Description

This is an unofficial bugfix release to make Brutal Doom run on newer GZDoom and Zandronum versions and fix several other bugs. There are some minor tweaks as well but it's 99% faithful to original Brutal Doom. Of course Brutal Doom is made and copyrighted by Sergeant Mark IV and this patch requires loading Brutal Doom v20b first. Remember that old savegames are not compatible. (UPDATED 05/08/18)

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My Brutal Doom v20c Unofficial Patch
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Skrell
Skrell - - 176 comments

Does this also include the fix here?
Moddb.com

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BerserkerNoir
BerserkerNoir - - 378 comments

It does.

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Nikos_Greece13
Nikos_Greece13 - - 39 comments

Does it fix the lag that happens when barrels explode in liquids? because in normal brutal doom, barrels that explode in any liquid cause FPS to drop to 1. (Doom 2's second map for example), although that's fixed in Project Brutality, i wonder if that fix is in here too?

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diabolo666 Author
diabolo666 - - 46 comments

That's not a bug but will be fixed in next release (available tomorrow). PB decreased the number of particles for splashes.
Anyway i had to update it, the new GZDoom SVN releases parse decorate in a different way and due to a severe bug the chainsaw is broken in ZDoom 2.8.1 and GZDoom 2.2.0. I'll update the description of the addon with the SVN build you need to download. I've tweaked the SSG a bit more by the way.

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Nikos_Greece13
Nikos_Greece13 - - 39 comments

Hell ******* Yeah! Thanks alot, i mean really!
I was legitimately afraid of playing brutal doom (and other variants of it) on doom 2 (and other mods with the brutalized doom demons)

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Sir-Walross
Sir-Walross - - 4 comments

Could you remove the "one-in-the-chamber" from the MP40? It's an Open-Bolt System, it can't have a cartridge the chamber since the chamber is always open. Also when using idkfa i can't get the Buzzsaw and the Secret Weapon, but enough of the whip, time for the sugar: OH GREAT DIABOLO666, BLESSED BE YOUR NAME FOR BRINGING US THIS UNOFFICAL PATCH! HAIL! HAIL! HAIL!

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diabolo666 Author
diabolo666 - - 46 comments

Thanks, uploaded again removing the one in the chamber for the MP40. The secret weapons can't be used in MP anyway, i'm thinking on adding a new nazi player class with some esoteric weapons just for MP fun. I might do it after Sarge releases the new Brutal Doom version.

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diabolo666 Author
diabolo666 - - 46 comments

I've just uploaded it again due to a bug i introduced while fixing something with the shotgun strap, sorry for the inconvenience.
On the one in the chamber for the MP40 i think that's intended, i don't know why.

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FPSNation
FPSNation - - 306 comments

There's a bug when I chainsaw the demon in primary fire. It freezes in like a gib-like state instead of showing me the demon's corpse split in half.

In case you are wondering, I am referring to the Pinky Demon specifically.

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diabolo666 Author
diabolo666 - - 46 comments

Not a bug, it's exactly the same in v20b. Sometimes demons lose an arm and make a last attack before dying. I just decreased the time they stand frozen and added some sort of animation.

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Guest
Guest - - 689,363 comments

Might be a stupid question - but HOW do I use this patch?
I load Brutal Doom 20b with gzdoom 2.2.0 x64 and that seems to work...and then what? How to make this patch work? I really have no clue :)

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ocelot.the.great
ocelot.the.great - - 1 comments

Hi guys,

Is there a guide explaining how to install this mod? I really want to play original Doom 2 in Brutal style. I download the archive, extract, but this mod is not selectable...

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diabolo666 Author
diabolo666 - - 46 comments

You just need to load the patch after Brutal Doom v20b. Use ZDL (ZDoom launcher) and add brutalv20c_UP.pk3 after brutalv20b.pk3.

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diabolo666 Author
diabolo666 - - 46 comments

I can confirm that the patch runs fine on GZDoom 2.3.2.

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Guest
Guest - - 689,363 comments

Does this fix the lag in explosions and too many enemys and fix the thing when there is spammed blood on the wall which makes you loose some FPS

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diabolo666 Author
diabolo666 - - 46 comments

Just a minor update to remove easy marines (you get more nazis instead) and fix a missing sound for the super secret weapon. BTW runs fine with GZDoom 2.4.0. Remember that this update will break savegames.

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Deoster
Deoster - - 5 comments

Execution could not continue.

