Report abuse Covenant at War - First Release
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Caw-FirstRelease.zip
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AnhNhan
Date
Dec 20th, 2012
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Description

Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.


Brace for impact. Release day is here, after almost 5 years of work, Apex Studios finally brings you the first release of Covenant at War.

This release, as stated in the previous update is a SPACE SKIRMISH ONLY beta version, including both the UNSC and Covenant sides. There will be regular patches following this first release to fix any issues found and add plenty of new content.

Install Instructions:
It's easy. In fact, even if you forgot it, you could look it up easily, either here or with the included read me file. You only need to extract the downloaded zip file into your Star Wars: Empire at War - Forces of Corruption directory, copy the shortcut file to your desktop and change its target to reflect your installation path.

Disclaimer: Halo © Microsoft Corporation. Covenant at War was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Xbox.com

You can not use any content created from this mod without our permission.

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Covenant at War - First Release
Post comment Comments  (50 - 100 of 188)
neronix17
neronix17 Dec 20 2012, 3:43pm says:

Needs balancing, UNSC are pathetic and are absolutely annihilated by Covenant. This would be fine if the unit cap and ship costs weren't the same. I would love to be able to play UNSC and actually win but I get very bored, very quickly, when a skirmish lasts an hour and a half. I prefer smaller ship scaling but I am happy doing that myself since I know not a lot of people do.

Otherwise the mod is brilliant.

+4 votes     reply to comment
DGaius
DGaius Dec 20 2012, 3:51pm replied:

We tried to keep the balancing canon and as far as I know the UNSC got beaten many times in space battles. The UNSC ships are really cheap and build extremely fast compared to Covenant ships, so the USNC do have an edge there.

And on the subject of scaling, I actually find it pretty cool you're willing to do this yourself :) Funfact: most ships are smaller than the vanilla counter parts :P (especially the fighters).

+1 vote     reply to comment
thenerdyone
thenerdyone Dec 20 2012, 10:11pm replied:

The problem is that it's extremely difficult to win as the UNSC, and very easy to win as the Covenant. Give the UNSC a higher population cap and cheaper ships and they might have a chance. I just got done with a match where I did pretty much everything in my power to win against the Covenant on easy, and, though it started out good, I got annihilated. I just didn't have enough ships to both protect my supplies as well as attack their base, so they took all of my supplies while I was attacking their base and got the money to build a few ships and destroyed my fleet.

0 votes     reply to comment
Aenar
Aenar Dec 21 2012, 1:04am replied:

Imo, UNSC has the advantage during the early game, when decreased ship construction costs and time allow the UNSC player to quickly attack with fregates while the Covenant has nothing to defend it's base. But indeed, as the game goes on, the Covenant grows ridiculously cheated, and even the heaviest UNSC starships are no match for medium-sized Covenant ships. So yeah, I agree on that a higher pop cap, and decreased cost - and mainly time for the Tiers-5 ships - would balance the game. Wait and see, until the Infinity is added to the UNSC roster.

+2 votes     reply to comment
DGaius
DGaius Dec 21 2012, 7:17am replied:

What you are describing here is exactly what we did. The USNC are suffering a little from the fact that we had to take out a few elements to make this release playable (otherwise it would've had bugs).

The key to success with the UNSC lies in the 'early game' and the choises you make there. I don't know if this was an intentional analysis of the game, but I'd like to complement you on the spot on observation :)

+2 votes     reply to comment
neronix17
neronix17 Dec 21 2012, 9:24am replied:

Yeah the cap is the main problem really, I changed it myself (have to on 90% of EaW mods because default is a little low) and I can now actually win playing UNSC and they seem a little harder to fight against. Sweet spot seems to be around 60 for anyone else changing it, although higher makes for more of a challenge as Covenant.

