A short modification that enables Gates for AIs with wall-building for Aztecs and Asians, adds new Land and Water Treasures, and adds 9 new civilizations to Asian Dynasties. This minor mod is meant for playing versus the AI online and includes easy install/uninstall. Matches work online if all players have it installed! Includes a Ultra-Quick XP feature and High-Resource start on any map feature. It is Recommended to play with Klaxon AI, or Freestyle AI, or N3O Better AI TAD 1.03 Gold which are AI mods that play Treaty and work online, available here in the files section. Only Human Players can pick the new civs in Skirmish; AI plays the 14 original ones. Also New Random Maps with the New Treasures that work with this mod are in the files section. They are from various mods and community made maps that are made compatible with Asian Dynasties.
A combined AI Script with N3O Coding, all the features from Flycatcher & Guardsman AI. Plays all Civilizations including Japan. (An alternate 3-unit type AI to the Flycatcher + Guardsman, and Klaxon. A finished version of the N3O Fan Patch AI for TAD 1.03).
This is the Gold Edition of the N3O FP AI TAD 1.03.
It plays all civilizations, including Japan (which was bugged in the original version).
It also has all the features of the Flycatcher/Guardsman AI scripts:
all the Treaty Rules and New Cards are in this Gold Edition Script.
To compare with the Guardsman AI, this AI trains less unit types, but is a quicker judge
of the battlefield strategy in which units to pick. Civ Bias for Cavalry, Infantry, Artillery
has been reworked for some civilizations; most remain the same.
The AI works online on Expert Difficulty.
Hard, Moderate, Easy Difficulties are improved.
These difficulty levels won't work online because I changed handicap.
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Update December 7, 2023:
Added Yeomen Card back to British AI Deck (They will choose this over the Fort Wagon)
This is because the British AI in this AI builds Longbowmen, and for users who use this AI without Bonus Expansion Pack or N3O Added Pack 1.3z3Ra, the AI need to be able to upgrade these units.
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Update December 6, 2023:
Forbidden training of Arsonists, Iron Troops, Jat Lancers, Yojimbo for European AIs
Forbidden training of Repentant Iron Troops, Jat Lancers, Yojimbos, Manchus, Swiss Pikemen for Asian AIs (India; Chinese and Japanese don't use Mercenaries)
Asians and Natives no longer try to train non-Repentant Mamelukes and Elmeti.
The btOffenseDefense values have been increased to Freestyle + Klaxon standards (0.45, 0.50, 0.55)
The btRushBoom third values have been increased from -1.0 to -0.65 to match Freestyle + Klaxon
The BiasTrade values and BiasNative values have been randomized as in Freestyle + Klaxon AI
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Update December 5, 2023:
Added transport handling for Basic Maps, Age Maps, NR Maps, and Maps with Treasures, Knights and Barbarians Maps. This brings it up to Freestyle + Klaxon AI standards for Water Transport Maps.
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Update August 26, 2022:
Added transport handling for NR Micronesia and Great Barrier Reef (though the AI can still not play Great Barrier Reef)
Germans AI added special rule for Treaty Games to get more Cards during TreatyFrom under 8 minutes, between 8 to 10 minutes, and after 10 minutes.This is to help AI with Downtown Maps, and other high-resource starts.
+10 Economic Population for Easy Difficulty (80), +10 Population (160) on non-Treaty Games
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Update July 17, 2022:
Removed from gWater Maps: Northwest Territory, including Custom Versions.
I did this because AI tried to invade by sea when it should have supported with units by land.
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Update July 16, 2022:
Removed from gWater Maps: New England, Plymouth, NR Polynesian Atoll
And also for all custom Versions of New England and Plymouth
I did this because it was causing problems with land combat for the AI.
Added to Transport Maps: NR Bengawan Solo (an Amazonia type map), NR Pulua Seribu (a Caribbean type map), Honest Amazonia, Caribbean, Ceylon
Added to gWaterMaps: Honest Northwest Territory, Honshu
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Update May 3, 2022:
Removed from gWater Maps: Indochina, Carolina, Saguenay, Patagonia, Hispaniola, California; Lrg and NR Versions
Removed from gWater Maps: NR Van Dieman's Land
This prevents AI from trying to transport units by boat on these maps.
