Our motto, “No Barriers, just Power Ups” means that when we make something (be it games or otherwise) we want to make it as easy as possible for our target market to pick up and play. We want to create experiences for the player/user that make them feel good to play, anything that will help a player reach that fun point of an application/game sooner rather than later.

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We did it! We reached our funding goal and are now hours away from the campaign closing out. There are still many things we wished we could have done...

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Grapple Knight

GameTrailers did a GT One-Shot where Grapple Knight was featured, hit the jump for the amazing video.

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Grapple Knight Post-EB Part 3: Environment Art Overhaul

Grapple Knight 1 comment

Part 3 of our post EB Expo series of articles. Our environment artist talks about the many iterations the environment art went through as he learnt and...

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Grapple Knight 1 comment

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Grapple Knight

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The Supanova 2012 Redesign - Part 2

The Supanova 2012 Redesign - Part 2

Grapple Knight

Part 2 of the Grapple Knight redesign development story leading up to Supanova 2012.

The Supanova 2012 Redesign - Part 1

The Supanova 2012 Redesign - Part 1

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Our first interview

Our first interview

Grapple Knight

We get interviewed by Jessica Barabas-Bui from Capsule Computers while at Supanova Sydney 2012