visceroids seem passive.
I don't get what your going for with the mothership, I guess this is one of those 'remove the Mastermind\Mothership trick, but try to make it useful'. It is rubbish, as it is.
Why is the Seeker tank so strong? is this soley to do with removing its AA attck capabilities? It seems to do way too much damage.

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Stygs Author
Stygs - - 346 comments

"I don't get what your going for with the mothership"

I made that like 5 years ago, from what I recall the idea was stol... I mean a reference to Starcraft 2. The core was intended to be a support unit with leadership and support abilities while the upgraded Mothership was supposted to be less of a one-shot wonder and more of a flying epic.

I dont know if I will pick up that idea again or cut the core.

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Madin
Madin - - 2,077 comments

Forgotten: Is there any reason why you are not using the public forgotten power plant?
You know, the one that looks like the icon image you have, and not the RA3 power plant?

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Stygs Author
Stygs - - 346 comments

Honestly, I rather have all buildings in the same style (tech center aside) even if it doesnt fit.
Having one that matches the icon might give people the impression that I will replace the others too :P

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Madin
Madin - - 2,077 comments

Fair enough!

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Abrams111
Abrams111 - - 21 comments

I am very excited to see nev version of this mod!

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StrategyLover
StrategyLover - - 109 comments

Nice mod.Loved the CABAL faction.I hope updates to the forgotten.

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Madin
Madin - - 2,077 comments

Forgotten has some nice unit ideas.

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aego4764
aego4764 - - 46 comments

Оставьте реально советский союз как отдельную фракцию и добавьте забытых с их родными постройками

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