Added: Hunting New England, Plymouth, Northwest Territory, Honshu
Added: NR Amazonia TP
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Update April 12, 2022.
Added Eco Maps to AI map list: Caribbean, Ceylon, Amazonia to transport maps, and Plymouth, New England, Northwest Territory, Honshu to water maps.
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Update April 10, 2022.
Easy Difficulty improved:
Easy +5 Villagers in Treaty (80 vils, 85 for Natives)
Easy +5 pop in Treaty (165 pop, 170 for Chinese)
Special Rules for Easy on Treaty with Dutch, French, Japan, China
Easy +25% handicap bonus non treaty (1.0), (0.75), to match with treaty (1.0, 1.15)
Moderate +15% handicap bonus non treaty (1.15), (1.0), to match with treaty (1.15, 1.25)
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Update March 31, 2022.
Fixed NR Aysen code: AI will not build walls on this map, but will do regular wall-building on other maps
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Update March 30, 2022. Unique Sea Update 4.
Removed Option for AI invading islands on Water Maps:
NR Te Tai Tokerau, NR Easter Island, NR Madagascar, NR Aysen
Special wall handling for NR Aysen added:
AI will not build walls to block off its path to the land
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Update March 23, 2022. Unique Sea Update 3.
Removed Option for AI invading islands on Water Maps:
NR Gold Coast, NR Gujurat, NR Te Tai Poutini, NR Tahiti, NR Australia, NR Greenland
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Update March 22, 2022. Unique Sea Update 2.
Added Option for AI invading islands on Water Maps:
NR British Isles, NR Easter Islands, NR Madagascar, NR Van Dieman's Land, NR Greenland
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Update March 19, 2022. Unique Sea Update.
Added Option for AI invading islands on Water Maps:
Northwest Territory, New England, Plymouth, Honshu. For:
Grand Cmp, Musket, Downtown, Esport, Quest, Tryhard, Jolly,
Age, NR, Impeccable, Ruby, Standard versions of these maps.
Note:
aiSetWaterMap(true);
gWaterMap = true;
Regulates the option to invade islands.
Add any custom water map to this an AI will use ships periodically.
This is different than the total approach used in Caribbean, Amazonia.
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Update March 17, 2022. Sea WOL Update.
Added Transport Handling for Wars of Liberty Water Maps:
NR Falklands Islands, NR Ibalong (Phillipines), NR Galapagos,
NR Azores, NR Balkans, NR New Zealand, NR Archipelago
Added to Fishing Maps for Wars of Liberty Water Maps:
NR Falklands Islands, NR Ibalong (Phillipines), NR Galapagos, NR Marajo, NR Australia, NR Aysen, NR Azores, NR Balkans, NR Gibraltar, NR Gold Coast, NR Gujarat, NR Iberian Peninsula, NR New Zealand, NR Te Tai Tokerau (Northern New Zealand), NR Te Tai Poutini (Southern New Zealand), NR Polynesian Atoll, NR Tahiti, NR Archipelago
Note that if player invades an island, AI teammates will help, I've figured that's its a trigger based on scouting. If AI has a dock and knows about where to attack, it will invade other player's islands.
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Update March 3, 2022. Sea Update.
Added Transport Handling for these water maps on these modes:
Musket, Esport, Downtown, Grand Cmp: Caribbean, Amazonia, Ceylon, Lagoon.
Also for Age: Caribbean, Amazonia, Ceylon, and Impeccable: Caribbean, Amazonia.
Added handling for Islander Pacific Sea (AI will send units across to other islands).
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Musket, Esport, Downtown, Grand Cmp Honshu added to AI script as standard navy map.
Be sure to copy in the new N3O Better AI Gold to get results!
- Version from January 8 kept in Download
Update January 8:
- Added avoidance for training Mercenary units from N3O FP AI to this AI Script.
- For Europeans: Highlanders, Jaegers, Barbary Corsairs, Stradiots, Landsknecht, Swiss Pikemen
- For Asians: Ninjas, Landsknecht, Highlanders, Jaegers, Hackapells, Lil Bombards,
Elmeti, Fusiliers, Black Riders, Barbary Corsairs, Arsonists.
