The third map from the Shades of Hell project.
This is one of my favorite maps I have made and is heavily inspired by John Romero's Sigil.
HINT FOR GETTING STUCK: Shoot the eyes when the walls lower.
Sometimes a wall can go back up without the trigger being initiated. In that case, I recommend having a save file ready just before you shoot an eye.
This map uses vanilla Doom II textures and sprites.
I may be open to adding a few new details to it now that I don't make my maps so square like anymore.
Let mwe know I should add to this map.
It should take a bout 20 minutes give or take.
Feedback is appreciated!
Thanks for playing!
have fun!
The third map from the Shades of Hell project.
This is one of my favorite maps I have made and is heavily inspired by John Romero's Sigil.
HINT FOR GETTING STUCK: Shoot the eyes when the walls lower.
Sometimes a wall can go back up without the trigger being initiated. In that case, I recommend having a save file ready just before you shoot an eye.
This map uses vanilla Doom II textures and sprites.
I may be open to adding a few new details to it now that I don't make my maps so square like anymore.
Let me know If I should add to this map.
It should take a bout 20 minutes to complete on UV give or take.
Feedback is appreciated!
Thanks for playing!
have fun!