Tag "vlog"  (0 - 30 of 32)
Art of an Indie Game - Episode 3: The Plants

Art of an Indie Game - Episode 3: The Plants

Feature

Hey everyone. In the last video I covered some of the creatures of Bloom, so this time let’s take a look at an easily missed part of the world….the...

Intro Completed - (Game Dev Updates)

Intro Completed - (Game Dev Updates)

News

Another few weeks, another step forward on Bloom: memories. So let’s go over what’s been happening with the RPG.

"Just Let Me Go" developer blog 11

"Just Let Me Go" developer blog 11

News

In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...

Art of an Indie Game - Episode 2: The Creatures

Art of an Indie Game - Episode 2: The Creatures

Feature

Episode 2 of the art and design behind "Bloom: Memories". This video series will dive into everything that went into the making of the game....and the...

BATLOFF:Cyprus, what kind of game? |Part 2|

BATLOFF:Cyprus, what kind of game? |Part 2|

News

BATLOFF: Cyprus is a tactical shooter game where we manage the Breakwater team. The story theme of game the 1974 Cyprus War. In this article, we're going...

Work In Progress #15 - AMX 10RC, VBL, GBC 180 & Interview of our Mapper (Legion)

Work In Progress #15 - AMX 10RC, VBL, GBC 180 & Interview of our Mapper (Legion)

News

Hi, "Squad Mod France - French Foreign Legion" continues archiving his work on ModDB to expose you all the work made by our artist for the last months...

WIP #18 – Marksman, FAMAS and France, with an Interview with Bonfunk (3D Artist)

WIP #18 – Marksman, FAMAS and France, with an Interview with Bonfunk (3D Artist)

News

Hi everyone ! After a month of progress and not much news from us, the time has come to show you the work completed by the artists of Tactical Collective...

WIP #18 – Marksman, FAMAS and France, with an Interview with Bonfunk (3D Artist)

WIP #18 – Marksman, FAMAS and France, with an Interview with Bonfunk (3D Artist)

News

The Tactical Collective Studio is proud to show you up the progress made by artists for this month of November ! New weapons are coming: FAMAS & HK417...

We're back with DevLog #5

We're back with DevLog #5

News

We're back with another update and excited to show off the new features we've added to Alder's Blood. We've reworked the UI, how ranged weapons fire and...

WIP #16, and Interview of 3D Artist Anastasia

WIP #16, and Interview of 3D Artist Anastasia

News

In June 2018, we released our WIP#16 with a lot of new contents: VBL, greneades, FAMAS, knife... We also interviewed our russian 3D artist: Anastasia.

Back from Gamescom, updates and the future! - Space Scavenger, Dev Diary 5

Back from Gamescom, updates and the future! - Space Scavenger, Dev Diary 5

News

We just came back from Gamescom 2018! We made a video update on that, with some more news about the game and what’s next!

DevLog #5 - New Art/Animation, Progression + More! [Video update]

DevLog #5 - New Art/Animation, Progression + More! [Video update]

News

Announcements and updates to PC jungle simulation game "In the Heart of Borneo." Improving Stamina endurance, new sleeping animation (+hammock), more...

New entry to development blog

New entry to development blog

News

New entry to Leif's Adventure Dev Vlog. I talk about camera control in specific situations.

DevLog #4 - Poisonous Plants! [Video update]

DevLog #4 - Poisonous Plants! [Video update]

News

Poisonous plants abound in PC simulation game "In the Heart of Borneo." Video log with latest updates!

Flashing Lights - Dev Diary #3 | Reputation System

Flashing Lights - Dev Diary #3 | Reputation System

News

Read on for info on Flashing Lights' upcoming 7th June launch!

 Cefore blog #20: Early access is live!

Cefore blog #20: Early access is live!

News

PAX East 2018, Early access on Steam and much more to talk about in this new blog post

Space Scavenger - Planet Exploration, Quirks and more!

Space Scavenger - Planet Exploration, Quirks and more!

News

Our Second Dev Diary video showing off some progress! We discuss Planet, Exploration, Planet Quirks, Mouse Input and our updated Scrap System.

Space Scavenger First Dev Diary! - "Reveal"

Space Scavenger First Dev Diary! - "Reveal"

News

An introduction to Space Scavenger and its developers! We released our first dev diary recently and we hope you will come along as we develop this game...

First vlog, new movement system, new features and updates

First vlog, new movement system, new features and updates

News

🆎 We're back with the new article on our blog about new movement system, other new features, updates and what we're working on right now. Also, Kamil...

They Are Billions - Dev VLogs & Link

They Are Billions - Dev VLogs & Link

Tutorial

A link to the actual level editor which can be used in a web browser.

Interstellar Transport Company VLOG 4 (final before launch)

Interstellar Transport Company VLOG 4 (final before launch)

News

In this vlog I discuss everything we have been working on the past couple months leading up to our early access launch August 16th.

Cefore Blog #15: Greenlight hype and new Beacon!

Cefore Blog #15: Greenlight hype and new Beacon!

News

Our Greenlight is going crazy good and we have some new stuff to show you for Cefore!

Fictorum Update #40: Fictorum is in Beta!

Fictorum Update #40: Fictorum is in Beta!

News

Greetings, wizards! We’ve just rolled out our first beta patch with lots of wonderful improvements to our tutorial, spell shaping, and our bandit buildings...

Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

Second Dev Diary - How Dead Cells' levels are done? Let's talk procedural generation - Vlog 2

News

Our beloved Lead Designer Sebastien Bénard wrote a piece on the procedural generation in Dead Cells. We turned it into a lighter video version, in HD...

Building the Level Design of a procedurally generated Metroidvania: a hybrid approach

Building the Level Design of a procedurally generated Metroidvania: a hybrid approach

News

Using procedural generation and maintaining robust Level Design might seem like an oxymoron at first glance. In fact, the key for us was in having the...

What makes good Movment Controls?

What makes good Movment Controls?

News

Which factors do you have to consider when talking about movement controls and their "feeling"?

Why I Started This Developer VLOG Thingy

Why I Started This Developer VLOG Thingy

News

So it dawned on me that I have been streaming on TwitchTV for quite some time, and I have been blogging quite often as well (alright maybe not so much...

First Dev Diary: Ossuary and Traps

First Dev Diary: Ossuary and Traps

News

Video update on what we're doing currently: The Ossuary, traps, our plan to conquer the world, etc.

Blog post #12: Drone & Spaceship!

Blog post #12: Drone & Spaceship!

News

Changes to the core design. Added new tools and changed our color palette.

Blog post #10: We have our BARO!

Blog post #10: We have our BARO!

News

In this blog we show you our new character concept among other design decisions.

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