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Dec 21 2012, 4:16pm replied:

Their the unsc! they're supposed to be on an almost impossible to win basis when fighting against the covenant. You guys seem to not understand that the UNSC are in halo logic farther inferior to the Covies you cant say theyre OP because in halo they are when it comes to starships. Go back to Arcadia in halo wars during the space seen you here them say they have four UNSC ships the texas Armstsrong pillar of autumn and one other ship against two covie ships. They barely destroyed one of the covie ships and lost two of their own in the process. Not to mention the fact that the Autumn was heavily damaged and the other ship was venting atmosphere. They are just supposed to be (even when they out number them) Far less capable space wise Oh! and not to mention in reach when they blew away 80 Unsc star ships including cruisers and heavy ships in around what ten seconds? from a group of 150 ships. and the unsc home fleet in halo 2 you see how easily we lost so many ships? even with 300 defense platforms our fleet was ravaged non theless so seriously get with halo logic and stop complaining

+2 votes     reply to comment
kyle_katarn67
kyle_katarn67 Dec 21 2012, 4:08pm replied:

ive won about five times against the covenant i cant honestly see what everyones complaining about

+3 votes     reply to comment
DGaius
DGaius Dec 21 2012, 4:14pm replied:

You just made my day :)

+3 votes     reply to comment
kyle_katarn67
kyle_katarn67 Dec 21 2012, 4:18pm replied:

Lol im serious! They are not as hard to win wit as everyone is saying! Build a large fleet then build a **** ton of reinforcements to replace lost ships! and they build pretty fast to me so idk what everyone else is experiencing

+2 votes     reply to comment
Aenar
Aenar Dec 22 2012, 3:07am replied:

You of course say the truth about the technological disadvantage of the UNSC, especially when it comes to starships. But, there are a few factors to take in account here : first, the aim is to make a balanced game with two playable factions. On the second hand, I recall that in the comic Fall of Reach, as well as in the first Halo 4 level, Covenant ships are not very resilient when it comes to the hull, so I would - humbly, of course - suggest to boost their shields and weaken their lifebar, as it would both improve the MAC's usefulness and, globally, the UNSC. Oh, and talking about shields, I recall once again from Fall of Reach that Halsey says human shields technology has been made from Covenant stuff, for the Mjollnir power armor. So, hasn't this technology been used by the fleet ? Imo, human-shields-to-developp-during-the-game technology could be a way to improve the UNSC during late games.
I'm only suggesting, of course. You guys made an amazing work with this, and I trust you will do what is best to do in future versions.

+3 votes     reply to comment
DGaius
DGaius Dec 22 2012, 7:32am replied:

We actually did give the Covenant superior shields and inferior hull. Their hull goes down just as fast as the UNSC ones, the Covvies just pack a bigger punch weapon wise.

As stated somewhere else the UNSC is having some trouble in this build due to some missing elements which caused bugs. We fixed another mix up with the files yesterday and now the space station upgrade is an actual upgrade which allows you to continiously build units.

I am not sure about human shield technology on ships, but we will certainly take this into account considering we're stil going to see Halo 5 and 6. The infinity was already way stronger than other UNSC ships, so yeah shields just may happen :)

+1 vote     reply to comment
Aenar
Aenar Dec 22 2012, 1:25pm replied:

Oh yeah, upgrading stations as research will clearly play as an advantage for the UNSC player. Thanks for fixing it, I didn't know it was a bug. And thanks for answering our questions, too !
About the Infinity, do you know in which version you intend to release it ? I guess fans could enjoy a screen, even of an untextured ship. We love big guns. I mean, I damn love big guns :D
Anyway, thanks for this great, and even more promising mod.

+1 vote     reply to comment
KhevaKins
KhevaKins Dec 25 2012, 8:11am replied:

The Unsc have shielded ships by Halo 4. In Spartan ops you see modified frigates with shield. The Infinity also has shielding.

+1 vote     reply to comment
nickbagger
nickbagger Jan 7 2013, 12:45pm replied:

UNSC Ships does not have Shielding Tech. Thats a fact. The "UNSC Infinity" is a exception. Its supposed to be the most powerful ship in the universe, post the great war. With supperior shielding, tó that of the covanent as well. wait for the Infinity Aenar it will balance out stuff alot!

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Dec 21 2012, 4:07pm replied:

His balancing is fine its just the cap maybe and his scaling is fine too

+2 votes     reply to comment
shadowfax91
shadowfax91 Dec 27 2012, 4:07am replied:

agreed, in the canon from Combat Evolved, a Halcyon-Class Crusier is able to destroy 3 to 4 Covenant superior battleships (not sure if they're CCS-Class Battlecrusiers, but thats what i'm going off) in a firefight against a fleet of around 12 of them.

+1 vote     reply to comment
and1296
and1296 Jan 6 2013, 6:31pm replied:

Dude, in canon, the UNSC ALWAYS LOSES IN SPACE! Unless you happen to be Admiral Cole that is...

