Description

Complete Re:done Collection of the Northern map. Re:done features have been applied to the whole Northern map. The necessary files are in DLTX & DXML for addon compatibility. The maps have been rebalanced and reworked with minor gameplay on certain locations to enable or disable sim avail or spawns on smart terrains and when playing Monolith or Sin will have different spawning. Improved spawn adaptations for different story mode settings.

Preview
RE:DONE Collection 1.0.1 Vol. 2
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Guest
Guest - - 693,091 comments

Yes. Here it is at last

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Aphrodite_child
Aphrodite_child - - 109 comments

GOAT! like always

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oozish
oozish - - 341 comments

dang it I just downloaded and installed all the individual levels...LOL.

Such is life in the Zone...

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pigeondotmp4
pigeondotmp4 - - 5 comments

bro i installed all the individual levels and just reloaded the page just to see this uploaded lol

great content tho

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morgannoor1991
morgannoor1991 - - 484 comments

Oh I love this Re:done mod manythanks i use old redone no new game required right?

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MangAsar
MangAsar - - 182 comments

read the description

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Vebic
Vebic - - 59 comments

finally the madlad has released the northern pack

can't wait for the future new levels pack lol

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Mozzer
Mozzer - - 78 comments

Not sure if this was caused by this mod or one of the one's that came with it but take a look anyway

FATAL ERROR

[error]Expression : m_object
[error]Function : CServerEntityWrapper::load
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\server_entity_wrapper.cpp
[error]Line : 75
[error]Description : Can't create entity.
[error]Arguments : m_lesnik

Crash happens when attempting to launch a new game

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eAkman Author
eAkman - - 434 comments

Hi. Sorry to hear it.
Hmm, do not know what m_lesnik is for kind of creature. Must be a added from other addon.

Re:done do alter the monster.ltx and stalker.ltx to include all m_*.
gamedata\configs\creatures\

Do you have Re:done at the bottom of MO2?

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Mozzer
Mozzer - - 78 comments

I've managed to fix that now but I now noticed that there are no transitions to the new levels like Prom Zone an Grimwood. Was this done on purpose?

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eAkman Author
eAkman - - 434 comments

Okay, nice to hear. I did a test with New Level. 0.53, and the transition points are there in my install.

It must be another addon that is the cause of the missing transitions for you. ?!

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Mozzer
Mozzer - - 78 comments

I noticed it was being overwritten by something else so I've moved it around an will see if that fixes it.

Also is there a chance we can get a patch to revert the psy fields back to how they are in vanilla?
I know that's how they are in GAMMA but I don't play GAMMA plus it's not even lore accurate as Strelok an Clear Sky used Red Forest an Limansk to bypass the brain scorcher.

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Folk0204
Folk0204 - - 100 comments

Hi, I have been with the same crash, just that the difference is that mine looks like this

Expression : m_object
Function : CServerEntityWrapper::load
File : D:\a\xray-monolith\xray-monolith\src\xrGame\server_entity_wrapper.cpp
Line : 75
Description : Can't create entity.
Arguments : m_trader

stack trace:

so, apparently after finding out among all of the 150+ mods that I am currently playing and setting up, as I have been taking a break from grinding Anomaly and focused my mind in other stuff, I had to re-install everythig from 0, since then I didn't had any issue, but I came to the realization that the crash that was given to me, wasn't anything bugged by both REDONE addons, South and North map. It was indeed, the "Walking Dead" addon that is being reccomended to use. At first I thought "Oh, well, probably it's a trader or some NPC, idk!" but by trying it out, changing order of mod loading, Trader overhaul, ****, Duty expansion, and some other that were related or consider to add "entities" or "traders", nothing worked. So, out of desperation, I disabled the "Walking Dead" addon and now the game does not crash when I attempt to get in any save or new game during the loading screen. Given this, hopefully someone that has the very same error as me, can fix it with the help of my comment. >_<

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StonewallSoyah
StonewallSoyah - - 45 comments

exact same thing happened to me. was hoping someone else knew what was wrong

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Lexus2411
Lexus2411 - - 127 comments

How did you do that?

