Bring the some evil from 2016 to 1993 with this SkinPack by Xtor!
This Addon brings the modified skins by Kinsie, DIMOShunter, D4D, D4T, Xtor and community of game for some monsters and objects in the game, at the same time bringing nice things for gameplay, that does not break the balance. Rip and Tear like hell!
List of enhanced skins for monsters:
> Spider-Mastermind;
> Our Hero (now Doom Slayer);
> ZombieMan (v.1.1 coming soon!);
> ShotgunGuy;
> Mancubus;
> Cyber-Mancubus;
> Unwilling;
> Summoner;
If you have previously downloaded the modification "New Indicator for GloryKills", it is recommended to load this addon before "New Indicator for GloryKills".
Load this addon only AFTER D4T-V2.pk3 and/or other Addons (see the note above with regards to "New Indicator for GloryKills"). Tested only in GZDoom 3.0.1 x64. Have a fun!
Thanks Xtor :D
The mancubus and cyber mancubus are a bit big, the rest of monsters are perfect.
Amazing job with the Mastermind art!
.
I can't seem to get these skins to appear in game.
I'm using gzdoom-bin-3-0-1-x64
I altered the Properties of the GZdoom.exe to look as the following...
"C:\Doom 4 in Doom, Death 4told\gzdoom.exe" "D4Tv2.pk3" "D4T-Xtors-SkinPack-V1" "DooM - Music Vol.VII"
...and as...
"C:\Doom 4 in Doom, Death 4told\gzdoom.exe" "D4T-Xtors-SkinPack-V1" "DooM - Music Vol.VII" "D4Tv2.pk3"
None of these are working for me. Any advice?
Try to create bat file and write in them:
gzdoom.exe -file D4T.pk3 D4T-Xtors-SkinPack-V1.pk3.
And yes, why you write mods without pk3 extension?
.
lol
Oh yeah... INCLUDE the missing .pk3 extensions!
Ohhhh man, I'm SO embarrassed by making that gaff. THANK YOU for helping me out in a MAJOR way. It looks and sounds like everything's working as intended.
Woot!
:-D
I'm really liking the 2016 sprites. Very Well done. However I have to agree with Exeor, The cyber and regular mancubus are a little bit big. so maybe making them slightly smaller. only slightly though. Lastly, The doomguy's skin, I like it however the front side of the skin is a little wonky in it's animation. Also the overall look is not bad but it does need some work in some area's. However despite the problems that I notice, I am greatly impressed by the sprite work that is done and I hope it continues to improve in the future. Very wonderful job done.
Kudos to you good sir.
Thank you.
V 1.1 will have a lot of fixes.
Which frames exactly are "wonky"? Is it during the normal movement or when aiming/shooting? (DoomSlayer spriter here)
Ty :)
Well from from the back and the front, the gun it self gets cut off everytime it you move (the tip of the gun). Also, it blurs out in some parts of the animation with the tip of the gun. The the right forearm/elbow doesn't look like it's moving. The one pixel on the end where the elbow is shows that is moving but it loks stationary sort of (that could be something could be normal with many other skins but it just something to look over). Again on the backside, when walking there are 5 little green dots that show up on the helmet that are not the same color has the head. Plus, the belt on the right side looks like it is extending to far but that's just me. Another thing to add is when looking at the front of the skin in the player setup, the dark green part of the shoulders (that meets the neck or helmet if you wanna get technical) seems very off and out of place. Lastly from the front side view, the legs look disconnected to the torso, just a tiny bit though, plus with the addition of the walking animation from the front side looks out of place a bit but not by much.
In all honesty, these problems I have mentioned could be consider nit-picky and I have realized that. so if these problems are just how it is due to on what you can and can't do cause of resources for making skins in general, then I would understand that. These are just some parts of the skin that I would consider fixing but that's me.
No don't worry, it's my first time spriting and feedback is always welcome. I'll work on them when I have some time to spare :)
Thank you!
Your welcome.
.
I'm LOVING the new sprites!
I haven't encountered all of the creatures yet to give more specific feedback, but I've yet to experience anything negative about them.
Thank you SO much for making these a reality for the community members!
:-D
The D64 fatso doesn't fit with the others lol
Can you suggest something better?
I think that the cyber mancubus from this pack Moddb.com is the one that fits the best with this addon. It would just need some repaint (grey skin) IMO to make it look better
YEAH! this was a need. I was thinking doing it my self. Probably, it would take a life time.
You are awesomee
PS: I tried it now. I guess there are no crouching sprites. Maybe you consider adding in v1.1?
Yes. I will add.
What gzdoom is this compatible with?
I cant get it to work...
It's a damn shame
Do you read the description, huh? Tested only in 3.0.1 x64.
Someones gotta remake all the glory kill animations from brutal doom and put the doom slayer over it
This is an awesome skin pack. Though, there seems to be no punching animation for DooM guy. When you punch, you see the defualt skin. May you add an animation for that please?
lol! basically D4 monsters are based in d64 so......
Yo! Thanks for providing credit where credit is due. Not a lot of people do that, sadly.
Could you please add DrPySpy to the credits? They did the heavy lifting on the Spiderdemon, I mostly did a few tweaks like the death gore.
Thanks!
Done.
The Cyber-Mancubus tends to turn back into its vanilla Mancubus form everytime I hit I shoot it. Is this something wrong on my side or not?
It's a little bug. By me. Next update is coming soon. Not in this month.
cause one of he's sprites is missing
Hi Xtor9811, Really amazing work, The Mastermind is very nice to play against. Please include the Cyberdemon on your next update!
Thank you. Okay.
Soon, player will receive updated skin of the Doom Slayer!
I can't wait for the next version. Did you have any plans to change the Revenant sprites too?
Yes.
are you able to recreate this for doom 4 doom?
Hello, cheeki_breeki_pilot.
Not for now. Sorry. "So many projects, so little time."
Some later..
Xtor9811 Hey bro! are you working on an update? I would like to see some more of your work soon.
Hello, SLAY3R.
Yes, of course!
But, for now my main priorities are focused on the project, which continues the adventures of the Doom Slayer!
update it for D4T v 2.1 !!!!!!!
Can I use the player sprite for a mod I'm working on? I'll put links and credit you.
Why not? :-)
WOW.
Work in progress...
Soon more information ;-)
Awesome.
Now all we need is the revenant and the cyberdemon.
Which reminds me... a link to the cyberdemon sprites. Someone actually done the works. You just need to implement it.
Forum.zdoom.org
I finish my one project, which based on the Doom Slayer adventures, As soon, as so immediately I will start to update my existing work to the Doom community :-)
Thank you so much. Cyberdemon really looks amazing!
Awesome, but i noticed a bug on the Mancubus Skin.
Shooting the Mancubus and stun-locking it will reveal the stunned skin of the Mancubus is the normal Doom II Mancubus, I hope this gets fixed because looking at it is so jarring.
Don't worry, I will definitely fix all bugs and introduce new improvements, but not in this year, sorry. With a preholiday mood you and all other! :-)
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are you going to update this ?
Yes, but later. Thanks for atttention!
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é compatível com qual gzdoom?
Surely yes!