This is a patch for the SGMGs mod, called Stargate: Empire At War V1.3. It has a lot of changes, and one very big surprise...
Greating
I am Spinobreaker, the creator of this mini-mod
Below you will see what ive added and changed, but first id like to say thank you for downloading this mod, and second id liek to say, if you are reading this in notepad please click "format" then "word wrap" (if its already ticked then dont worry). This will make reading the rest of this a lot easier.
HOW TO INSTALL
Installation is simple...
Step 0 - Have SGEAW V1.3 installed (no other patches, if u decide to use other patches as well then i cannot promise itll work)
Step 1 - What you do is open the SWEAW folder, then gamedata, mods, stargate. You should find a data folder.
Step 2 - Move the DATA folder from inside the ZIP into that folder. If you are asked to replace things clikc yes to all. If you are not asked then u put the folder in the worng spot
NOTE - DO NOT REPLACE THE DATA FOLDER IN THE GAMEDATA FOLDER. THIS COULD CAUSE MAJOR ISSUES, in order to fix it ull have to do a fresh install of SWEAW...
Change Log
Added
Hyperspace window effects, difference races have different effect
Skirmish Overhaul (see below)
New Units Added (see SKirmish Overhaul)
New Maps created
New Pegasus GC (Lantians v Wraith)
Ships rescaled to right size
Skirmish Overhaul
Ive created 5 skirmish maps, called Skirmish - (planet name). They are the only ones with the following skirmsih uppdate
Ive added two new stations, a Research station and a Heavy Shipyard. The Starbase will be the level 5 starbase for each faction. Youll be able to build fighters/bombers and light ships. The Heavy Shipyard will have all the larger ones. With the research station you can unlock all the upgrates needed to unlock all the ships. The research station also has the orbital defense satellites that can be place anywhere on the map, instead of the buildpad that ive removed. The AI isn't the best at locating them, but it could be worse lol.
Anyway heres the tech tree
Tauri
Stations
Starbase - Level 5 station
Research Station - Midway Space Station
Heavy Shipyard - Asgard Station
Ship Name - Upgrade - Starbase
Tokra Death Glider - Tokra Alliance - SB
X301 - none - SB
F302 - Expand Area 51 - SB
JAffa Alkesh Bomber - JAffa Alliance - SB
X303 - none - SB
BC304 - Expand Area 51 - SB
Tokra Old Hatak - Tokra Alliance - SB
Jaffa New Hatak - JAffa Alliance - SB
SG1 - none - SB
Selmak - Tokra Alliance - SB
Prometheus - none - SB
Daedalus (no asgard weapons) - Expand Area 51 - SB
Bratek (New Hatak) - Jaffa Allinace - SB
Puddle Jumper - Locate Atlantis - HB
Lantian Cruiser - Explore Pegasus - HB
Lantian Aurora - Explore Pegasus - HB
Beliskner - Protected Planet Treaty - HB
Daniel Jackson - Asgard Protection - HB
Oniell - Asgard Alliance - HB
Beliskner Mk2 - Asgard Core - HB
Daniel Jackson Mk2 - Asgard Core - HB
Oneill Mk2 - Asgard Core - HB
X303 Mk2 - Asgard Core - SB
BC304 Mk2 - Asgard Core - SB
Sheppard (in jumper) - Locate Atlantis - HB
Larin ( in Aurora) - Explore Pegasus 2 - HB
General Hammond (x303 mk2) - Asgard Core - SB
Odyssey - Asgard Core - SB
Thor (in Daniel Jackson) - Asgard Alliance - HB
Satellite - Upgare - Limit - station
Asgard Sat (fires asgard beam) - asgard core - 1 - RS
AG3 - Expand Area 51 - 4 - RS
Missile Sat - none - 6 - RS
Railgun Sat - none - 6 - RS
Lantian Sensor - locate altantis - 1 - RS
Lantian Defense Sat - explore pegasus - 1 - RS
Research Station
Upgare - Details - cost
--- needs above item to be purchased before you can access it
Expand Area 51 - allows access to more Tauri ships - 1000
---Tokra Alliance - unlock tokra ships - 2000
------Jaffa Alliance - unlocks jaffa ships - 3000
---Updated Railguns - 30% more damage on tauri ships - 700
---Hebridans Ion Engines - 30% more speed for Tauri ships - 700
---Lantian Shields - 30% more shields for tauri ships - 700
---Trinium Alloy - 30% more armor for Tauri Ships - 700
Protected Planet Treaty - unlocks Asgard Protection - 1000
