Tag "indiegamedev"  (0 - 30 of 273)
Z2 Weekly Dev Report #12

Z2 Weekly Dev Report #12

News

Another milestone has been reached. The gameplay trailer is out. And our Itch.io page is online!

Z2 Weekly Dev Report #11

Z2 Weekly Dev Report #11

News

In-game character. Early gameplay. And some sci-fi level ingredients.

Z2 Weekly Dev Report #10

Z2 Weekly Dev Report #10

News

The final name and its logos. And some original first person animations.

The burden you face(poor you)

The burden you face(poor you)

News

"We have so many things we keep inside us, sometimes we wish it was all a dream but its not"-owner of circlesgames a rising visioned game company. circlesgames...

Z2 Weekly Dev Report #9

Z2 Weekly Dev Report #9

News

Pre-Production came to an end last week, and a recap of the phase is shown (video).

Z2 Weekly Dev Report #8

Z2 Weekly Dev Report #8

News

This is week is all about the character and its weapon with sketches and concepts.

Z2 Weekly Dev Report #7

Z2 Weekly Dev Report #7

News

Final article about game design, more precisely about the player and its systems. And the end of our pre-production.

Train Puzzle Mechanic preview

Train Puzzle Mechanic preview

News

Preview of the concept for the train puzzle mechanic.

Z2 Weekly Dev Report #6

Z2 Weekly Dev Report #6

News

Continuation from last week Game Design article, Level Ingredients, Level Script and some meshes

Z2 Weekly Dev Report #5

Z2 Weekly Dev Report #5

News

Game Design direction. Level Design explanation and map structure.

Z2 Weekly Dev Report #4

Z2 Weekly Dev Report #4

News

All about the aesthetics this time: Review of the previous art and new in-game map concepts.

World001

World001

News

A Story inside a Story inside a game, don't play at night...

World001

World001

Download

A story inside a story inside a game, don't play at night.

World001

World001

Game

A prototype of a horror game I plan to make, its main objective is to make you stop playing. It's a story in a story, a man unfortunately is the character...

Circlesgames community

Circlesgames community

Company

A Loop Of Endless Ideas. Bring to you games that would shake you.

Z2 Weekly Dev Report #3

Z2 Weekly Dev Report #3

News

A new concept Art about with some dystopic elements. Level Design prototype and a video showing it.

Z2 Weekly Dev Report #2

Z2 Weekly Dev Report #2

News

Z2 Project development is alive and well. 2 new awesome environment concepts. And the 3 core gameplay mechanics.

Z2 Weekly Dev Report #1

Z2 Weekly Dev Report #1

News

The second project by Zapowa Games is now in development, Z2 Project. The renewal of the team. Our goals. What to expect. And some environment sketches.

{Devtips} Event-driven programming!

{Devtips} Event-driven programming!

News

I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...

A Fish Killer

A Fish Killer

Game

Become a Fish Killer, a Stone Age #fisherman! You think it's easy to catch fish? Try it yourself. Beware of pterodactyls they love fishing too. Become...

GreGorn

GreGorn

Company

A developer and publisher of arcade games including A Fish Killer.

{Devtips} How I organize my scene?

{Devtips} How I organize my scene?

News

Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)

WANTED RACCOON - Entering the New Year 2022!

WANTED RACCOON - Entering the New Year 2022!

News

We are a small team from Russia and the past year was full of interesting and important events for us, including the release our game Wanted Raccoon in...

{Devtips} Which technology to choose in Java?

{Devtips} Which technology to choose in Java?

News

I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...

{Devlog} We're adding an action menu!

{Devlog} We're adding an action menu!

News

As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...

CLOUD ESCAPE is now available on Steam

CLOUD ESCAPE is now available on Steam

News

Ahoy there, today is the day! It started as a game jam project and now it's here: CLOUD ESCAPE is now available on Steam! Originally, the game was meant...

Mage Drops Final World Update: The Celestial Void

Mage Drops Final World Update: The Celestial Void

News

Orchid of Redemption is proud to announce that the eighth and final world has been added to Mage Drops in Early Access on Steam and Itch!

{Devlog} Traditional animation with perspective

{Devlog} Traditional animation with perspective

News

Well, now, we can work on the "Take" animation from the front! This animation requires some perspective, because our dwarf (here: "Le Petit"), leans forward...

{Devlog} Traditional Animation - Take

{Devlog} Traditional Animation - Take

News

Today, we're working on the animation of "Take" for our dwarfs. Always by hand and in the traditional way of course. We start with "Le Petit"...

{Devlog} Construct a scene step by step

{Devlog} Construct a scene step by step

News

Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...

How it works

You can tag anything on Mod DB on Mod DB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.