The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Unlocks the dialogue that lets you start Anomaly's version of the Mysteries of the Zone quest from Call of Chernobyl.

Preview
Mysteries of the Zone Dialogue Unlocker
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Guest
Guest - - 690,914 comments

Never heard of this quest, what does it involve?

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Hisalute Author
Hisalute - - 72 comments

It basically sends you to collect lab documents, then sends you to the Monolith War lab to shut down the generators

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Feel_Fried
Feel_Fried - - 496 comments

but, you can't enter warlab dude xD

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Hisalute Author
Hisalute - - 72 comments

You can

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patogaz
patogaz - - 8 comments

How? i'm sure the warlab is locked, and i don't think a simple edit in the code at the beginning of the campain will unlock it (but if it's true, you're simply awesome mate, and i'll be eternaly grateful);)

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Hisalute Author
Hisalute - - 72 comments

It’s because the opening of the warlab is tied to the mysteries of the zone quest, as it is in Call of Chernobyl.

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patogaz
patogaz - - 8 comments

Yup, it work :)
I just made a quick run by talking to the doc at first, before entering the main quest with dushman (as a mercenary)and it work like a charm until i disabled the generators and run the main quest after (obviously all already done quest/missions aren't given or already take in count by the main "living legend's mission" so apparently yes, it work. Will try both at the same time later,thanks a lot mate!

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Rasc@l
Rasc@l - - 58 comments

Is this any different from Moddb.com ?

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Hisalute Author
Hisalute - - 72 comments

It’s the same quest, but this mod doesn’t disable Living Legend, still lets you sell documents, and is more compatible since it only one file is modified

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Rasc@l
Rasc@l - - 58 comments

Thanks for the explanation, might give this one a try

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reter
reter - - 615 comments

Is this the same quest living legend is based on?

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Hisalute Author
Hisalute - - 72 comments

I don’t know, but they’re fairly different.

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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 606 comments

Not quite, but they share some aspects, such as going to get some docs and enter in the warlab iirc

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lsandoval0000
lsandoval0000 - - 104 comments

HD Models modify the same file, so just need to change it manually

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Rocky.SRogers
Rocky.SRogers - - 155 comments

what is this quest ?

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charlie2good
charlie2good - - 37 comments

It gives you objectives to visit many different places in the zone, collecting documents along the way.

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Guest
Guest - - 690,914 comments

Do I need to start in story mode to use it?

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Hisalute Author
Hisalute - - 72 comments

Probably

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Phat_Birb
Phat_Birb - - 12 comments

I ran into a problem. It crashes when I speak with the entity.

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kulgrr
kulgrr - - 4 comments

how do i enter the warlab? I collected all the documents (from debug menu) and entered the code 26041986 but the door won't open. pls help.

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Puckz
Puckz - - 67 comments

If I understand correctly, you don't need to keep docs, you can sell them after each labs and still access warlab at the end ? sorry for the stupid question and thank you for this mod.

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Hisalute Author
Hisalute - - 72 comments

Yes

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Guest
Guest - - 690,914 comments

Hi, I finished a playthrough with this mod and LTTZ DC. Since the creator said he doesn´t know if this will work and I encountert some meantioned problems, I would like to give some feedback.
First of all, it works. The only problem I had was the final of mortal sin and the mysteries questline, since both end in the war lab. In this case the mysterie quest will bug out and auto finish, which skips big parts of the quest. But it wont crash or affect mortal sin. I would advise to play either quest without having the other active. Usually this means 1. living legend 2. mysteries of the zone 3. mortal sin and so on (Since you need to visit most labs for living legend any way, mysteries is nearly finished at the start of mortal sin).
If you run into the issue of the war lab door being closed and you can´t enter the code, disable LTTZ DC in the modmanager, finish the quest and enable LTTZ DC again. This solved the problem for me. As long as not DC quests are active, this won´t be problematic. Thanks for the mod.

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Night--Sniper
Night--Sniper - - 9 comments

Wait, this is a whole new story that is differrent to the one with Sin members committing warcrimes in the generators?
Edit: Ye, its a differrent one. But it may get bugged if you take it too late in the game, big sad.

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StonewallSoyah
StonewallSoyah - - 44 comments

what do you mean by "too late"?

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HectorShiroi
HectorShiroi - - 302 comments

What factions can pursue this quest? I'm playing as a soldier and the Doctor just greets me

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Guest
Guest - - 690,914 comments

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