Elements of War v11 - The Legend of Curtis
Feb 07, 2010 Full Version 1 commentElements of War v11 - The Legend of Curtis! - Sky CamerA - CrowbaR/CrossboW - DungeonZ!
Elements of War
Half-Life 2
Unreal Tournament 2004
EoW: 1337 Board
Half-Life (Also Gold Source engine)
Half-Life 2 (Also Source engine)
Counter-Strike: Source
Left 4 Dead
Most if not all Valve games and games/mods based on their engine.
Quake series
World of WarCraft
Elements of War: 1337 Board
Version 5
By Curtis Turner <IceIYIaN>
1337 Board is a simple modification to Gold Source and Source based engines, changing the keyboard menu(Options menu in games, you know, where you change your hotkeys). Also packing in countless config files!
Features Include:
Over 9,000 hotkeys to create the -ULTIMATE- config!
New ways to attack!!!
Change the Camera View of -ANY- Gold Source or Source game/mod!
- First Person
- Third Person
- Top Down View
- Side View
- Left/Right Shoulder View
- Even Create Your Own
Exec countless config files on the fly
Extreme X-Box 360 xController support
Countless HUD options to help you view the game in a whole new way.
Cheat commands built in, no need to fiddle around in the console or searching online.
Easy to edit, use any text editor, like NotePad or ConTEXT.
Open Source - Edit and send this file out however you want, include it in your games/mods/whatever!
One simple file, countless video games covered. Who needs Steam Cloud?
Legendary World of WarCraft player Curtis Turner 's advanced ASDF hotkeys config included.
If this software doesn't make you more powerful than your enemies can possibly imagine, return your copy for double the money you paid. (It's FREE, don't ban me :P)
As you become part of the Raging BunnieZ, unleash your new abilities on pubic servers, against your friends, rise in league play, and destroy your LAN. Find a new career in E-SportZ, as you gain countless amounts of cash.
1337 Board - How do you play the game?
Elements of War
Crystals have fallen from the sky. The lands are shattered and chaos is around every corner. Your lover, "Death", has been infected by the blue crystals. Touching the red crystals, you're now a red creature. A great battle is fought as you two collide. He manages to damage you, inflicting the blue crystals into your skin. Your mind is once again at peace, as the crystals begin to mix. He still has the hatred to kill you, but you manage to escape his grasp.
War is spread throughout the land, as these red and blue zombies pleague the world. You realize that you are the cure, "Life". On an epic quest to save the world and your lover from total extinction.
0 comments by IceIYIaN on Jan 23rd, 2010 digg this super bookmark
Now, I've got a lot of issues with colors. The idea was simple at first, traditional(?) red vs blue. Time passed and I was getting more into maybe male vs female thoughts. And finally a life vs death concept where the female becomes somewhat mixed and has more control over her mind.
I remember reading a long while back about a study of red vs blue. It turned out over 50% of the time the red team usually won. I also heard a few things about monkies evolving into humans and being able to see the color red was a major bonus. Eating their veggies, better veggies... Go figure. Anyways, one theory is that red is the color of your blood and you'll put forth greater passion into winning.
Some stats I would personally <3 to see is World of WarCraft's Horde vs Alliance. But that has far greater depth than just two colors. I glanced at TF2's stats and they seem kind of even.
Moving on like I said I wanted a male vs female'ish concept. I really enjoyed this idea as I thought it could make a lot of sense in the theme. The problem in this case is the game can be single player or multi-player. I didn't want to force a gender lock on the multi-player and I don't wanna do any extra work between the single/multi. Also by adding more than two core colors it would throw off the balance of 1vs1/TeaMvsTeaM. This needs to be rooted IMHO at least for a great while.
ok before I get way ahead of myself let's hault at male vs female. From what I've heard, ages ago, way, way back in time the powers that be decided to pick colors for being male or female. By this time the monkey brains had more thoughts flowing than just eat, drink, poop, sleep, try to avoid death, and yes, get their animal on.
