A map based off Metal Gear Solid 2's Tanker level. I have converted it to a cargo ship to make some areas more interesting. When the map was started, I had not even seen MGS2 yet, so I had to work with blurry screenshots and videos as a reference to build most of the map (which is why it's not exactly the same, heh heh). Boy was that some hard work. However, I got to play the game recently and added some details at misc. locations that are exactly like in the original ;) The layout of the map is completely different though (and much smaller, this is RTCW...) so don't think you are going to play something you have played before. Perhaps the most important thing of this map is the amount of effects I've added to it. You'll see torrential rain, waves breaking against the hull, lightning, rain bouncing off surfaces, reflections, etc. I spent more time working on effects than on the map itself. I hope you like it, and have fun!
Title : Liner Date Started : 09/27/2002 Date Finished : 05/16/2003 Filename : CARGO.BSP
Author : Roberto Diaz AKA DiaZ Email Address : levelmasta@hotmail.com Misc.
Author Info :
Description : A map based off Metal Gear Solid 2's Tanker level. I have converted it to a cargo ship to make some areas more interesting. When the map was started, I had not even seen MGS2 yet, so I had to work with blurry screenshots and videos as a reference to build most of the map (which is why it's not exactly the same, heh heh). Boy was that some hard work. However, I got to play the game recently and added some details at misc. locations that are exactly like in the original ;) The layout of the map is completely different though (and much smaller, this is RTCW...) so don't think you are going to play something you have played before. Perhaps the most important thing of this map is the amount of effects I've added to it. You'll see torrential rain, waves breaking against the hull, lightning, rain bouncing off surfaces, reflections, etc. I spent more time working on effects than on the map itself. I hope you like it, and have fun!
Additional Credits to : Some textures taken from games by: Konami Computer Entertainment Japan, Raven Software, iD Software, Valve Software, Gray Matter, Remedy Entertainment, Team Terminator, 3D Realms. Give me a digital camera and I'll make them myself. :D
-Ed 209 model and skin by Gilbert Arcand
-Guard voices by Caleb Garner
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Instructions
To install the map just unzip this ZIP archive into your RTCW directory. To run the map start RTCW using shortcut called "liner" (located in the RTCW root folder) and start a new game normally. IMPORTANT NOTEs : 1 - Back up your RTCW DLLs (qagamex86.dll and cgamex86.dll) as they will be overwritten. 2 - If you have RTCW installed in another directory, you must to edit shortcut.
Gameplay
The objective in this map is to plant an explosive charge on a weapon prototype (robot) located in the cargo holds. To do that, just walk up to the cross located at one of its feet and the charge will be placed automatically. After you're done, reach the lifeboat to end the level.
Play Information
Type : Single Player Difficulty Settings : No New Sounds : Yes New Music : Yes New Models : Yes New Textures : Yes New/changed DLLs : Yes
Construction
Base : Metal Gear Solid 2's Tanker (d0h :D) Build Time : Look at dates. Editor(s) used : GTKRadiant 1.2.1 / 1.2.9 / 1.2.10 3D Studio MAX r4.2 / r5.0 Adobe Photoshop 6.0 Known Bugs : -On slower systems, the rain might seem to dissapear during a second sometimes. It is due to timing imprecisions caused by low framerates. Not exactly a bug, but it's there ;) -The rain might be almost invisible on NVidia cards using old drivers. -The sky might blink on some Nvidia based systems. This is a known bug from the 41.xx drivers and gets fixed with the 42.xx and later series. -I am sometimes experiencing strange artifacts on the lightmaps. Feedback on this would be appreciated as I have no idea what's causing it. -The sea water might look green as a pool of slime. This is not a bug - the map requires the "NVidia Fog Type" to be set to "NV_Radial" to look right. Sometimes it'll look bad even if fog is set to Radial. To fix, go into the menu, and switch to NV_Plane then to NV_Radial again.
System Requirements
-To play at full detail: Pentium III / AMD Athlon running at least at 933 MHz 256 Mb PC133 SDRAM 64 Mb graphics card -To play at normal detail: Pentium III / AMD Athlon running at least at 933 MHz 128 Mb PC133 SDRAM 32 Mb graphics card -Absolute minimum (everything at minimum detail, choppy FPS): Pentium III / AMD Athlon running at least at 667 MHz 128 Mb PC133 SDRAM 16 Mb graphics card -My System: AMD Athlon XP 1800+ 512 Mb PC2100 DDR SDRAM 128 Mb GeForce4 Ti4200 As you've probably noticed, this map causes 2 to 4 times more overdraw than a standard Wolf map. It's mainly due to the complex rain shaders, some of them actually using up to six texture layers. This becomes a problem with 16 Mb graphics cards, and even with some 32 Mb ones. The CPU is not affected at all, though. This map was meant to be a benchmark for the rain effects that I started making before the actual map, which is just another excuse for its high end requirements ;) As a reference, on my system the framerate never drops below 34 and is normally on the 50's, at 1024x768 with all details maxed.
Copyright / Permissions
Authors MAY use this level as a base to build additional levels. You probably won't do it anyways :D You MAY distribute this map, provided you include this file, with no modifications. Roberto Diaz AKA DiaZ
Only one level but unique.
Yes, unhappily only one level from this author.
An episode would be awesome.