CN/International MOD team active in the Homeworld series.

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FXmod: RPG Mode ClosedTest & Our Plans for Homeworld3

FXmod: RPG Mode ClosedTest & Our Plans for Homeworld3

FX:Galaxy 5 comments

We are rolling out a Closed Test for our RPG Mode. Read on to find how you can participate, and what our plans are for HW3!

FX:Galaxy v1.39 - Patch Preview

FX:Galaxy v1.39 - Patch Preview

FX:Galaxy 6 comments

Explore new systems and features in the biggest update to come to Homeworld's FX:Galaxy mod yet.

Revisiting FX:Commander + Homeworld GIVEAWAY

Revisiting FX:Commander + Homeworld GIVEAWAY

News

5 years later, FX:Commander lives on in Homeworld Remastered. We are revisiting our roots one last time, and are inviting you to come join us in the present-day...

FX 2019 Winter Newsletter

FX 2019 Winter Newsletter

FX:Galaxy 1 comment

We interrupt your hibernation to bring you the some progress and early previews of what will be coming in build v1.37.

Introducing Homeworld: The RPG

Introducing Homeworld: The RPG

FX:Galaxy 19 comments

What would Homeworld have looked like if it were an RPG? 5 years later we are getting closer to showing you the answer.

FX 2019 Summer Newsletter

FX 2019 Summer Newsletter

FX:Galaxy 1 comment

Two expeditions are preparing to venture into yet uncharted regions of the Homeworld Universe. There is still a vacancy for a capable Fleet Commander.

Newsletter #7: Bridge to the Future

Newsletter #7: Bridge to the Future

FX:Galaxy

"The end of one journey marks the beginning of another". A first look at futures near and distant, including a preview of our next mini-campaign.

Newsletter #5: Balancing, Back-end Work, and New Frontiers

Newsletter #5: Balancing, Back-end Work, and New Frontiers

FX:Galaxy 5 comments

After adding new content comes a moment to relapse, review and rebuild - and then start the process again.

Newsletter #4: Skirmish Mode, FX v1.30 Preview, Q&A

Newsletter #4: Skirmish Mode, FX v1.30 Preview, Q&A

FX:Galaxy 1 comment

You honed your build queues, perfected your move-attack orders, and memorized the fastest ways to turn your enemies into fireballs. Now the time has come...

Patch Preview: FX v1.25 - Return to the Garden (1/2)

Patch Preview: FX v1.25 - Return to the Garden (1/2)

FX:Galaxy

Hello, 2.0 patch compatibility. Hello, FX v1.25.

Newsletter #3: Bug Squashing, Smashing, and then...

Newsletter #3: Bug Squashing, Smashing, and then...

FX:Galaxy 4 comments

26 steps closer to a stable post-2.0 release. Coverage on our latest beta release, the Bentusi, and other content coming in v1.20

Newsletter #2: First Steps to a Post-2.0 FXmod

Newsletter #2: First Steps to a Post-2.0 FXmod

FX:Galaxy 5 comments

An insight into the FXmod's first post-2.0 beta release/test build, and the some of its many new contents.

Bringing the FXmod to HWRM 2.0: A letter (and diary) from the developers

Bringing the FXmod to HWRM 2.0: A letter (and diary) from the developers

FX:Galaxy 7 comments

An insider look at (some of) the many challenges that come with porting a mod to post-2.0 Homeworld Remastered.

"Not DEAD yet" - as a reply to the recent rumor

"Not DEAD yet" - as a reply to the recent rumor

News

Reply to the recent rumor of "9CCN is dead". We're not dead here.

The 9CCN modding group is dead.

The 9CCN modding group is dead.

News 2 comments

perhaps............Their website has been closed...........