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Folk0204
Folk0204 - - 100 comments

What exactly? Or was your question not adressed to me?

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SkyJoe
SkyJoe - - 22 comments

I have a question: Can you make this addon compatible with Alife Warfare overhaul (https://www.moddb.com/mods/stalker-anomaly/addons/warfare-alife-overhaul) this one please?

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_Alex_Killer_
_Alex_Killer_ - - 38 comments

Здравствуйте уважаемый автор мода, у мода есть одна большая проблема. После установки вашего мода ломаются все отряды на картах и карты все становятся пустыми, вы исправили эту проблему или нет?

Hello dear author of the mod, the mod has one big problem. After installing your mod breaks all units on maps and maps all become empty, have you fixed this problem or not?

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eAkman Author
eAkman - - 434 comments

Hi Alex. This error does not appear in my installation. Please send me your log in the Discord channel. It might tell something about the cause of the spawn error.

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oozish
oozish - - 341 comments

I found Monolith in Zaton that were invjncible (unable to damage) in the underground outpost west of the merc HQ. Is this a known issue?

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eAkman Author
eAkman - - 434 comments

Ok, strange. I can kill them in tests...

Make sure that you are true enemy to the spawns
or change this string to invulnerable = false.
gamedata\configs\scripts\zaton\zat_b100_squad_logic.ltx

invulnerable = {!actor_true_enemy} true, false <== change this.

Will edit this in the next update. Thank you!

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oozish
oozish - - 341 comments

like this?

invulnerable = {!actor_true_enemy} false

before it was invulnerable = {!actor_true_enemy} true, false

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eAkman Author
eAkman - - 434 comments

Just " invulnerable = false " Sry if i made that unclear xP

If I start as a Merc in Zaton, I can kill the spawn with no problem, but I will still edit this in the next update.

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oozish
oozish - - 341 comments

Thanks! I'm a big fan of yours! :)

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oozish
oozish - - 341 comments

Maybe you can help me? This started happening recently, and I don't know what is responsible (see pic); I was wondering if related to your mod. See the description in the upper left hand of the screenshot?

Ibb.co

Any idea on how to get this to go away? I don't know what it is, but I appreciate your input/help if possible. When I start a new game it isn't there, but it shows up on certain levels and it's not always the same. Weird. Thanks

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eAkman Author
eAkman - - 434 comments

Well, i have never seen this before. It appears that the spawn name is displayed on your screen.

Sorry, idk, Might there be some console command to remove this problem...

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oozish
oozish - - 341 comments

EDIT: I tested and it is happening with both versions of your mod installed, so it could be some other mod, but I have no idea. btw, you should say something about the HD models isn't compatible with the zombie overhaul deal.

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oozish
oozish - - 341 comments

Hi there again, I'm just wondering if you could ask anyone you know how I might get rid of that spawn name/descriptor in the console I posted in the thread above; or what it's related to. I can't seem to figure it out and don't have anyone else to turn to. Any help would be appreciated

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legrandoutan
legrandoutan - - 13 comments

Invicible stalker is an occurence due to the previous version of hd models, it doesn't happen anymore on the latest version

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track777
track777 - - 1 comments

Now we just need redone for the new levels addon.

Also, did you make or are gonna make minor overhauls to this collection as well, like you did in the first redone collection?

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eAkman Author
eAkman - - 434 comments

Yes, some minor work has begun with New Levels.

Am sure it will be some balance and improvement + bug updates in the future.

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Venya_Stolichnaya
Venya_Stolichnaya - - 26 comments

Hell Yeah, Like always, a great work

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Alibobaevich
Alibobaevich - - 4 comments

Will there be a conflict with HD models because of zombies?

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eAkman Author
eAkman - - 434 comments

Hi, yes, probably. I do not test with HD models. The zombies will not be in HD.

You can delete this file and not install the zombie addon.

gamedata\configs\misc\squad_descr\squad_descr_redone_zombies.ltx

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Guest
Guest - - 693,091 comments

hello, when i get in monolith command center , game crash .