+1 vote     reply to comment
DarthONeil16
DarthONeil16 Jan 15 2013, 10:07pm replied:

He still lost 1/3 to 2/3 of his fleet
Can't remember which.

+1 vote     reply to comment
Guest
Guest Jan 16 2013, 7:29am replied:

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Riley911
Riley911 Apr 17 2013, 1:14am replied:

And he also out numbered the enemy fleet by... 3-1 odds?

+1 vote     reply to comment
Guest
Guest Jan 25 2013, 1:43pm replied:

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Scipii
Scipii Apr 17 2013, 12:12am replied:

Man, the UNSC is soposed to SUCK compared to the Covenent....even in ground battles (even though the Humans have better small arms), But especially in space. The UNSC has the MAC cannon yes but the Covenent Plasma torpedo is guided toawrds the enemy ship, rips through both human and covenent sheilds as if they were paper. In space the only adavantage the UNSC has for 99% of the war is that their commanders have realised that retreating is the better part of valor(unless it is earth we are talking about). dont mean to be an A** with this comment.

+1 vote     reply to comment
DeGraymis
DeGraymis Dec 20 2012, 4:02pm says:

I'm having trouble installing the mod, because the Instructions are very vague. And I've never messed with properties for my games before.
Any help would be appreciated =]
Like maybe a copy and paste for what I have to put in lol

0 votes     reply to comment
DGaius
DGaius Dec 20 2012, 4:26pm replied:

You can copy and paste the 'mods' folder (present in the rar) into your c/programfiles/lucasarts/star wars empire at war forces of corruption folder. You'll need either the shortcut/batch or the petrolauncher to play it.

You'll have to change the settings of the shortcut accordingly to the Readme. But since you said you've never done that before, it may be easier for you to download the petrolauncher and use that. This way you'll only have to copy-paste/extract the 'mods' folder from the rar to the above mentioned location.

+3 votes     reply to comment
Reclaimer117
Reclaimer117 Dec 20 2012, 4:42pm replied:

I can not download the mod

+1 vote     reply to comment
GAMZEE:TC
GAMZEE:TC Dec 20 2012, 5:41pm replied:

do you have any links to a launcher that works on windows 7?

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 6:58pm replied:

I do not know of a launcher designed specifically for windows 7, but I am sure both the petrolauncher and the shortcut (if set properly) both work (I can use them).

+1 vote     reply to comment
ZephyrKitten
ZephyrKitten Dec 20 2012, 4:19pm says:

I'm having a few problems too, most of them having to do with the Gold Edition on Steam. I think I installed the mod alright enough, but no matter what I do the game always boots up the original EaW, which doesn't support the mod. Any ideas on how I could get it to run? Thanks!

+3 votes     reply to comment
SOparanoid
SOparanoid Jan 11 2013, 9:14am replied:

i got the same problem dude.

+1 vote     reply to comment
KhevaKins
KhevaKins Dec 20 2012, 4:21pm says:

HOLY SWEET MOTHER OF JESUS ITS HERE AND IT AWESOME.

+1 vote     reply to comment
Reclaimer117
Reclaimer117 Dec 20 2012, 4:34pm says:

No lo puedo descargar Y.Y

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 4:43pm replied:

I would really appreciate an english comment next time, translaters are hard to work with :P

Have you tried the second link in the news post? (this one: Halocaw.net)

EDIT: sorry I just saw the other (english) post you made.

+1 vote     reply to comment
NodGuy
NodGuy Dec 20 2012, 4:44pm says:

First the Stargate mod and now this? This month has been great!

Downloading now. I doubt I'll be disappointed.

+1 vote     reply to comment
ZephyrKitten
ZephyrKitten Dec 20 2012, 5:03pm says:

Never mind, I got it to work just fine! So far I'm loving it a lot, but the UNSC ships seem to have a hard time staying pointed at what I want them to aim at. While this is probably a leftover from the AI the original Star Wars ships used, it is a tad bit annoying when I want them to aim straight to fire their MACs at a wave of incoming Covies, and all tjey keep aiming completely backwards.

Also, it seems like that Longsword and Shortsword have their names swapped ^^; Other than that, it seems almost unreal to be playing this, I wouldn't bat an eyelash if you charged for it!