They built on morals, right vs wrong, good and evil, stuff of that nature. Blue was chosen for males I assume. At that time period we didn't really have too many colors to pick from. It seemed accepted that red was evil while white was holy. Perhaps a bit blinded by the light, from the sun. On the other side we had red, fire... Destruction. A bit ironic...
Anyways, red was way too evil for a woman and white far too holy. Now you have to remember at this time males usually had the upper hand on females. This must be around the time the Bible/GoD appeared too. The little I know of the Bible it's kind of all based on males(I think). GoD, Satan, angels all males(?), HeII even a rib ripped from a male to form a female(eh... Just plz no). Which created Adam/Eve, and I never looked into how that other woman came to be(Not to turn this into a Bible story, but was she the "Apple").
Moving along using white made females too close to GoD(Lose male power) and red too close to the Devil(Too much male power). Somehow white/red mixed and all of a sudden pink was revealed. Perhaps one of the strongest, if not the strongest colors to humans because it's so connected with being female'ish and because it contains red(We can see it, it's blood. Although I'm pretty sure orange is the most visible to humans).
At that time I really thought about the male vs female of being green vs pink. Two very cool and epic colors, but I felt pink too incredible for its own good. Somehow locking the theme/game into once again a gender issue. Also pink was close to red, one of the base colors decided on the theme from the early days. Besides pink I was always interested in orange and it went well with green(I guess I'm gonna say HL:Opposing Force, but I didn't even touch the multi-player except a few times). Yellow/Green is ok too, but yellow is bright...
Yadda Yadda Yadda somebody smack IceIYIaN already and tell him about Age of Empires/RTS games :P Let's take a step away from the colors and go into other aspects of Elements of War:
At first we got humans.
Team One(Blue) --- Team Two(Red)
Too much crystal and you turn into a zombie. I guess I'mma say pure evil, kill anything, ANYTHING.
You live long enough to control the crystals. Your mind decent enough... You're pretty much a super buffed level 87 boss type, {SKULL}! MA MA MA MONSTER KiLLeR!!!111
Somewhere between all that two other colors come into play. Turning you into more of a Male(Green) and Female(Orange) being. Now it makes sense if the colors merge to just form purple(Not crystal based, but I could care less for purple, sorry my fav turtle) or two other crystals fall at a later time. I'm more for the merge except male/female-green/orange. I'm also getting more and more into the blood sucking/vampire'ish idea for some reason. But zomfg we don't need healing in EoW. I'm liking this idea only because the two main TooNz of EoW are vegetarians.
So after typing all this I think I really like the idea of being blue/green, blue/orange mixed on the creature or red/green, red/orange...
ok... Yeah. zomfg... IceIYIaN's WaLL of TexT CritZ aLL n00bZ f0r OVER 9,000!!!!111
/die
Elements of War v11 - The Legend of Curtis! - Sky CamerA - CrowbaR/CrossboW - DungeonZ!
Hotkeys Menu. ModZ Quake HL HL2 CS CSS L4D L4D2 Dark Messiah Call of Duty World of WarCraft Etc Etc Etc...
EoW v10 Monsters of MeleeCraft! HL2 or HL2dm MoD.
Elements of War v8 - Unreal Tournament 2004. EoW sky camera system for UT2004.
Changes the keyboard menu of Half-Life based engines. Also packs in countless config files(for camera views, among other things)
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
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can i help with the mod?
Well right now I'm the only one working on the mod. Mainly I could use a modeler. Perhaps somebody to do code so there would be spells.
Anyways, kind of pointless to work on the mod. I would make your own or just make levels. With levels you can use them in any Source game/mod for the most part.
However, there are "hidden" levels. You just have to compile them yourself. I give out all the map source files for Hammer.
i cant play levels 4 - 9 they arent on the list, but they are in the map folder, what should I do?
oh, don't worry. It's some bug with chapters. For example it only goes to 37 chapters. When I've added 100 chapters... So, all I did was copy the maps and renamed them. You're actually playing 4-6 chapters... Just named 7-9 or whatever LoL... ;)
cool mod, i like the 1337 board.
you should make a side scrollin' combine killin' platformer level
Well all the 1vs1 levels are kind of made for the side view. Right now I've decided to focus on the top down view.
voted for u