Report abuse Covenant at War - First Release
Filename
Caw-FirstRelease.zip
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AnhNhan
Date
Dec 20th, 2012
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Description

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.


Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

This release, as stated in the previous update is a SPACE SKIRMISH ONLY beta version, including both the UNSC and Covenant sides. There will be regular patches following this first release to fix any issues found and add plenty of new content.

Install Instructions:
It's easy. In fact, even if you forgot it, you could look it up easily, either here or with the included read me file. You only need to extract the downloaded zip file into your Star Wars: Empire at War - Forces of Corruption directory, copy the shortcut file to your desktop and change its target to reflect your installation path.

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Xbox.com

You can not use any content created from this mod without our permission.

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Covenant at War - First Release
Post comment Comments  (100 - 150 of 188)
Kylialiel
Kylialiel Dec 21 2012, 2:39pm says:

Couldn´t get it to work =/, I Got this error:

xml parse error - File. \Data\XML\GUIDialogs.xml: file has syntax errors, see log file

Went to check the mod´s XML folder, there is no file named "GUIDialogs.xml".

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 21 2012, 2:46pm replied:

You're the second person to give this error, which is strange as we've never even used GUIDialogs.xml, are you installing the mod in a clean installation of the game>

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 21 2012, 3:01pm replied:

Yep, even re-installed and re-downloaded the mod. Other mods and normal games continue to work though.

I´ll give it another try.

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 21 2012, 4:00pm replied:

Noupe, still not working.

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 21 2012, 4:06pm replied:

Have you tried launching with a mod launcher rather than our shortcut?

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 21 2012, 5:06pm replied:

Noupe, doesn´t work; I tried copying the vanilla GUIDialogs.xml to the CaW xml folder; It didn´t worked but it gave me this error:

"xml parse error - File. \Data\XML\SurfaceFX.xml: file has syntax errors, see log file"

Thought I had to add the GUIDialogs.xml to the GAMEOBJECTFILES.xml, that didn´t worked either as it game me the same error.

I also edited the Shortcut "Start In" line, if left blank, when I run it the mod gives me the "xml error"; If I edit it as per the read me, it just closes the game in the first screen.

:S, maybe it´s coz I have Gold Edition, and something related with the installation path, but IDK.

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 22 2012, 12:07am replied:

Nvm, finally got it to work; turns out I had to update my FOC to 1.1, then run as Admin.

Now it works, thanks a lot for your time Blamtroid.

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 22 2012, 7:38am replied:

No problem, glad you got it working :).

+1 vote     reply to comment
Hostility123456789
Hostility123456789 Dec 21 2012, 4:56pm says:

please help im having installation issues i extracted the mod into the star wars forces of corruption folder and i put the Caw first release folder into my mods folder and when i try to change the icon to run Caw it gets an error saying the file path doesnt exists for target "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\swfoc.exe MODPATH=Mods\CaW" and for run in i put "C:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption" is my Caw first release folder in the wrong place?? please help

+1 vote     reply to comment
Guest
Guest Dec 21 2012, 7:33pm says:

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Guest
Guest Dec 21 2012, 8:56pm says:

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DGaius
DGaius Dec 22 2012, 9:02am replied:

Try using the halocaw.net downloadlink of the moddb one doesn't work and be sure to read the readme. It's all in there.

+1 vote     reply to comment
kowkillar
kowkillar Dec 21 2012, 9:42pm says:

Really the only thing I've found that I'm not a big fan of is your decision to make the mac's an ability. The mac is the unsc's bread and butter along with the shiva. It would have made more since to have the shiva be an ability instead. Thats probably why some people are having trouble playing the unsc.

+2 votes     reply to comment
Blamtroid
Blamtroid Dec 22 2012, 9:01am replied:

You have to take into account the fact that it takes a while for a MAC to recharge, you don't want your ships blindly firing them and stopping you from using them effectively.

+2 votes     reply to comment
ZephyrKitten
ZephyrKitten Dec 22 2012, 7:33pm replied:

One thing I was curious about was the meaning behind a ship having "two" MACs. I understand what it means in terms of the fiction, but in terms of the gameplay does it make the ability recharge faster or do more damage? I was just wondering about that.

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 22 2012, 10:01pm replied:

The original plan was to have ships with two MACs fire twice in quick succession, but we've yet to get it to work like that, I believe that they just recharge faster at the moment.

