CN/International MOD team active in the Homeworld series.
We are rolling out a Closed Test for our RPG Mode. Read on to find how you can participate, and what our plans are for HW3!
fxmod: rpg mode closedtest & our plans for homeworld3
Explore new systems and features in the biggest update to come to Homeworld's FX:Galaxy mod yet.
fx:galaxy v1.39 - patch preview
5 years later, FX:Commander lives on in Homeworld Remastered. We are revisiting our roots one last time, and are inviting you to come join us in the present-day...
revisiting fx:commander + homeworld giveaway
We interrupt your hibernation to bring you the some progress and early previews of what will be coming in build v1.37.
fx 2019 winter newsletter
What would Homeworld have looked like if it were an RPG? 5 years later we are getting closer to showing you the answer.
introducing homeworld: the rpg
Two expeditions are preparing to venture into yet uncharted regions of the Homeworld Universe. There is still a vacancy for a capable Fleet Commander.
fx 2019 summer newsletter
"The end of one journey marks the beginning of another". A first look at futures near and distant, including a preview of our next mini-campaign.
newsletter #7: bridge to the future
After adding new content comes a moment to relapse, review and rebuild - and then start the process again.
newsletter #5: balancing, back-end work, and new frontiers
You honed your build queues, perfected your move-attack orders, and memorized the fastest ways to turn your enemies into fireballs. Now the time has come...
newsletter #4: skirmish mode, fx v1.30 preview, q&a
Hello, 2.0 patch compatibility. Hello, FX v1.25.
patch preview: fx v1.25 - return to the garden (1/2)
26 steps closer to a stable post-2.0 release. Coverage on our latest beta release, the Bentusi, and other content coming in v1.20
newsletter #3: bug squashing, smashing, and then...
An insight into the FXmod's first post-2.0 beta release/test build, and the some of its many new contents.
newsletter #2: first steps to a post-2.0 fxmod
An insider look at (some of) the many challenges that come with porting a mod to post-2.0 Homeworld Remastered.
bringing the fxmod to hwrm 2.0: a letter (and diary) from the developers
Reply to the recent rumor of "9CCN is dead". We're not dead here.
"not dead yet" - as a reply to the recent rumor
perhaps............Their website has been closed...........
the 9ccn modding group is dead.
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.