A weapon damage modifier for STALKER: Call of Chernobyl. Now compatible with Outfit Addon! Woah!!!!
This is a StCoP damage modifier that makes it easier for you to take out NPC's due to the absurd strength they possessed from rifle rounds.
To install, just simply drag the gamedata folder in the game directory. Overwrite when asked to. Should be compatible with anything except which modifies the damage.ltx file. However I'm not sure if its compatibile with OWR or AO yet. Take caution if you decide to install on OWR or AO. This mod is from 1.4.16 but I believe it should be compatible with the latest version. Please immediately let me know if it isn't and I'll see what I can do.
If you feel that the damage is a bit too overpowered (or underpowered), you can modify the damages.ltx file yourself. Lower is less damage, higher is more damage. The modified sections are the body sections, and head sections of the file. Only modify the numbers with a minus in-front of them.
If there's anything incompatible with this mod or any bugs, please let me know in the mod's comments.
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A much needed mod for those of us who appreciate realistic values.
THANK YOU!
Does this just flat increase damage, or does it increase bullet penetrations and damage to be accurate by caliber?
I'd love to have a mod where 9mm rightfully bounces off body armor, but kills unarmored people dead.
It just flat-out increases damage against NPC's, however you will still need to unload quite a few shots towards armored opponents. For example, in my savegame I have a Beretta 92f. It has nineteen shots. Now, if I go up against a snork, I have to put out maybe seven to ten shots in it to kill it. For armored targets (i.e. mercs or military soldiers) it would probably take maybe ten to twelve shots to kill them. They'll still be able to take on a lot of nine millimeter but they'll be realistically down from a burst of five 5.45 rounds to center mass.
THANK YOU! I can't tell you how irritated I was getting at magdumping into people and them being totally fine and then getting myself slaughtered by a magic bullet.
Can you make it workable with Call of Misery 1.0, please?
There is a way to make it compatible yourself. If there's a damage.ltx file in the mod, open it. Go to my mod and open the file as well. Grab the values for my mod, and replace the values over the other mod. I did this with Outfit Addon and it worked fine, so it should work good for you, too.
Is there a way of changing all damage done by changing a single value? If ill have to edit every value in the ltx file it will take a while
Sorry for the late reply but unfortunately not. At least it's not as tedious as modifying each jobs pay, or modifying each weapon's damage values. Every change you make applies to every NPC luckily. Also you don't have to change the entire LTX file, just the first few sections on top. IIRC its the head and body section and thats it.
ok
Anyone have checked it with AO 3.1?
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