At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Osmos

Osmos

Puzzle

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

RT @CheekyParrot: Final 16 hours of #Hoard Kickstarter campaign and we are going for gold! Hoard.nz

Jun 16 2016

RT @BasinBizSherpa: Episode 80: How to run a killer @kickstarter campaign with @HemisphereGames Kast.com @bcic T.co

Jun 10 2016

RT @KnapsackGames: Our new strategy board game Apotheca is now available at your local game store! Please RT! Boardgamegeek.com T.co

Jun 10 2016

Got my copy of Apotheca from @KnapsackGames today. Blown away by how gorgeous this game is from top to bottom. Can't wait to play!

Jun 10 2016

School, jobs, Osmos, Karmaka… a good chat with @Ruduski about my background and journey into the games industry: Thecompanybard.com

May 24 2016

...a super interesting week with wonderful people. Friends old and new. Thanks @nealen and everyone. T.co

May 22 2016

How did I not tweet at all about the awesome week I just spent in Banff at BIRS Computational Modeling in Games workshop?

May 22 2016

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Hemisphere Games
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