---Asgard Protection - unlocks Asgard Alliance - 2000
------Asgard Alliance - unlick Asgard Core - 3000
---------Asgard Core - unlocks all mk2 ships - 4000
---Improved Plasma Bolts - 30% more damage on Asgard ships - 700
---Improved Neutrino-ion Generators - 30% more speed for Asgard ships - 700
---Improved Shield Matrix - 30% more shields for Asgard ships - 700
---Neutronium Alloy - 30% more armor for Asgard Ships - 700
Locate Atlantis - unlocks explore pegasus - 1500
---Explore Pegasus - unlocks lantian ships - 3000
------REsearch Database - increased everything 20% lantian ships - 2000
STARBASE UPGRADES
Goauld
Stations
Starbase - Lvl 5 Station
Research Station - Lvl 1 station
Heavy Shipyard - Hatak Build Platform
Ship Name - Upgrade - Starbase
Needle Glider - none - SB
Death Glider - advanced training - SB
Anubis Glider - ancient knowledge - SB
Teltak - advanced training - SB
Alkesh - expanded fleets - SB
Pyramid Ship - none - SB
Old Hatak - advanced training - SB
New Hatak - expanded fleets - SB
Anubis Hatak - ancient knowledge - SB
Apophis Capital Ship - Secret Reseach - HB
Anubis Mothership - Ascended Knowledge - HB
Eris Bok (teltak) - none - SB
Tanith (alkesh) - expanded fleets - SB
Herur (old hatak) - none - SB
Zipacna (new hatak) - expanded fleets - SB
Apophis (Apophis MS) - secret research - HB
Anubis (Anubis MS) - ascended knowledge - HB
Wraith Dart - first contact - SB
Wraith Cruier - wraith treaty - SB
Wraith Hive - wraith alliance - HB
Wraith ZPM Hive - discover zpm - HB
Michael (wraith cruiser) - wraith treaty - HB
Todd (wraith hive) - wraith alliance - HB
Queen (wraith hive) - wraith alliance - HB
Repli Spider - replicator infestation - HB
Repli Cruiser - replicator invasion - HB
Repli five (replifrigate) - replicator infestation - HB
Repli Sam (replicruiser) - replicator infestation - HB
Ori Fighter - Locate Supergate - SB
Ori Mothersip - Dial Supergate - HB
Adria (Ori MS) - Dial Supergate - HB
Doci (Ori MS) - Dial Supergate - HB
Satellite - Upgare - Limit - station
Staff - none - 6 - RS
Heavy Staff - none - 6 - RS
Ori beam - Locate Supergate - 3 - RS
Replicator Beam Gate - asuran interaction - 1 - RS
raplicator sensor gate - asuran interaction - 1 - RS
replicator defense satellite - asuran interaction - 1 - RS
Research Station
Upgare - Details - cost
advanced training - unlocks more gaould ships - 1000
---Scavenged knowledge - unlocks more gaould ships - 2000
------Forced Labor - unlocks more gaould ships - 3000
---------Ascended Knowledge - unlocks more gaould ships - 4000
------Secret Reseach - unlocks more gaould ships - 3000
---Dense Plasma Bolts - Increases weapons damage by 50% - 1000
---Varied gravity generators - increased speed by 50% - 1000
---Naquadria Shield Generator - increase shields by 50% - 1000
---Ancient Armor - Increaed armor by 50% - 1000
First Contact - Unlocks the wraith - 2000
---wraith treaty - unlocks more wraith ships - 2500
------wraith alliance - unlocks more wraith ships - 3000
---------Discover zpm - unlocks more wraith ships - 4000
---stolen asuran cannons - wraith ships do 50% more damage - 1000
---wraith hull - increase hull density - armor by 50% - 1000
---improved engine ventilation - increases wraith speed by 50% - 1000
Replicator infestation - unlocks replicator ships - 1000
---replicator invasion - unlocks more repli ships - 1500
---adapted ancient technology - increased everything by 30% - 5000
------Asuran interaction - unlocks asuran satellites - 2000
Locate Supergate - unlocks ori ships - 2000
---Dial Supergate - unlocks more ori ships - 3000
--- Oris Blessing - increases everything by 30% - 3000
STARBASE UPGRADES
gonna try it out
looking good
sorry for the typos in the readme me above, it was late and i was tired... thats my excuse and im sticking with it lol
other than that i hope u enjoy it, and the pegasus GC keeps u going until The Peg Chron comes out
Spino
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Wow. I'm looking forward to downloading this.
