I try to crank out an experimental game every month. I was inspired by Experimental Gameplay Project, so I try to follow their rules. Basically this means that every game I create I have to make within 7-day limit, they have to made by me alone and they have to test some new form of gameplay.

Report content Jimmy Lost his Marbles
Filename
marbles.zip
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Full Version
Uploader
lodle
Date
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1.17mb (1,225,216 bytes)
Downloads
14 (1 today)
MD5 Hash
5eba1e7b05896c4d54ef5e56d1323874
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First game I wrote, within the 7-days deadline. Jimmy’s Lost His Marbles was more of an experiment of the development model. I just wanted to see if I could put together a game within a week. I managed to do it in 3 days. When I started developing the game, I wasn’t sure if the idea was experimental or fun enough. Almost gave up, thinking that it will probably be all crappy. Luckily I realized that the hole point of creating the prototype was to test, if the game was going to be any fun. And also to test myself if I could create a game from scratch within 7 days. Well here’s the bugger.

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Jimmy Lost his Marbles
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