This week's Kasplat development was mostly spent implementing the first round of powerup effects. Last week we gave a sneak peak at the "Slow-mo" powerup...
Welcome to another Geekabyte Games Devlog update! This week we check out the new powerup system in Kasplat which makes the balloon-bursting mayhem even...
Welcome to another Geekabyte Games Devlog update! This week we check out the new powerup system in Kasplat which makes the balloon-bursting mayhem even...
PAINT THE TOWN RED! This week I gave the blood system a complete, epic overhaul, added broken bone stumps, improved the ATV physics, added very helpful...
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