+1 vote     reply to comment
darklordzx5
darklordzx5 Dec 22 2012, 8:05am says:

The game no even enter and crash just entering in the loading screen...

+1 vote     reply to comment
DGaius
DGaius Dec 22 2012, 9:01am replied:

That's usually due to a bad install.
First try re-installing the mod. If that doesn't work re-install both FoC and the mod. Be sure to use the latest Foc patch (1.1).
If all of that doesn't work PM me.

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 22 2012, 9:01am replied:

Could you be more specific? Is it a syntax error?

+1 vote     reply to comment
slayerdart12
slayerdart12 Dec 22 2012, 9:24am says:

There are some things I noticed in the game.
-Why I can't buy fighters in UNSC?
-There are some debris that don't disappear causes a lag in the game.
-in the Covenant Assault Carrier description, it mention about 5 TIE fighters. :))
-I'm having trouble clicking Covenant Assault Carrier.
-UNSC don't have the part pointer in their ship unlike the Covies.

Overall, I enjoyed playing the game! Thank you! Merry Christmas!

+2 votes     reply to comment
Blamtroid
Blamtroid Dec 22 2012, 10:13am replied:

You'll find the UNSC fighters in the Fighter shipyard.
The Assault Carrier thing is an issue I didn't notice until after releasing this, it'll be patched soon.
The UNSC don't have targetable hardpoints because they require so many missile launchers that their ships just become giant green blobs if we make them targetable.

+2 votes     reply to comment
slayerdart12
slayerdart12 Dec 22 2012, 11:18am replied:

ohhh.I thought it just only spawn fighters. sorry for that. XD

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 22 2012, 1:42pm says:

For anyone having trouble downloading coz of that mirror thingy, try this link:

Moddb.com

+1 vote     reply to comment
AtomicShocker
AtomicShocker Dec 22 2012, 4:41pm says:

When I enter the game it loads just fine but when getting to the menu the options are like transparent and when I start playing there are no unit or action images its like the mod is showing above the normal FoC, any idea of whats the problem?

+1 vote     reply to comment
Redlightning
Redlightning Dec 22 2012, 4:43pm says:

IT'S GLORIOUS.

+1 vote     reply to comment
Guest
Guest Dec 22 2012, 6:24pm says:

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DGaius
DGaius Dec 22 2012, 7:30pm replied:

Thank you for the kind words Star_Dragon and we wish you a merry Christmas too !

+1 vote     reply to comment
ZephyrKitten
ZephyrKitten Dec 22 2012, 7:44pm says:

-It might also help is to give smaller units, like the UNSC Prowler and Covenant Pickett, a fighter-esc "icon" that can be clicked on to take command of them/attack them, since some of those smaller units can be a bit hard to see.
-I'm a bit confused as to how the MAC is supposed to work. When I click on the icon, it seems to give me the ability to chose what I want to fire at, but then it just seems to automatically fire at something completely random, usually not what I intended it to fire at. Also, the AI never seems to use their MACs from what I've seen, although they're able to use the energy projector and other abilities just fine.
-In terms of the UNSC, it might help to have clearer descriptions on what sort of role each ship is useful for, since a few ships, like the Athens frigate and Heavy Frigate, seem to be very similar.

I'm sorry for nitpicking so much, I just felt I should point out what might be improved on >.< Overall, this mod is AMAZING. It plays really well, the models for the ships are really detailed and true to the source material (I especially love what you guys did with the ships you designed from scratch), and even with a million Archer missiles whizzing around at any given time, the performance is always really good. A Halo space RTS has always been something I wished would be made, but always knew wouldn't be, so this is essentially the best Christmas gift ever. Thanks a ton! :D

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 22 2012, 9:56pm replied:

- That's quite a good idea actually, especially for the prowler, might look into that :).

- That's due to the FoC engine allowing opportunity targeting, if a ship comes into range before the one you intended to fire at, your ship will more than likely fire at that one. It's annoying, but there's not much we can do really :/.

- The AI don't use the MACs much because their targeting is a bit rubbish, I've actually just finished changing the models for the entire UNSC fleet so that they aim a whole lot better, I'm hoping to get a patch out on monday with this and many other fixes and tweaks :).

Thanks for the compliments, I'm really glad you're enjoying the mod, merry christmas :D.

+1 vote     reply to comment
Guest
Guest Dec 22 2012, 9:56pm says:

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Blamtroid
Blamtroid Dec 22 2012, 9:57pm replied:

Yeah, that's a weird conflict between the vanilla maps and our new shaders, should be fine once we've got our own maps made.
Thanks for the feedback :).

