I try to crank out an experimental game every month. I was inspired by Experimental Gameplay Project, so I try to follow their rules. Basically this means that every game I create I have to make within 7-day limit, they have to made by me alone and they have to test some new form of gameplay.

Report abuse The Truth About Game Development
Filename
tagd.zip
Type
Full Version
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lodle
Date
Jan 7th, 2009
Size
8.08mb (8,476,052 bytes)
Downloads
37 (1 today)
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Description

Here’s my 6th done-in-a-week game. This time I was inspired by Darius Kazemi’s game design challenge and by the quality of life issues of game industry.


Darius Kazemi’s game design challenge
quality of life issues of game industry.

Instructions
You play the part of a game producer and your job is to produce the best game you can as cheaply as possible.
Mostly you just try to motivate the lazy ass game developers by killing them.
Esc - Will quit the game.

Alt + enter - Will toggle fullscreen.
Credits
Game Design, Code & Gfx: Petri Purho ( petri.purho (at) gmail.com )
Music: Nigel Simmons - Devil’s Candy Shop. Big thanks to Nigel for letting me use his song. The song is licensed under Creative Commons Attribution-NoDerivs 2.5 -license.

The graphics of the game are under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 -license. Some of the graphics are based on some Creative Commons Photographs by the following flick users: cippadistalippa, MicMacPics1, docman. For the full list of photographs used in the game read the READ-CC.txt in the game’s working directory.

Thanks
The game was inspired by Darius Kazemi’s blog post: Design Experiment. Great many thanks to Darius.
Great many thanks to the band of Dweebish.

Inspiration source: Experimental Gameplay Project.
The Truth About Game Development uses: SDL, SDL_Image, SDL_Mixer and SDL_RotoZoom

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The Truth About Game Development
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Jan 8, 2009
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