max tech 6??
wow! about time this was on here lol! but i already have this, so i digress. lol good job Spino!
had to completly uninstal eaw and reinstall it and the stargate mod to get this to work, but it was definatly worth it. this is a great mod but i do kinda wish the other mods like Nicks mod worked with it
It's possible but with 99% certainty both mods have, in some cases, edited the same files which means to have full compatibility you would have to make sure which line is from what mod etc...
Hi,when I attack Athos in Pegasus GC and I click to start battle,it loads the map again and again,and I can't start the battle.Besides,I can't get Shepard although the game says it's available.Apart from that,great mod :)
only GC i edited was the one where u play as lantians, all others are the same as 1.3
TEXT_CAMPAIGN_DETAILS_PEGASUS_LANTEAN_V_WRAITH doesnt work for me... i start either as goauld or tauri
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This happens if (search Planet .xml file of this GC) <Space_Tactical_Map> of Athos points to a non existent or broken map inside of .\Data\Art\Maps
To fix just paste the name of any other (functioning) map from there into that xml and reload or restart the game.
i have downloaded this and put it in to the data folder and works but can play as wraith
i dunno if my last comment posted it wont show on my screen although i pressed post, but can someone help? i cant play and any other fraction apart from the Tauri and the Goauld.. i wouldn't mind, but i though you could play as the wraith too???, maybe i have don't something wrong or need to download something else?
theres only one GC u can play as wraith and thats the lantian wars, and in order to play as wraith u need to select gaould
i stil have the problem that the ai doesnt work
i mean sometimes a see the systemlords move or the wraith but
apophis doesnt even counter me when i attack
again didnt touch the other GCs, so theyll be the same as in 1.3, all i did was add the new gc
Some help plz, The game will not initiate after the load screen.....i followed the instructions......? help, Cheers
sorry dude ull have to more specific, u have 1.3 installed, then u pasted this over the top of it and then started the bat... and it stops, where? the original splash screen (with the SGEAW reailty text) or after that...
Finally,I managed to start the new GC too,but there're some bugged planets.When I attack them and I click the start button after the load,it keeps sending me to the loading screen.
odd, try autoresolve lol
sorry....had to go to work you see, correct right up to the bat. your loading screen runs a few moments go by and it drops....I did transfer your DATA folder over Nicks mod..Could that have done it? and if i just delete the current DATA folder hole sale and re-extract it out, could that fix it?
Thanks for the speedy reply
@lonewolve87 - yeh, i said doing that could cause this, u need a fresh install of 1.3
Nice mod but:
1)Asgards - mk1 seriusly lacks in firepower, both series lacks in anti-fighter/bomber protection.
2)Bomber run bug - it is annoying trying to defend in land combat and AI crushing game in attempt to use bombing run.
3)Something wrong with ships AI, when playing Tau´ri one has to micromanage every ship in battle in order to ensure that ships are facing enemy with front arc (since it has best attack) ships don´t auto face enemy with forward (strongest) fire arc.