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Guest
Guest - - 693,091 comments

ine: 371
Duplicate section 'danger sar_monolith_guard"wasn't marked as an override.
Override section by prefixing it with !'
(![danger sar_monolith_guard]) or give it a unique name.

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Guest
Guest - - 693,091 comments

Check this file and its DLTX mods
stalker/anomaly\gamedata\configs\scripts\monolith_control\sar_monolith_guard_logic.Itx",
file with section "mod_sar_monolith_guard_logic_redone.Itx",file with duplicate "mod_sar_monolith_guard_logic_redone.ltx"

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eAkman Author
eAkman - - 434 comments

Hi, Yes, it is known. There is a patch for it on the Discord channel.

Thank you for pointing this out.

Will make a update later, this will not be a new game req.

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7r1574n
7r1574n - - 83 comments

hello there! Hey, I got a little bit confused...
so far I have installed the following:

Redone_AGROPROM_Point_1.4.2
Redone_AGROPROM_UNDERGROUND_Point_1.4.2
Redone_ARMY_WAREHOUSE_DEAD_CITY_1.1.1
REDONE_Chernobyl_Zaton_1.0
Redone_CORDON_1.1
Redone_CORDON_MEADOW_1.9.9
Redone_DARKVALLY_DARKSCAPE_1.0.1
Redone_GARBAGE_1.2.2
REDONE_Generators_1.0
REDONE_Limansk_Hospital_1.0
REDONE_Pripyat_Jupiter_1.0
REDONE_Radar_Red_Forest_1.0
Redone_ROSTOK_TRUCK_CEMETERY_1.1.1
Redone_SWAMPS_Point_1.1
Redone_YANTAR_WILD_TERRITORY_1.2.1

If I got it right, I can install

RE:DONE COLLECTION V2.2.3 VOL.1
RE:DONE COLLECTION 1.0 VOL. 2

and get rid of the 15 single mods, am I right?

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eAkman Author
eAkman - - 434 comments

Yes, just unstall them and only have Vol. 1 and Vol. 2.

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rymbaikupar
rymbaikupar - - 21 comments

Compatible with redone collection of southern map? sorry if stupid question

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eAkman Author
eAkman - - 434 comments

There are no stupid questions, only stupid answers ;)

So the answer is: Yes, of course

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rymbaikupar
rymbaikupar - - 21 comments

LOL thanks, i couldn't wait for the answer so i just downloaded both and installed before i saw this reply. Great addon really

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TheGuyFromWortnite
TheGuyFromWortnite - - 7 comments

OMFG LETSSS GOOOOOOOOOOOO

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MoreLove1
MoreLove1 - - 128 comments

no log crash on Zaton when starting a new game
Before installing this modification, everything was fine

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eAkman Author
eAkman - - 434 comments

Hi. And thank you for posting. If you have Aszi's controller overhaul Addon, try to disable it.

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MoreLove1
MoreLove1 - - 128 comments

I got it, thanks! Will there be a fix? The controller addon is very immersive!

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eAkman Author
eAkman - - 434 comments

The problem is with controller_888 model. Idk why Asia's controller overhaul has problem with it. The best model of the controllers that Re:done uses outside of the labs.

So the fix is must be made in the Aszi's controller overhaul Addon.

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Сер-Оругу
Сер-Оругу - - 168 comments

Hey, is this the final version of this collection or you gonna update it more?

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eAkman Author
eAkman - - 434 comments

Hi. Just bugs and might be some BALANCE AND IMPROVEMENTS updates later.

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Jamescorella
Jamescorella - - 122 comments

will they require new save? ive been keeping up with your mod since the very first map you remade, ive started over so many times, I just want to know if It would be worth it to wait a little more or not.

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eAkman Author
eAkman - - 434 comments

Yes, a new game is needed, but it all relies on what's been updated. Some updates do not need a new game. Will add to the update texts to say if a new game is req. or not.

There will be a bug update today, and then no more work will be done during the summer.

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