At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Osmos

Osmos

Puzzle

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

Gorogoa! Gorogoa! Do you like art + games? You need to play this. T.co

Dec 14 2017

Anyone else having trouble getting into the Testflight section of their app admin? I keep getting navigated back to… T.co

Dec 14 2017

I think Elena's ready for The Goblet of Fire. T.co

Dec 12 2017

WHY?! The following line of code: float d = area/3.14159f; gives different results on Xcode 8.3.3 vs Xcode 9.1 when… T.co

Dec 5 2017

RT @DigitalOpus: Our future robotic overlords in training Youtube.com

Nov 21 2017

Damn you, paranoid solider! #TheTruthHurts #PandemicLegacy

Nov 9 2017

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Hemisphere Games
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