I really love Latian vs Wraith CG (have no idea how Lateans managed to loose :D )
1) didnt change the ship balacne for the mk1
2) didnt touch ground/bombing run
3) not a clue about that...
as for the GC, thanks, i have no idea as well lol
In the SGA sieries it was because the wraith had them outnumbered
I cant get it to work. 1) I cant find a Mod Folder. When I create one, the mod screen doesn't even show up. If I replace the gamedata folder, an error occurs, can I have your msn or skype please?
ok, look for your gamedata folder, made sure its a vanilla install of EAW...
Then look for the mods folder, open that, then stargate folder (has to be just 1.3, no other mods of the mod installed), you should find a data folder in there. THATS where you paste my data folder. Over the top of whats in ther, and it should work...
Edit: I did what I was told, but the game doesnt start with the Stargate file.
After several tries, I saw the screen again, however it crashes shorty after.
I remeber now that bombing run was problem of v1.3 (and possibly in earlier versions) and njkz´s mod somehow repaired it.
As for balancing I tend to edit heavily.
Is it possible for the AI to play on the new skirmish maps,I have not seen them actually do anything even after letting them take loads of the asteroids and accumulating tons of cash.
Except make the ships they already have fly about ofc.
strange, it should be working, that skirmish update updated the AI to build all the ships and research things...
I shall do a re-install of the mod and leave the game running for a bit with full visibility to check for construction.
With a guard on my base of a ton of turrets so they can't flatten it without me seeing ofc.
I have been trying it on Hard,ill try it on the other 2 difficulties too.
I have been unable to provoke any response via most methods,I'm going to try something else now.
Ok i've figured it out.
You can only have 1 enemy faction in the new maps otherwise it just won't work.
I was trying to fight 3 hard factions as normal,my mistake!
I copied over data into the stargate mods folder, over-wrote all necessary files, installed properly. However, when i launch stargate.bat, it opens to splash screen and freezes. I open task manager and it tells me that the game is not responding.
Any idea what's wrong?
Scratch that. I just had to wait for about 5 mins to get past splash.
so this patch is for the plain 1.3 mod? i have windows 7 so its annoying to extract it since it doesnt just say whatever yur files name is, its all the files inside and i cant go up one level to show the one file theyre all in
winrar... its what i use and its free
abit stupid to ask but why in my game are the zpms the ark of truth?
not a clue, never touched those in this
I apologize if this has already been asked and I missed it above. The Laser weapon on Anubis's and Bal's motherships do no work at all in campaign nor in the missions. Please advise.
Thanks! Love the work though Spinobreaker! It is a nice improvement.
never touched them, sorry no idea whats wrong...
so i tryed your mod today. and something is really fishy here.
i made a FRESH install of eaw patched it to 1.5 and installed stargate mod 1.3 final (german) after that installed your mod as discribed i copied the DATA folder to mods/stargate/data and selected yes to all when it asked me to overwrite.
the game is starting and most skirmish features seem to work however : i cant play the new gc map (lantian vs wraith). everytime i try to start it i get the will of the ori gc instead. any advice whats wrong there? its definitly installed to the correct path. i already reinstalled eaw 2 times. same happens.
or does your mod only work with the english stargate mod? i really doubt it since all other english mods run fine on my eaw except for the normal missing texts that dont bother me much.
I think, nerevar45 this happens because the Ancient GC uses the same <Text_ID> tag in the GC file as the Ori one. To solve just insert any other valid text string from the .dat text file.
okei first of all this is very cool mod:P but there is a small problem..after i installed this the ships are acting strange..when i click on the enemy and order them to attack they wont move ..they are firing but wont move -.-
strange, never seen that happen before :S
i cannot get the new gc to work re installed the game installed the stargate mod 1.3 final English and your mod but it will not work the new gc will not appear in the list of gc and the skirmish the star bases will not appear when i play them
Can u help me please
strange, sounds like some of the xlms are screwy, make sure that the xmls are over the top of the old ones, because it sounds like some of the new ones are not being recognised...