No player classes defined

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diabolo666 Author
diabolo666 - - 46 comments

I've just updated this:

- Fixed game hung on deep water sectors. (PB 2.03 is also affected).
- Fixed too long melee range for Hell Knights.
- Decreased particles for the rest of liquid splashes as well to increase performance.

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Guest
Guest - - 689,363 comments

Does this fix the bug in version 20b with GZDoom 3.2.0 where the Brutal Doom Options submenu doesn't appear?

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diabolo666 Author
diabolo666 - - 46 comments

Fixed in the last update.

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rautamiekka
rautamiekka - - 65 comments

Kudos for the work but the fact old saves are worthless is a very striking price.

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gjk-23
gjk-23 - - 13 comments

Why does the Zombiemen drop clip ammo instead of rifles? I'm having this problem with GZDoom but not Zandronum. The shotgun guys also has the original shotgun firing and reload sound.

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diabolo666 Author
diabolo666 - - 46 comments

11/29/2017 update:
- Fixed rocket launcher sprite 'jumping' while running and pressing the reload key.
- Fixed revenants were invulnerable before performing their smashing fatality.
- Fixed another infinite loop (game hung on deep water sectors again).
- Fixed flying trees due to bad mass amount.
- Fixed commandos not dropping miniguns when killed by explosions.

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diabolo666 Author
diabolo666 - - 46 comments

I forgot to mention i also increased the rocket splash damage radius slightly.

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diabolo666 Author
diabolo666 - - 46 comments

12/02/2017 update:
- Fixed missing brutal doom options menu in GZDoom 3.2.

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diabolo666 Author
diabolo666 - - 46 comments

12/08/2017 update:
- Fixed plasma rifle not staying in multiplayer plus sometimes not dissapearing after being picked up.
- Reduced bullet amount for rifle ammo boxes.
- Changed pistol sprites to those from BD v21 and added unloading and one in the chamber for it.
- Now you can blow Hell Knights heads off with the minigun.

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diabolo666 Author
diabolo666 - - 46 comments

12/09/2017 update:
- Made MP40 deselection faster.
Sorry.

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diabolo666 Author
diabolo666 - - 46 comments

Hotfix:
- Fixed: if you were killed while changing weapons after resurrecting you could not select any weapon.

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Warrex1979
Warrex1979 - - 4 comments

After a while of playing - like a few levels - I am always left with all enemies and decoration not being a solid object anymore (I can walk through them). This state is then permanent (persists after level changes and loading save games).

I am using GZDoom 3.2.4 + Brutal Doom, your latest patch (version 6) and the megawad "No End in Sight". No idea if this is a GZDoom bug.

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Warrex1979
Warrex1979 - - 4 comments

Note regarding my previous post: The player is not solid anymore. E.g. Doors do not reopen when standing in the doorway.

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Warrex1979
Warrex1979 - - 4 comments

It seems as if line 594 in PLASMA.txt can cause the Player to loose its "SOLID" flag. I posted more on this in the Zdoom.org thread.

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diabolo666 Author
diabolo666 - - 46 comments

Thanks, fixed. I will explain what happened later in the ZDoom forum.

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diabolo666 Author
diabolo666 - - 46 comments

12/31/2017 hotfix:
- Fixed player becoming non solid after picking up the plasma rifle in last update.

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diabolo666 Author
diabolo666 - - 46 comments

Oops, sorry. For those who downloaded the 12/9 update you can continue your game by typing 'summon plasmagunonthefloor' and picking it up.

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Guest
Guest - - 689,363 comments

diablo666,

Thank you very much! I was trying to trouble shoot a few errors & your patch took care of everything. Great job!!

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notuxius
notuxius - - 6 comments

Could the number of particles be reduced even more? - Currently i have 100% on one core in i7 CPU in software mode - upon exploding barrels near water in the underhalls and upon firing the flamethrower, thanks!

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diabolo666 Author
diabolo666 - - 46 comments

04/26/2018 update:
- Removed evil marines completely, on levels with many nazis (thousands) the engine could slow down and even crash.
- Reduced number of water particles even more.

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diabolo666 Author
diabolo666 - - 46 comments

05/08/2018 update:
- Fixed wrong plasma death frames shown with wads resetting player's inventory after each level.
- Removed extra gzdoom options menu required for compatibility with GZDoom 3.2.x.

Moved to Moddb.com

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