At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

Games
Osmos

Osmos Osmos

Updated 1 year ago Released Aug 15, 2009 Single & Multiplayer Puzzle Compilation

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Dec 11, 2010
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Latest tweets from @hemispheregames

@getdizzzy incoming!!! #ascensioncraziness

May 2 2015, 1:24am

Crashing into Mercury at 3.9 km/s is a pretty spectacular way to go. T.co

May 1 2015, 2:59am

RT @KarmakaGame: First-ever prototype copy of Karmaka to leave the nest! (non-final components of course.) Coming your way @IndieCade http:…

Apr 29 2015, 5:26pm

RT @NecroDancerGame: Been asleep for the past 12 hours? Good news! Get your dancing shoes on; NecroDancer launched! T.co

Apr 24 2015, 2:10am

Wow, these circuit-based insects are stunning! T.co T.co

Apr 20 2015, 3:12am

ICYMI Ever wanted to write a Zen Koan for a game? Us too. Come try your hand! T.co

Apr 13 2015, 7:08pm

RT @KarmakaGame: Zen Kōan as theme? Please help us write one! T.co T.co

Apr 13 2015, 3:08pm

Woot! Got my signed copy of #TheMetagame today! Thanks @localno12 :) T.co

Apr 10 2015, 8:02pm

Not actually happening, volume I

Apr 5 2015, 3:11am

@KoryHeath Thanks! We haven't tried play-then-draw. Interesting suggestion. I can imagine pros and cons. We'll give it a try!

Apr 4 2015, 9:20pm

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