I try to crank out an experimental game every month. I was inspired by Experimental Gameplay Project, so I try to follow their rules. Basically this means that every game I create I have to make within 7-day limit, they have to made by me alone and they have to test some new form of gameplay.
Crayon Physics Deluxe is a 2D physics puzzle game, in which you get to experience what it would be like if your drawings would be magically transformed...
TIGSource hosted another one their funky game development competitions. This time you had to create a game based on a name you got from the Video Game...
It’s a two player game, played with a single mouse. There is no single player mode in the game! Also there isn’t any instructions in the game, so...
I’ve been fighting the urge to do a SHMUP for a long time. The indie SHMUP genre is a very interesting and a lively one. So greetings to you all, I...
The game is done and it’s called M3 - Molesting the Match-3 Market. It’s inspiration was this blog post, which somewhat explains the name. The idea...
Yet another done in under 7 days game. This time I totally run out of time, I blame this on some unexpected stuff I had to deal with and also the wast...
I’m kicking off the new season with a low resolution game done for the Gamma 256 event. The deadline is today, but really this game should have been...
A week ago I wrote that I’d take a small from break from monthly games. Well, I lied. Here’s the my newest game (let’s call it an off-season game...
This is my 12th done-in-under-a-week game. It’s also my Assembly gamedev competition entry. Which means it was published on the Assembly website a bit...
It’s hard for me to believe that this is already my eleventh experimental done-in-under-a-week game. This is a new take on the one button design challenge...
It’s hard for me to believe that this is already my ninth (or tenth if you count the Divorce) done-in-under-week game. Well without further ado here’s...
My April Fools’ joke worked like a charm. The Divorce managed to fool some of my regular readers, most notably Bill of the2bears.com, who actually blogged...
Don’t take this too seriously. This was an April Fools’ joke :) Here’s my 8th experimental done-in-under-a-week game. I was inspired by Rod Humble’s...
Here’s my 7th experimental done-in-under-a-week game. It’s my take on the one button design challenge, that seems to pop up every now and then on...
Here’s my 6th done-in-a-week game. This time I was inspired by Darius Kazemi’s game design challenge and by the quality of life issues of game industry...
The new year is here and so is my fifth (I can’t believe it’s already fifth) done-in-a-week game. And it’s my first two player game, although there’s...
I proudly present my fourth done-under-7-days game: Cacodemon’s Barbecue Party in Hell. Actually it’s my first Game-In-A-Day (GID for short) game...
The second game I wrote, within the 7-days deadline. Unlike Marbles this time I ended up using all of the seven days. Slimy Pete’s Singles Bar was created...
This is the third done-under-7-days game that I have created. It was inspired by a very weird dream I had and the cruel treatment of planet Pluto. Or...
First game I wrote, within the 7-days deadline. Jimmy’s Lost His Marbles was more of an experiment of the development model. I just wanted to see if...