At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Osmos

Osmos

Puzzle

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

1) "@eeverythingg's trailer is over 10 minutes long?!" 2) "I won't be watching all this!" 10 minutes later... "wow" Youtube.com

Mar 22 2017

RT @DigitalOpus: Procedural Space Junk maker. Now with ambient occlusion and multiple chunks. #screenshotsaturday T.co

Mar 22 2017

RT @untamegames: Ready your fingertips! #Mushroom11 is out on tablets and phones for both #iOS Apple.co and #AndroidT.co

Mar 10 2017

Dragoon! A fun game (now with an expansion) by awesome peeps. Much metal. Or plastic if you prefer... T.co

Mar 9 2017

More 64-bit bug squashing. Begone, unsigned longs! T.co

Mar 7 2017

RT @helvetica: 1 of 4: Stfj.net

Mar 6 2017

The difference between an unsigned long and an unsigned int when pushing verts. #64bitbugsquashing T.co

Mar 6 2017

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Hemisphere Games
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