Updated Version of Bonus Expansion Pack. Includes New Natives to ally with on special custom maps. Matches work online if all players have it installed!
Original File Post:
Moddb.com
Single Player Level 131 Homecities for New Civs:
Moddb.com
Special Civs Mod to create Online Homecities for New Civs:
Moddb.com
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- All features from Bonus Expansion Pack
- Updated Readme included for installing Native Settlements
- Included New Natives and Mercenary Encampments for Special New Maps
- Included abilities.xml for New War Ships to have Broadsides Attack ability
- Full Changelog included in download
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Update April 9, 2024:
- German Advanced Dock Card properly gives +100% Damage, +100% Heal Rate, -33% Train Points for Ships (+50% Damage, +50% Heal Rate)
- Swedish Advanced Dock Card also affected
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Update March 28, 2024:
- Wokou Blind Monks have 15 ranged damage (16)
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Update March 18, 2024:
- Added African Commodities as Natives for Special African Maps
- Idea from Wars of Liberty; these look like a Tupi Native Settlement
- I've included art icons for the African Native Sites from Wars of Liberty
- African Commodities train food/wood/coin/XP crates or Cows
- Training these Crates costs 25 of a resource; either Food/Wood/Coin
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Update March 8, 2024:
- Mahouts and Mansabdar Mahouts 0.4x vs Heavy Infantry (0.5x) to match with 2.5x vs Infantry
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Update February 24, 2024:
Added six more African Land Treasures:
3 Outlaw Riflemen guarding 250 Food
3 Outlaw Riflemen guarding 250 Coin
3 Outlaw Pistoleros guarding 225 Food
3 Outlaw Pistoleros guarding 225 Coin
3 Outlaw Riders guarding 300 Food
3 Outlaw Riders guarding 300 Coin
These appear on Africa-type maps; but not on Madagascar.
I've added these here to give more treasures with men instead of just treasures
with animal guardians, to give more diversity on African Maps.
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Update February 23, 2024:
- Japanese Yamashiro Card properly gives Castles +6.0 Bombard Attack Range
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Update February 21, 2024:
- Swedish Civilization: Removed 10% Shipment Penalty
- Copy in New Civs.xml file to get this working
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Update February 20, 2024:
- Thuggees and Repentant Thuggees take 6 population slots (5 population)
- Added New Cards for Bonus Expansion Pack 1.1a:
- European Cards: 3 Fishing Boats, 5 Fishing Boats, 8 Fishing Boats, 12 Fishing Boats, 12 Settlers, 7 Coureurs, 4 Settler Wagons +3 Uhlans, 4 Caravels, 2 Frigates, 2 Bank Wagons;
- Native American Cards: 5 Fishing Boats, 8 Fishing Boats, 12 Fishing Boats, 12 Villagers, TEAM 8 Villagers, 5 Warrior Priests, 8 Warrior Priests, 4 Medicine Men, 6 Medicine Men, 8 Medicine Men
- See Level 131 Homecities to obtain these New Cards
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Update February 16, 2024:
- Fixed sound for Colonial Militia (Revolution unit) so that it has sounds for East India Company, Italians, Swedish
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Update February 11, 2024:
- Wokou Horsemen and Repentant Wokou Horsemen have 15 ranged damage (16)
- Wokou Blind Monks have 16 ranged damage (18)
- Wokou Ronin have 45 siege damage (35), 25 cover siege damage (15)
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Update February 9, 2024:
- Naval Trade Routes can be upgraded on Non-Asian Maps and without WaterTradeRoute map type using Stagecoach and Iron Horse Technologies
- The WaterTradeRoute map type allows the special naval trade route upgrade instead of Stagecoach and Iron Horse
- Chinese Water Trade Route can be upgraded with Trade Cart and Iron Horse Technologies
- This prevents AI from upgrading Stagecoach on a map where Naval Routes are supposed to be upgraded instead of this
- The Trade Route Types searoute, searoutedutch, searouteottoman now govern trade routes for non-Asian Maps by being able to upgrade the trade ships by default. It also allows special land routes to be upgraded as well with Stagecoach and Iron Horse technologies (though with the different effect of different trade route units).
- Be sure to copy in the new art files in terrain folder for trade routes.
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Update February 1, 2024:
- Added 6 New Natives: Cossacks, Tartars, Swiss, Highlanders, Fusiliers, Hackapell Encampments
- Expanded Revolutions with new cards for every civilization that can revolt
- Revolution Decks include 25 Cards, Imperial Age Tech Card
- Revolution no longer disables Settlers, Coureurs, Settler Wagons, Fishing Boats
- Ottomans in Revolution can train Settlers normally instead of spawning them
- Settlers given lower build limit in Revolution, but can be increased back with Special Revolution Cards
- See Level 131 Homecities to get access to these new revolution cards
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Update January 29:
- Mahouts 2.5x vs Infantry (2.0x), 0.50x vs Heavy Infantry (0.75x; 0.50x was original).
