New World Colony is an addictive and original strategy board game for 1 to 4 players. Starting from a single plot of land, you must settle new territories, gather resources, trade, and build structures in order to grow your colony. To secure victory, you must find a way to control and defend large regions of land. - Build mines, sawmills, towns, forts, and granaries to increase your resource gathering rate - Build trading posts to gain trade bonuses - Build shipyards to gain the ability to expand over the lakes and seas - Invade opponents' territories and construct walls to defend your own. - Trade to earn gold and more useful resources. - Explore forests, fields, water, and mountains and keep an eye out for special regions that contain additional resources - Play online with friends or auto-matched opponents - Play against easy, medium, or hard computer AI - Turn on the real-time gameplay option for a fast and tense strategic match - Win achievements for your hard-fought victories.

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New World Colony
New World Colony
New World Colony
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New World Colony
iPhone, iPad
82 Apps
Custom Built
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Release Date
Released 2010
Game Watch
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Turn Based Strategy
Single Player

Latest tweets from @82apps

@pbhogan Thanks! Had tried that and was getting Action1, but that was because my ActiveDevice was null. Used gamepad & got right result

7mins 50secs ago

@pbhogan Sorry to use twitter for tech support, but I'm stumped. How can I look up an input control Handle via a PlayerAction binding?

49mins 36secs ago

@Chrixeleon And I guess that's the part I'm stuck on - going from a specified Binding to an input control handle

1hour 12mins ago

@Chrixeleon Thanks! Though am getting 'Action1' instead of 'X Button', so I guess I need to run a lookup through active device or something

1hour 17mins ago

Check out this Instant Message text adventure by @KyleSeeley23!

2hours 48mins ago

@mcarriere I think I would quit game dev forever instead

4hours 20mins ago

e.g. A player maps the PlayerAction 'Sprint' to X button on a 360 controller. How do I perform a lookup on Sprint and retrieve 'X button'..?

16hours 28mins ago

Anybody who uses the InControl Unity plugin - what is best practice for retrieving name/handle of bound control?

16hours 31mins ago

@pbhogan Yep, looks like an issue on their end. Do you have a Steam Controller or are you part of the controller forums?

18hours 56mins ago

@pbhogan looks like might be an issue on Steam's side - will report back with more info

20hours 54mins ago

Last Update
3 years ago
1 member