Our motto, “No Barriers, just Power Ups” means that when we make something (be it games or otherwise) we want to make it as easy as possible for our target market to pick up and play. We want to create experiences for the player/user that make them feel good to play, anything that will help a player reach that fun point of an application/game sooner rather than later.

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Grapple Knight

Grapple Knight

Platformer

Play as Jouren as you take up the mantle of a fallen knight to journey through a myriad of environments and battle hordes of twisted creatures; on a quest...

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Latest tweets from @redknight_games

Jun 23 2014

@AlamiroArias de nada y suerte amigo!

Jun 22 2014

@AlamiroArias muy bien me encanta el primer track, es muy JRPG. Desgraciadamente no estamos buscando un músico nuevo al momento pero gracias

Apr 23 2014

@MrValtor any and all progress we make towards a Wii-U release will soon be tracked from T.co using a bar and counter

Apr 23 2014

@MrValtor currently it isn't looking like a possibility, being on a major console is something we would love, but don't have the funds for.

Apr 1 2014

RT @8BitHorse: @RedKnight_Games Grapple Knight is now on 2D RADAR, our list of promising 2D games in development: T.co

Dec 20 2013

RT @DiscordGames: I just backed Grapple Knight on @Kickstarter T.co

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