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I have incorporated later Civ Bias from Flycatcher & Guardsman AI.
This affects the tendency to train Cavalry, Infantry, Artillery units:
British French no change
Spanish Russians no change
Germans 0.5 Cav, 0.6 Inf, 0.0 Art (0.4 Cav, 0.6 Inf, 0.0 Art)
Dutch 0.5 Cav, 0.5 Inf, 0.2 Art (0.1 Cav, 0.2 Inf, 0.2 Art)
Portuguese 0.2 Cav, 0.5 Inf, 0.2 Art (0.0 Cav, 0.3 Inf, 0.2 Art)
Ottomans no change
Sioux 0.3 Inf, 0.3 Cav (0.2 Inf, 0.2 Cav)
Iroquois 0.4 Cav, 0.6 Inf, 0.0 Art (0.0 Cav, 0.4 Inf, 0.2 Art)
Aztec 0.5 Inf, 0.5 Cav (0.0 Inf, 0.5 Cav)
Chinese 0.3 Cav, 0.5 Inf (0.2 Cav, 0.5 Inf)
Japanese 0.5 Cav, 1.0 Inf, 0.0 Art (0.2 Cav, 0.8 Inf, 0.2 Art)
Indians 0.4 Cav, 0.7 Inf, 0.0 Art (0.2 Cav, 0.7 Inf, 0.0 Art)
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Bias Trade and Bias Native increased (0.5, 1.0; 0.5, 0.5)
This reflects how often each AI will get Trading Posts or Native Warriors.
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I have also changed the Header File up to 120 Defense and Search Radius.
This affects the maximum combat distance for the AI.
This is the same as in the Flycatcher & Guardsman AI Scripts.
Basically:
British AI: Trains Musketeers, Hussars, Grenadiers, and some Dragoons.
French AI: Trains Cuirassiers, Hussars, Skirmishers, Musketeers, and some Halberdiers.
Spanish AI: Trains Lancers, Hussars, Rodeleros, Musketeers, Skirmishers, and some Pikemen.
Ottoman AI: Trains Hussars, Cavalry Archers, Janissaries, and some Abus Guns.
Dutch AI: Trains Hussars, Halberdiers, Ruyters, Skirmishers and some Pikemen.
Russian AI: Trains Musketeers, Strelets, Grenadiers, Cossacks, Cavalry Archers, Halberdiers, and some Oprichniks.
Portuguese AI: Trains Musketeers, Cassadors, Dragoons, Halberdiers, and Hussars.
German AI: Trains Skirmishers, Dopplesoldners, Uhlans, War Wagons.
Iroquois AI: Trains Aenna, Tomahawks, Forest Prowlers, Mantlets, Musket Riders, and ships units from the Homecity.
Aztec AI: Trains Jaguar Prowl Knights, Macehualtins, Coyote Runners, Puma Spearmen
Sioux AI: Trains Axe Riders, Rifle Riders, Bow Riders, Wakina Rifles and War Clubs.
Indian AI: Trains Gurkha, Sepoys, Sowars, some Mahouts and Howdah.
Chinese AI: Trains Territorial Armies and Forbidden Armies.
Japanese AI: Trains Samurai, Naginata Riders and ships Units from the Homecity.
Easy up to 0.75 (now 1.00) and 150 Population with 70-80 Villager Population.
Moderate up to 1.00 (now 1.15) and 185 Population with 85-90 Villager Population.
Hard up to 1.25 and 200-220 Population with 90-95 Villager Population.
Expert stays at 1.5 and 200-220 Population with 90-95 Villager Population.
All Factories, second and third (if available) produce Heavy Cannons, Rockets, or Great Bombards.
Made by murdilator, aka Justus_Pacificia
Backup included of original AI Files, all needed to install is copy and paste in:
Program Files (86x), Microsoft Games, Steam, steam apps, common, Age of Empires III, bin, AI3
Works online on Expert Difficulty!
Both players need it installed for LAN Play or Comp Stomps online for lower difficulties.
My AI mods are the revenge of the noobs!
They give noobs a chance to have a practice game, and then to beat pro players at their game!