At the core of Hemisphere Games is:

Eddy Boxerman, who often identifies himself in the professional third person as a physics/animation programmer. He spent several years at Ubisoft Montreal on the Splinter Cell franchise, along with more esoteric jobs over the years. He tends to obsess about game design, fine ales, and fresh powder… amongst other things.

Dave Burke was, in a previous life, an Unreal Engine 3 developer at Epic Games and worked on the Gears of War and Unreal Tournament franchises. He joined ship for the IGF 2009 crunch and submission of Osmos. Since then, he’s been working away at the core of Osmos and Hemisphere, forging engines and helping to buff it all to a polished, zen shine.

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Osmos

Osmos

Puzzle

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow...

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Latest tweets from @hemispheregames

RT @Alientrap: AR Radial Gravity 👍 T.co

Feb 6 2019

RT @waxpancake: My favorite part of every brand guidelines is the precious "Logo Misuse" section. T.co

Jan 18 2019

RT @drpritch2: @HemisphereGames - An #osmos mote IRL! T.co

Jan 16 2019

RT @raiganburns: Happy birthday to our saviour, bread of life, indescribable gift, light of the world, king of kings, the most almig… T.co

Dec 25 2018

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