- Mansabdar Mahouts get the same change
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Update January 20:
- Saloon Pirates and Repentant Pirates have 40 siege damage (24), 20 cover siege damage (12)
- Pirates from Native Settlement also affected
- Oprichniks have 65 siege damage (64; 75 is original)
- Fixed Language Strings for Asian Legendary Natives Warriors Tech for new native settlement units
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New Ship Mercenary Units:
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- Islander War Canoe: War Canoe with 5 Build Limit, enabled on Oceania and Australia Maps
- Mercenary Privateer: Privateer with 3 Build Limit, enabled on Britain and African Maps
- Mercenary Galley: Galley with 3 Build Limit, enabled on Middle East, Aegean and Bosphorus Maps
- Polar Icebreaker: Galleon with 2 Build Limit, does not train units, high damage (75), enabled on Nordic and Steppe Maps
- Crusader Frigate: Frigate with 2 Build Limit, higher cost (550 wood, 650 coin), high damage (120), enabled on Europe and Mediterranean Maps
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New Natives and Mercenary Encampments:
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- Added Mercenary Encampments which are Native Sites where you can train Mercenaries with a build limit
- Manchu, Ming, Jat, Resistance, Ronin, Yojimbo, Papal Knights, Mamelukes, Corsairs, Albanians
- Native Mercenaries are identical to those available at the Saloon, but do not cost population space
- Native Mercenaries have their coin cost split 50/50 between food and coin.
- Native Mercenaries don't have any upgrades at the Native Post; they just train units.
- Native Mercenaries count as Mercenaries and not Native Warriors
- Added Aborigine Natives for Oceania Maps: can train 4 unit types at the trading post
- Aborigines can be upgraded like other Native Warriors from Trading Post, Capitol, Town Center.
- Added Hessians, French Royalists and Pirate Cove
- French Royalists and Pirate Cove Units can be upgraded like other native Warriors from Trading Post, Capitol, Town Center
- Added Cossacks and Tartars, Swiss, Highlanders, Fusiliers, Hackapells
- Cossack and Tartar Units can be upgraded like Native Warriors from Trading Post, Capitol, Town Center
- New African Commodities (idea from Wars of Liberty) train food/wood/coin/XP crates or Cows
- I have borrowed the icons for the African Native Sites from Wars of Liberty to make them exciting
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New Native Units and Mercenary Encampment Units:
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- Manchu: Manchu with build limit of 9
- Ming: Iron Troop with build limit of 9
- Jat: Jat Lancer with a build limit of 6
- Resistance: Arsonist with a build limit of 8
- Ronin: Ronin with a build limit of 6
- Yojimbo: Yojimbo with a build limit of 6
- Papal Knights: Elmeti with a build limit of 6
- Mamelukes: Mameluke with a build limit of 6
- Corsairs: Barbary Corsair with a build limit of 9
- Albanians: Stradiot with a build limit of 8
- Aboriginal Spearman: Holcan Spearman with a build limit of 5
- Aboriginal Archer: Tupi Archer with a build limit of 5
- Aboriginal Kawas Thrower: Bolas Warrior with a build limit of 5
- Aboriginal Warrior: Ironwood Clubman with a build limit of 5
- Hessians: Jaeger with a build limit of 10
- French Royalists: Cuirassier with a build limit of 8
- Pirates: Pirate with a build limit of 15
- Cossacks: Cossack with a build limit of 15
- Tartars: Cavalry Archer with a build limit of 12
- Swiss: Swiss Pikeman with a build limit of 12
- Highlanders: Highlander with a build limit of 9
- Fusiliers: Fusilier with a build limit of 8
- Hackapells: Hackapell with a build limit of 8
African Commodities:
- Cattle: Cow with build limit of 10
- Cocoa: Food Crate with build limit of 5
- Coffee: Food Crate with build limit of 5
- Diamonds: XP Crate with build limit of 5
- Ebony: Wood Crate with a build limit of 5
- Figurines: Coin Crate with a build limit of 5
- Gems: XP Crate with build limit of 5
- Gold: Coin Crate with build limit of 5
- Incense: Coin Crate with build limit of 5
- Ivory: Coin Crate with a build limit of 5
- Literature: XP Crate with a build limit of 5
- Manioc: Food Crate with build limit of 5
- Oil: Coin Crate with build limit of 5
- Palmoil: Coin Crate with build limit of 5
- Rubber: Coin Crate with a build limit of 5
- Salt: Food Crate with a build limit of 5
- Silk: Coin Crate with build limit of 5
- Slaves: XP Crate with a build limit of 5
- Treasures: XP Crate with a build limit of 5
- Vanilla: Food Crate with a build limit of 5
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Proto and Techtree files go into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Backup included if you want to restore to regular online games.
If all players have it installed you can play online games versus each other.
You can also play online versus the AI together, on a 30 minute treaty,
with the Freestyle AI or Klaxon AI, for example.
These are wall-building AIs that play Treaty Games and High-Resource starts.
Civs goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
To uninstall it just delete it or rename it (to civs.old for instance)
Sound files go into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - Sound
randommapstringsy goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Nuggets and Randomnamesy, goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
PoliticianData and Maptypes goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
Tactics goes into the same, bin - data, and this does not have to be uninstalled,
because it affects only a new unit, Guardian Sowars and doesn't change original units.