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 5:17pm replied:

Great to hear you got it to work. We don't really have a lot of experience with steam or the gold pack so I am glad it's working fine now :)

The UNSC aiming can be lousy at times, but I usually 'solve' this by letting the AI handle the aiming. Getting the ships close or at least moving in the right direction really helps at times. So let's hope it'll help you too :P

+1 vote     reply to comment
jamesedell
jamesedell Dec 20 2012, 6:38pm replied:

How did you get it to work? I also downloaded the gold edition off Steam and I have no idea what to do.

+2 votes     reply to comment
jamesedell
jamesedell Dec 20 2012, 7:12pm replied:

Never mind, I figured it out. If anyone is wondering what to do when you download it off of steam, it is in the read me.

+1 vote     reply to comment
SOparanoid
SOparanoid Jan 11 2013, 9:17am replied:

how did you get it to work?

+1 vote     reply to comment
Guest
Guest Feb 3 2013, 4:47pm replied:

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Clarkyproductions
Clarkyproductions Dec 20 2012, 5:30pm says:

I get an "XML directory" error thing.

+1 vote     reply to comment
Clarkyproductions
Clarkyproductions Dec 20 2012, 5:48pm replied:

Syntac error in unique units to be precise.

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 6:52pm replied:

This is an unknown problem to us. We did have a bug with the CCS cruiser giving off a syntax error, but that one does not utilize the unique units xml. Please PM the error to Blamtroid.

+1 vote     reply to comment
GAMZEE:TC
GAMZEE:TC Dec 20 2012, 5:39pm says:

my read me won't work any ideas why not

+1 vote     reply to comment
Mincecraft
Mincecraft Dec 20 2012, 6:00pm says:

Why is it that I can't open or save the download?

Open = 403 Forbidden

Save/Save AS = Nothing at all

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 6:56pm replied:

It works fine for me, but if the moddb link isn't working I'd suggest using the halocaw link.

+1 vote     reply to comment
lolfr
lolfr Dec 20 2012, 6:01pm says:

there wont be a icon fix will there?
cus my icons are jacked up when i play!

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 6:56pm replied:

The Icons work just fine for us (and this is the first time seeing this complaint). I would try to reinstall the mod.

+1 vote     reply to comment
Guest
Guest Dec 20 2012, 6:18pm says:

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DGaius
DGaius Dec 20 2012, 6:53pm replied:

Can you specify the error? Or is it only numbers and letters (so no sentences)?

+1 vote     reply to comment
Guest
Guest Dec 20 2012, 11:07pm replied:

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DGaius
DGaius Dec 21 2012, 8:26am replied:

That's odd as I can't recall that particular xml to be a problem. Does it say GUIDalogs or GUIDialogs (with or without the i). If it's a type than I'd recommend re-installing, of it's not a type than I'd recommend changing it to GUIDialogs.

+1 vote     reply to comment
nickbagger
nickbagger Dec 20 2012, 6:25pm says:

Hy guys i need help. I mad it to the part where you shall put in new properties for the short cut.. I changed the top one to "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\swfoc.exe" and the bottom to "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption" and then i pres use. and then i go out to te directory, and stat the short cut and i end up in star wars empire at war... i dont get it someone please help?

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 6:55pm replied:

I am not really familiar with the way steam handles this, but I would try swapping the lines. If it works please PM, as I am getting the feeling the lines have been swapped by mistake in the Read me.

+1 vote     reply to comment
neronix17
neronix17 Dec 21 2012, 9:34am replied:

I see this every time with EaW mods for Steam.
1. Install mod as usual to the steam version of Empire at War
2. Open Steam, right click on the game in the list and choose properties.
3. Click Set Launch options
Then use
sweaw MODPATH=Mods\ModName for EaW
swfoc MODPATH=Mods\ModName for FoC

ModName can be swapped out for any EaW or FoC mod, so in this case it would be
swfoc MODPATH=Mods\CaW

+3 votes     reply to comment
SOparanoid
SOparanoid Jan 11 2013, 9:31am replied:

Thank yo soooo much ive been trying to get it to work for 2 hours.

+1 vote     reply to comment
JC123
JC123 Dec 20 2012, 6:51pm says:

This is a very good release :)

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 6:53pm replied:

Thank you :)

+1 vote     reply to comment
Guest
Guest Dec 20 2012, 7:28pm says:

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DGaius
DGaius Dec 20 2012, 7:46pm replied:

The lines will probably be the same, except for the hard drive part. Usually this is C:\. You can just replace this with the letter your other hard drive has been labeled :)

+1 vote     reply to comment
neronix17
neronix17 Dec 21 2012, 9:36am replied:

Exactly what DGaius said, just change the drive letter if you kept the default paths when installing. I have pretty much every game installed on a secondary drive so I know from experience.

