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The adventures of Gordon Freeman is continues. You escape the prison, exploring the dark, escaping from HECU, and... Is cascade is again happened.

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Unexpected Experiment Beta 1 Release (Archived)
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C.S.Madisun
C.S.Madisun - - 433 comments

This is, for all intents and purposes, the same as the previous release. Which means it shares every single problem that one had - levels that are too long, WAY too many enemies, confusing level design...

The only significant difference I noticed was that when the grunts first show up, they now wield shotguns instead of machine guns. Oh, and the first levels have a couple of extra rooms that don't go anywhere and serve no purpose.

This is going to sound mean, but ideally you should scrap what you have and start again. I say this not to be insulting, but because you can't (or won't) change the maps you have, and any alterations you do make are minor - and don't fix the countless problems they have.

Essentially, you're too in love with these maps - they were your first, and you can't bring yourself to change them. I 100% get that! That's why I'm saying to make NEW levels - ones you aren't so beholden to - rather than try and fail to really change the ones you have.

You need to take the ideas behind those maps and create new levels that aren't as flawed - no long vents, fewer enemies, etc.

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Dio186 Author
Dio186 - - 47 comments

You serious? I already reduced the number of enemies!

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