At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Osmos

Osmos

Puzzle

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

RT @NightInTheWoods: Good morning. After 3 years, our game comes out today. Vimeo.com

7hours ago

Karmaka is now available worldwide! Get it at your local game shop, or order it from Karmaka-game.com T.co

Feb 20 2017

Well, looks like we have some work to do! (For the record, Osmos won’t actually slow down your phone / tablet.) T.co

Feb 20 2017

RT @Polygon: End of the road for Steam Greenlight. Here’s what’s coming next. Polygon.com

Feb 10 2017

Wow. One hour of fresh, morning thought is worth more than a hundred hours of late-night, mental flailing. #RemindMeToJustGoToSleepNextTime

Feb 2 2017

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