+1 vote     reply to comment
aHyperTurtle
aHyperTurtle Dec 20 2012, 7:44pm says:

UNSC AI don't upgrade their stations past 2. Pretty boring while fighting as the Covies.

+1 vote     reply to comment
DGaius
DGaius Dec 20 2012, 7:47pm replied:

Which is odd, because it worked fine while we tested. We'll try and figure this out.

+2 votes     reply to comment
aHyperTurtle
aHyperTurtle Dec 20 2012, 9:03pm replied:

One more problem I have encountered. Halcyon and Marathon debris does NOT delete itself over time. I've found this to cause major lag spikes in game.

+1 vote     reply to comment
Kyos_Sahrin
Kyos_Sahrin Dec 20 2012, 9:16pm replied:

I've noticed that problem too, but the UNSC corvette also leaves permanent debris as well.

+2 votes     reply to comment
destroy22980 Online
destroy22980 Dec 20 2012, 11:19pm says:

It's a good release, but it isn't perfect by any means. My first issue is that shortswords are the fighters and longswords are the bombers. It should be the opposite. Shortswords are bombers. Longswords are fighters. Shortswords are atmospheric craft but I can see why you'd use them. Having longswords as both fighters and bombers would be confusing to the player. Also, there's some balancing issues. The covenant is WAY overpowered. I realize their ships need to be more powerful, but it's nearly impossible to beat the covenant as UNSC. I could only do it in a 2 vs 1.

+2 votes     reply to comment
darkestphantom23
darkestphantom23 Dec 21 2012, 8:33am says:

I dont have a mod launcher program, but the way I install mods is after the download, I review the files in the download and compare it with the files in the original game. I then remove the files in the original that have equals in the download and replace them with the mod files. If done right, then you can play easily, though it might be buggy.

+1 vote     reply to comment
darkestphantom23
darkestphantom23 Dec 21 2012, 8:46am says:

For some very odd reason, every time i try to download the mod from gamefront, the web page reloads twice and then gives me an error page. And when I download the mod from halocaw.net, i click open file and it doesnt do anything even after ten minutes.

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 21 2012, 2:39pm says:

Couldn´t get it to work =/, I Got this error:

xml parse error - File. \Data\XML\GUIDialogs.xml: file has syntax errors, see log file

Went to check the mod´s XML folder, there is no file named "GUIDialogs.xml".

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 21 2012, 2:46pm replied:

You're the second person to give this error, which is strange as we've never even used GUIDialogs.xml, are you installing the mod in a clean installation of the game>

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 21 2012, 3:01pm replied:

Yep, even re-installed and re-downloaded the mod. Other mods and normal games continue to work though.

I´ll give it another try.

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 21 2012, 4:00pm replied:

Noupe, still not working.

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 21 2012, 4:06pm replied:

Have you tried launching with a mod launcher rather than our shortcut?

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 21 2012, 5:06pm replied:

Noupe, doesn´t work; I tried copying the vanilla GUIDialogs.xml to the CaW xml folder; It didn´t worked but it gave me this error:

"xml parse error - File. \Data\XML\SurfaceFX.xml: file has syntax errors, see log file"

Thought I had to add the GUIDialogs.xml to the GAMEOBJECTFILES.xml, that didn´t worked either as it game me the same error.

I also edited the Shortcut "Start In" line, if left blank, when I run it the mod gives me the "xml error"; If I edit it as per the read me, it just closes the game in the first screen.

:S, maybe it´s coz I have Gold Edition, and something related with the installation path, but IDK.

+1 vote     reply to comment
Kylialiel
Kylialiel Dec 22 2012, 12:07am replied:

Nvm, finally got it to work; turns out I had to update my FOC to 1.1, then run as Admin.

Now it works, thanks a lot for your time Blamtroid.

+1 vote     reply to comment
Blamtroid
Blamtroid Dec 22 2012, 7:38am replied:

No problem, glad you got it working :).

+1 vote     reply to comment
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Apex Studios
Apex Studios Developer & Publisher with 12 members