At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Osmos

Osmos

Puzzle

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

Elena plays video games with her while body; no Vive required. T.co

Apr 17 2017

Happy bunny day! T.co

Apr 16 2017

Hours left in @playdragoon's Kickstarter! Help them break the $300k barrier and that sweet metal-coin stretch goal. Kck.st

Apr 10 2017

RT @CardboardEdison: Board game industry reports Cardboardedison.com

Apr 5 2017

Once again appreciating these wise words from Carl Sagan: The Pale Blue Dot. ✌ Youtube.com

Apr 3 2017

I can't wait to get #DragoonLegacy! On @Kickstarter now. Youtu.be

Apr 1 2017

RT @KarmakaGame: What are your favourite board game shops / cafes? (Looking to reach out to a few favs to offer demo copies of Karmaka.) Thanks!

Mar 31 2017

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Hemisphere Games
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