Description

A little re-coding to bring Brutal Doom up-to-date with GZDoom 2.3/Zandronum 4.0.

Preview
Brutal Doom Ultimate Freedoomer Edition
Post comment Comments
$layer99
$layer99 - - 138 comments

how you have zandronum 4.0?

Reply Good karma Bad karma+1 vote
LyokoDesura Author
LyokoDesura - - 153 comments

You have to ask the developers for a precompiled copy via private message.

Reply Good karma+1 vote
MrRumbleRoses
MrRumbleRoses - - 446 comments

how does one do that?

Reply Good karma Bad karma+1 vote
LyokoDesura Author
LyokoDesura - - 153 comments

You need an account on the Zandronum forums. Alternatively, you could use GZDoom 2.3.1.

Reply Good karma+1 vote
Dracologist
Dracologist - - 139 comments

what does slamfire means gameplay wise? =_o

Reply Good karma Bad karma+1 vote
LyokoDesura Author
LyokoDesura - - 153 comments

If you right click with the shotgun, Doomguy holds the trigger down while racking the pumping slide back-&-forth, turning it into a makeshift semiautomatic weapon. It fires faster, but eats ammo faster.

Reply Good karma+1 vote
Dracologist
Dracologist - - 139 comments

so its the same principle like fanning a revolver?

Reply Good karma Bad karma+1 vote
LyokoDesura Author
LyokoDesura - - 153 comments

More-or-less, yes. It was pretty common on older models of pump-action firearm. Trench shotguns are a classic example.

Reply Good karma+1 vote
Nelly01023
Nelly01023 - - 29 comments

This mod acts extremely strange for me. Whenever I right click with my rifle, it shoots out grenades and prints out the message "You're on grass!". It appears the enemies do not have any form of hitboxes, and have no brutal deaths at all.

And there's no sound either, except for the monster groaning and explosives. I'm using GZDOOM 2.3.2.

Reply Good karma Bad karma+2 votes
Doomguy5th
Doomguy5th - - 483 comments

I've also ran into the same bug while making IB (the one with the "You're on Grass!"). Probably the only time I ROFLed.

Reply Good karma Bad karma+1 vote
LyokoDesura Author
LyokoDesura - - 153 comments

When you get the chance, you think you could look through my Mod's data for me to see why the player sounds aren't working & why some of the brutal deaths aren't working? I'd check myself, but my computer is in the shop.

Reply Good karma+1 vote
LyokoDesura Author
LyokoDesura - - 153 comments

I have no idea why the player entity sounds aren't working. The sounds are fully defined in the SNDINFO.

Reply Good karma+1 vote
Nipless
Nipless - - 161 comments

Despite the notable bugs I like, being able to play in gzdoom, the variety of options,(especially those of performance among others) keep the good work.

Reply Good karma Bad karma+1 vote
LyokoDesura Author
LyokoDesura - - 153 comments

I have no idea what's causing the "non-functioning brutal deaths" & "no player entity sounds" bugs. I mean, the SNDINFO is fully detailed, so yeah. I do hope to have it fixed when I update it for v21. Not to mention a lot of the changes were to fix the datedness in regards to more recent GZDoom versions.

Reply Good karma+2 votes
Hydrothegamer
Hydrothegamer - - 29 comments

Update this

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: