At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Osmos

Osmos

Puzzle

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

RT @DeepMindAI: Our 2nd AlphaGo @nature paper! #AlphaGo Zero learns to master the game of Go 'tabula rasa', entirely from self play… T.co

Oct 18 2017

RT @funomena: After months of love & hard work on this game about letting go, we finally set #LunaGame free! Available for VR at… T.co

Oct 18 2017

RT @DigitalOpus: My computer making art! Procedural space station #madewithunity T.co

Oct 5 2017

Looks like my slippers are occupied. T.co

Sep 28 2017

RT @KarmakaGame: A little 2-player Karmaka mod for y’all. All feedback appreciated! Kickstarter.com

Sep 19 2017

RT @Meal_Worms: Nytimes.com

Sep 19 2017

…another great one about the nature of mass and time: Youtube.com

Sep 11 2017

I <3 @PBSSpaceTime. One of my all-time fav episodes, in part for its “c = ∞ is impossible” ending: Youtube.com

Sep 11 2017

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Hemisphere Games
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