Another milestone has been reached. The gameplay trailer is out. And our Itch.io page is online!
The final name and its logos. And some original first person animations.
"We have so many things we keep inside us, sometimes we wish it was all a dream but its not"-owner of circlesgames a rising visioned game company. circlesgames...
Pre-Production came to an end last week, and a recap of the phase is shown (video).
This is week is all about the character and its weapon with sketches and concepts.
Final article about game design, more precisely about the player and its systems. And the end of our pre-production.
Continuation from last week Game Design article, Level Ingredients, Level Script and some meshes
All about the aesthetics this time: Review of the previous art and new in-game map concepts.
A prototype of a horror game I plan to make, its main objective is to make you stop playing. It's a story in a story, a man unfortunately is the character...
A new concept Art about with some dystopic elements. Level Design prototype and a video showing it.
Z2 Project development is alive and well. 2 new awesome environment concepts. And the 3 core gameplay mechanics.
The second project by Zapowa Games is now in development, Z2 Project. The renewal of the team. Our goals. What to expect. And some environment sketches.
I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...
Become a Fish Killer, a Stone Age #fisherman! You think it's easy to catch fish? Try it yourself. Beware of pterodactyls they love fishing too. Become...
Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)
We are a small team from Russia and the past year was full of interesting and important events for us, including the release our game Wanted Raccoon in...
I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...
As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...
Ahoy there, today is the day! It started as a game jam project and now it's here: CLOUD ESCAPE is now available on Steam! Originally, the game was meant...
Orchid of Redemption is proud to announce that the eighth and final world has been added to Mage Drops in Early Access on Steam and Itch!
Well, now, we can work on the "Take" animation from the front! This animation requires some perspective, because our dwarf (here: "Le Petit"), leans forward...
Today, we're working on the animation of "Take" for our dwarfs. Always by hand and in the traditional way of course. We start with "Le Petit"...
Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...
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