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Basicly a more polished beta, hopefully with less bugs.
TWA 1.8 Beta 2
Overall
-updated credits.ini
-updated some sound effects
-updated some tooltips/unit descriptions
-GDI Firehawks and Forgotten Harrier are now immun to their owns splash damage (ie your own firehawks will not take splash damage from other firehawks owned by you. Your Orcas and Firehawks from other players still do!)
Scrin
-Gravity Stabilizer:
*Removed the Slitter, it is supposted to be a special power only unit
*Added icons for the Avalanche Transport and Mothership Core
-Changed Mechapede to be more of a assault units (as the tooltip suggests):
*Now requires a Technology Assembler
*Can not be crushed by certain 3 vehicles like the Mammoth Tank anymore (Epics can still crush them)
*Changed armor class from light vehicle to tank
*Changed default hitpoints from 5000 to 6500, additional segments will give +1500 hitpoints (instead of +1000)
*Hopefully improved the targeting for the default head weapon
CABAL
-Removed the Advanced Powerplant from the Crane
-Removed the screenshake effect from the Defender footsteps and changed his audio to a cyborg sound
-Changed HitFX for the Energized Plating upgrade
-Disabled the "Test" AI personality
-Enabled the AI to use the following special powers:
*Python Raid
*Risen Monolith
*Subterranean Strike
-The AI can make use of the Manslayer's special abilities
Nod
-Flame Tank's flame wall should now be unable to damage your own flame tanks (to reduce friendly fire when using the ability)
-Removed Purifying Flames upgrade from Shredder Turrets (it didnt affect its damage anyway)
GDI
-Fixed some grafical glitches with Zone Trooper/Raider and Riflemen
-Rotated the model for the Dropzone by 90d
-Fixed the bug that lead to some firehawk missiles doing no damage
This is a fantastic mod, was just looking for new maps and campaigns and found this was just uploaded. Definitely has some ups over tiberian essence in some areas.
Few issues i have seen (Only played GDI)
-Missile Squads, Grenadier Squads, and Firehawks do not fire, seems that the switchable ammo is not selectable and maybe is the issue.
-The Hammerhead has a graphical issue, shows up as a giant white square of pixels.
Thanks for the hardwork in making this mod, ive been trying to get myself into modding this game, but holy crap is it a lot of work to do anything, kudos to you guys for doing all you do for this.
Forgot i had an account here, been years since ive posted anything.
Anyways one other issue i found was that the supply drop pad does not work in campaign, has no timer and the button, which is passive as stated, does not affect anything. In skirmish it works fine so all in all not a big deal.
man, you sure work fast, i did not expect so much changes so quick. please condider to fix the mastodon attacking and also take more care of the forgotten faction in beta3.
This mod is really going to its best. i just love it! :)
Awesome!
The recharge time on the vien detonation is really low, and the support power does not reveal shroud.
Oh well, time for Beta3 next weekend I guess xD
Thanks, completly forgot about that stuff.
fantastic mod being playing for years considering all the hard you put into it, only minor cosmetic change to include in the next update would be
- resize the Scorpion Tank to make it a bit bigger, maybe to the size of the flame tank.
Other than that its an Awesome mod and looking forward to the next update
Nice mod! But i do wonder; why do you have different models for the forgotten than whats shown on their portrait?
They're basically placeholders.
So, the portraits is how they will look like in game eventually, correct? If so, i gotta say, i love your take on both the forgotten and cabal :)
No. As there are no 3D modeler/texture artists on the team, chances are the units will never looks anywhere like that.
Its mostly to give players an idea about what they have to exspect from that unit, ie is it a rifleman, a jeep or an artillerie?
What happened to the models that Erastus did?
Never went anywhere as Erastus has his own projects to work on. And afaik they were never optimised for TW.
Scrin surgical strike reload is also very quick.
Large cluster upgrade description does not indicate what it upgrades.
The Gunwalker and Shard walker in the same build queue is silly.
The spawned visceroids seem passive.
I don't get what your going for with the mothership, I guess this is one of those 'remove the Mastermind\Mothership trick, but try to make it useful'. It is rubbish, as it is.
Why is the Seeker tank so strong? is this soley to do with removing its AA attck capabilities? It seems to do way too much damage.
"I don't get what your going for with the mothership"
I made that like 5 years ago, from what I recall the idea was stol... I mean a reference to Starcraft 2. The core was intended to be a support unit with leadership and support abilities while the upgraded Mothership was supposted to be less of a one-shot wonder and more of a flying epic.
I dont know if I will pick up that idea again or cut the core.
Forgotten: Is there any reason why you are not using the public forgotten power plant?
You know, the one that looks like the icon image you have, and not the RA3 power plant?
Honestly, I rather have all buildings in the same style (tech center aside) even if it doesnt fit.
Having one that matches the icon might give people the impression that I will replace the others too :P
Fair enough!
I am very excited to see nev version of this mod!
Nice mod.Loved the CABAL faction.I hope updates to the forgotten.
Forgotten has some nice unit ideas.
Оставьте реально советский союз как отдельную фракцию и добавьте забытых с их родными постройками