About Zp:

The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario, the living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

This is the main concept of how the game works but of course, but with additional game modes there is a bit more variety to it.

Human abilities and advantages:

Speed - A zombie can only run at about 80% of the top speed of a human player.

Though, the more weaponry and ammo a human picks up, the more it will slow him down tremendously, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...

Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must.

Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.

Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...

Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.

Carrier - The first Zombie of the round will differ a lot from the other undead, he will look different, sound different and have abilities that the average zombie can only dream of. He is the Carrier!

More info on this will come later.

Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.

Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.

Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart the heartless survivors who failed to protect you while you were alive, limb from limb.

Current Projects

No engines, games or mods appear to be published or in development by Zombie Panic: Source. We suggest you add engines, games and mods you are developing here (or update existing engines, games and mods on the site which should be linked with this Developer & Publisher).

If this profile is not used to publish or develop engines, games and mods we recommend you contact us and we will move it to the groups section and this page will display a blog instead.

Post comment Comments  (0 - 10 of 20)
JFreakXD
JFreakXD Feb 8 2014, 10:58am says:

can i guys add ai teammates like in l4d 2? just a suggestion

+1 vote     reply to comment
UnseenLegend
UnseenLegend May 5 2012, 6:43pm says:

Really recommended.

+2 votes     reply to comment
DonChubo
DonChubo Dec 11 2011, 11:42am says:

Sorry to say this ZPS devs but you pretty much pinpointed the reason as to why this did not make the top 100.

Just work on pushing out Contagion as usual, I really don't care when an update comes out. Game isn't broken and, really, doesn't feel any different with knockback gone (because that's the #1 thing everyone still cries about). People who dislike it are, yes, usually, not good at the game, but the learning curve for new players is extremely high, so giving them a tough time about it sounds silly.

+2 votes     reply to comment
WatchMaker
WatchMaker Jun 29 2009, 8:56pm buried:

(buried)

this mod sux

-11 votes     reply to comment
Rawket
Rawket Apr 16 2010, 11:09pm buried:

(buried)

I second that motion.

-6 votes     reply to comment
Marffy
Marffy Jul 10 2010, 8:40pm replied:

the majority of people who hate this mod absolutely SUCK at playing it.

+5 votes     reply to comment
Tatsur0
Tatsur0 Aug 30 2011, 12:39am replied:

Heh just watchmaker goofing off :)

+2 votes     reply to comment
salac_metalac
salac_metalac Mar 7 2009, 2:32pm says:

i have tf2,hl2 and it still needs engine source to play zombie panic dedicated server!!what to do with that??can anyone tell me?to start 2 games at once or what?

-2 votes     reply to comment
zonssi
zonssi Jan 30 2009, 5:10am says:

will we see a new crosshair with recoil anytime soon?

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Feb 2 2010, 7:22pm replied:

HL2 DM doesn't work, you need other,,,

+2 votes     reply to comment
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