+1 vote     reply to comment
Guest
Guest Dec 22 2012, 11:59pm says:

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someguy38
someguy38 Dec 23 2012, 12:17am says:

I did exactly what the install instructions said to do, but when I use the shortcut, it launches NORMAL Empire at War, not even Forces of Corruption.

+2 votes     reply to comment
slayerdart12
slayerdart12 Dec 23 2012, 4:54am replied:

Run the PlayCaw.bat file inside the SWFoC folder. that should run the game if you are having troubles in the shortcut.

+1 vote     reply to comment
someguy38
someguy38 Dec 24 2012, 12:12am replied:

Sorry, but I did that too, same thing happened. :(

+2 votes     reply to comment
Guest
Guest Dec 23 2012, 2:45pm says:

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Blamtroid
Blamtroid Dec 23 2012, 4:50pm replied:

Please actually read the description, this is a space skirmish only release.

+1 vote     reply to comment
Capt_Polak
Capt_Polak Dec 23 2012, 6:54pm says:

Excellent work on the Space portion of the mod, just the spirit of fire in conquest is only a destroyed Mon cal crusier. I pray Galactic conquest, heroes, and ground units will be amazing as well. Will any super units like the UNSC Infinity and the Covenant Super Carrier be included in the next update?

+1 vote     reply to comment
DGaius
DGaius Dec 24 2012, 6:32am replied:

You're not really supposed to play GC as this is a Space Skirmish only release :P. And to answer your questions:
- The infinity might be added, it all depends on what happens in Halo 5 and 6
- the Covenant super carrier would probably be way to big (and powerfull) to properly balance out. Than again if the UNSC does get the Infinity it may just work out.
At this point it's all speculation really.

+2 votes     reply to comment
Capt_Polak
Capt_Polak Dec 24 2012, 10:10pm replied:

I kinda figured GC was pointless to play now but I was curious. The infinity might be on par with the Super Carrier. Maybe halo 5 and 6 might introduce more.

+1 vote     reply to comment
NeferiusX
NeferiusX Dec 24 2012, 6:24pm says:

I downloaded this mod, but the graphics in game are completely messed up, and the game doesn't display anything right, why is that? Everything shows "no name" and the graphics are just a mash of EaW textures.

+1 vote     reply to comment
Capt_Polak
Capt_Polak Dec 24 2012, 11:21pm says:

Hey guys I found a bug in skirmish. Apparently you can't destroy the enemies space station and the enemy can't destroy yours. After all points on the stations are destroyed there is a bit of health remaining and the units won't bother attacking the bases after that but you can still access the station.

Oh and the Orion class is AWESOME!!!!!!!

+1 vote     reply to comment
DGaius
DGaius Dec 25 2012, 5:36am replied:

I think this is due to a change in one of the codes to prevent the Covenant from destroying your starbase with their energy projectors. I am however not sure, as I didn't have time to fully test this patch yet. So thanks for the headsup :)

+1 vote     reply to comment
Capt_Polak
Capt_Polak Dec 25 2012, 11:07am replied:

no problem

+1 vote     reply to comment
Capt_Polak
Capt_Polak Dec 25 2012, 11:08am replied:

oh and I used UNSC for all teams in the skirmish battle, no covenant.

+1 vote     reply to comment
Guest
Guest Dec 25 2012, 6:46pm says:

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leadheadmike
leadheadmike Dec 26 2012, 11:21am says:

need help i cant get the game running tryed changeing the taget and start in and thats not working i have 7 and is not installed though steam

+1 vote     reply to comment
leadheadmike
leadheadmike Dec 26 2012, 2:19pm says:

nvm its an issue with foc

+1 vote     reply to comment
leadheadmike
leadheadmike Dec 26 2012, 2:25pm replied:

its an exption when foc launched any ideas or help

+1 vote     reply to comment
Puttzy
Puttzy Dec 27 2012, 11:57pm says:

I'm getting errors trying to download from gamefront, just tells me "can't find the file"

halp?

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 28 2012, 2:07pm replied:

Try this: Moddb.com

+1 vote     reply to comment
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Guest Dec 30 2012, 3:00pm says:

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Covenant at War (Star Wars: Empire at War: Forces of Corruption)
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Apex Studios
Apex Studios Developer & Publisher with 12 members