Description

The third map from the Shades of Hell project. This is one of my favorite maps I have made and is heavily inspired by John Romero's Sigil. HINT FOR GETTING STUCK: Shoot the eyes when the walls lower. Sometimes a wall can go back up without the trigger being initiated. In that case, I recommend having a save file ready just before you shoot an eye. This map uses vanilla Doom II textures and sprites. I may be open to adding a few new details to it now that I don't make my maps so square like anymore. Let mwe know I should add to this map. It should take a bout 20 minutes give or take. Feedback is appreciated! Thanks for playing! have fun!

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