Contents of Art folder "units" goes into Art and affect Krakens.
It doesn't need to be uninstalled because it affects a custom water guardian.
Contents of Art folder "terrain" goes into Art, affects New Trade Routes.
The "terrain" folder doesn't need to be uninstalled because it only affects new trade routes.
Contents of Art folder "War of the Triple Alliance" goes into Art, affects New African Native Icons.
The "War of the Triple Alliance" folder doesn't need to be uninstalled because it only affects new Natives.
The TradeRoutes file goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
MapSpecificTechs file goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
PlacementRules folder goes into:
Program Files (86x) - Steam - Steamapps - common - Age of Empires III - bin - data
And needs to be unistalled (deleted) if you switch back.
Place contents of groupings folder (in RM3 folder) into groupings in RM3:
This will add the new native villages and mercenary encampments to the game.
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Custom AIs to play with this Bonus Expansion Pack 1.1a:
Flycatcher + Guardsman:
Moddb.com
Freestyle AI + Klaxon AI:
Moddb.com
N3O Better AI TAD 1.03 Gold:
Moddb.com
Why did my mods become popular and influential?
Because I turned it from an unimportant, unserious AI game mod
into a serious mod about Nation States. This means that I chose
important matters before I chose game related matters;
for Age of Empires III, I chose to represent cultures by unit choices.
It means that each unit that the AI builds or trains reflects
some measure of equality to that game mode in fact and style.
The modern Nation State is a new concept from the 1850s,
one where a common language, a common history, and an elite society
control the direction of the democracy. This is done at the expense
of what people think, and it is the elite society that 'guides'
and 'governs' the people to follow their every whim.
So onto the AI game mod. It is very intelligent if you let it build.
It makes for great single player games and some good multiplayer play.
There are three versions for the original game, three for N3O Patch.
But most importantly, each AI player represents their distinctive cultures,
without hampering the representation of the others, neither by foul play,
nor by misportrayal! Each AI is represented fairly according to what they have.
This creates a zone of where the AI players can actually match humans.
It can be a problem if they are too hard to beat. At the same time,
it is a blessing if they cannot be beaten so easily! Each player
is valuable in the team game, and each computer player can double
for someone not present. This means it buys time. It saves time.
And most importantly it creates time; it creates free time.
This free time can be spared up to playing the game less,
with more enjoyment and less hectic stress.
I have even heard of those who play exclusively on single player,
with one of my custom AIs. This is a good surplus energy,
because it means that not only I but many others can know
of the significance of playing a Custom AI game, without
the pressure to change up to other players' expectations.
They can take as many pauses as they want; they can take
as many toilet breaks as they want; they can pause the game
for dinner; they can play the game 'forever' and not 'never';
they can create fun single player decks with Homecity Cards;
they can play over and over and have unlimited replay value of their game!
Altogether Nation States are important to represent
because they define central governments, and not the baby governments
of communities and/or localities. They represent official status;
so AIs that depict them as central to a nation's progress
clearly indicate also that central government includes people.
And this means that game representation can actually
trump real representation of countries' governments.
It can effectively represent people, who are marginalized
in a democracy, or who are silenced, by representing them truthfully.
That said, game AI is a unique card to have the option to play.
A silenced majority can soon become a declared public.
It is this feature that I want to show here: that we represent ourselves!
Why I used to play this game and why I developed my mods:
For I knew it was the case that they were Pharisees and needed to be Civilized and Christianized, so that they could have no enjoyment in the games that they played with their Overpowered Civs!
Because before there would be unsportsmanlike conduct,
where someone would drop hack instead of letting you win
after you had legitimately won the game! And then they
wanted to have the balance changes in their favor,
because 'they had played more' and 'deserved to be listened to'.
That's why I created the AI! Initially I created a Mod with an AI,
but then after I got better from my sickness I decided
to opt for Map Modes and Custom AI that worked online,
with eventually a small mod that enabled new civilizations,
new treasures, and offered rebalance where the Map Modes could not.
And so with just myself and many anonymous testers,
I obtained what others could not do - highly ranked titles,
plus honor and fame and most important of all, gratitude from other people!
I now have three AI scripts that are competent, after designing one AI script,
and then expanding the economy and military through AIs like Horsemaster,
and then expanding it out to several scripts for the N3O Fan Patch,
which was the original mod, to which I merged many of the new features
from Bonus Expansion Pack, and also had up to date balance changes
to match with the Map Modes that I had constructed then recently!
With AI scripts that worked online, I was able to clime the scale
of becoming a better player, and also to regain my confidence in
my strategies myself, without needing other people as a doormat to play against!
I realized that playtesting versus AI and playing many AI scenarios,
meant that I could then derive what was the best strategy for high resource,
and what was appropriate for low resource games, without questioning others,
and without cancelling out other players from the goal of competition in-game.
So now with the Combination I can play Online without other people,
just Online versus other AI players, and on Bonus Expansion Pack,
and still have credit and the ability to advertise my products!
Because they are free they are worthwhile all the more,
though it is difficult to convince everyone of their value,
because 'if they don't pay it doesn't count'!
But with those who are happy with it I am glad!