About Zp:

The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario, the living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

This is the main concept of how the game works but of course, but with additional game modes there is a bit more variety to it.

Human abilities and advantages:

Speed - A zombie can only run at about 80% of the top speed of a human player.

Though, the more weaponry and ammo a human picks up, the more it will slow him down tremendously, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...

Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must.

Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.

Numbers - At the beginning of the round, there is only one zombie and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...

Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.

Carrier - The first Zombie of the round will differ a lot from the other undead, he will look different, sound different and have abilities that the average zombie can only dream of. He is the Carrier!

More info on this will come later.

Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.

Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.

Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart the heartless survivors who failed to protect you while you were alive, limb from limb.

Current Projects

No engines, games or mods appear to be published or in development by Zombie Panic: Source. We suggest you add engines, games and mods you are developing here (or update existing engines, games and mods on the site which should be linked with this Developer & Publisher).

If this profile is not used to publish or develop engines, games and mods we recommend you contact us and we will move it to the groups section and this page will display a blog instead.

Post comment Comments  (10 - 20 of 20)
sean-keogh
sean-keogh Nov 9 2008, 1:19pm says:

CAN ANY 1 HELP I CANT PLAY ZOMBIE PANIC SOURCE CUZ IT SAYS A SOURCE ENGINE GAME REQUIREDS TO RUN MODS ANY 1 HELP!!!!!

+1 vote     reply to comment
frikazoyd Creator
frikazoyd Nov 20 2008, 10:23am replied:

You need to own a source game in order to play this. Such as CS:S, HL2DM, HL2, DOD:S, TF2. One of those games.

+1 vote   reply to comment
.Cr3w!
.Cr3w! Sep 23 2009, 3:34pm replied:

i have that problem too..

when i start the ZPS its says: "A Source Engine required to run mods"

buttt i have the CS:S, Half-Life 2 DEMO... (+3 source engine games) and only the ZPS has that error

(my ZPS is the officiality downloaded on Steam)

sorry for my poor english.. i am portuguese

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Feb 2 2010, 7:22pm replied:

HL2 DM doesn't work, you need other,,,

+2 votes     reply to comment
Tatsur0 Creator
Tatsur0 Jan 29 2008, 1:37am says:

Sorry guys they linked our group and not the mod. Please visit Moddb.com

0 votes   reply to comment
Tatsur0 Creator
Tatsur0 Jan 29 2008, 1:50am replied:

Correction they linked both our mod and group. The link for Mod is above groups. :)

Tats...

-1 votes   reply to comment
Thefriend
Thefriend Dec 29 2007, 3:59am says:

So, it had the icon inside the files, but there is no icon in steam? Someone messed up a path?

-2 votes     reply to comment
Action_Frank
Action_Frank Dec 28 2007, 11:53pm says:

Broke the website? ********! I call shinanigins! :D

+1 vote     reply to comment
Random_Zombie#1
Random_Zombie#1 Dec 28 2007, 5:26pm says:

Ya where's the mod?

-2 votes     reply to comment
lcpuche
lcpuche Dec 28 2007, 9:33am says:

same here

+1 vote     reply to comment
freredarme
freredarme Dec 28 2007, 6:44am says:

Where the mod file?

+1 vote     reply to comment
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