Morbid Inhale – perk "Ring of Fire" The ring is pushed through obstacles while maintaining its volume.
Zack - already two weeks have passed since the last update. However, there wasn't really much new to report. But today I'm back with some screenshots...
Finally... I'm sitting at the keyboard and have time and energy to write you a few lines.
The week went quite differently than expected. The planned things didn't get done, but a whole bunch of improvements got done.
On top of the todo list for the next days is (once again) the Battle System and the related systems. Who would have thought that, but it's just not yet...
This is how Crystals Of Irm looked like just a year ago. There was nothing more than a bit of running around. There was also no possibility to interact...
As always thank you so much for reading and thanks for all the support and nice words in the last week.
Time for a new dev update, sorry we missed last weeks update - but we where busy attending a game jam. Now back to Crystals Of Irm...
It's been two weeks since the last dev update. But the demo has also progressed quite a bit.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.
Let us introduce a first look at the world of Irm with our new announcement trailer! Enjoy!
Hey! A new devlog is online 🥳 🔮 More Content and first Trailer in progress 🔮
A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.
Hey! Listen! 🔮 A new Crystals of Irm dev update is online! Have a great day and enjoy reading. 🥳
It's better to work with good feedback, so I gave the battle system of Crystals Of Irm to a few selected people for testing.
This week will be talking about level design ingredients. As well as their types and why they were chosen.
Let's go, with full swing into a new update for Crystals Of Irm. In the meantime, most of the previously planned features are ready. That means the basics...
A unique puzzle adventure with a cryptic story and intriguing drama. Solve puzzles and conquer challenges in a brutal and unforgiving dystopic gameshow...
A spot the difference -type of puzzle horror game about monitoring live surveillance camera footage and spotting anomalies. Anomalies range from furniture...
You assume the role of a woman, who has woken up inside the mansion without any memory of what has happened. The goal is simple, ESCAPE the mansion. Your...
The UX prototype is being developed. And how the game characteristcs shape the UX.
A first milestone is in sight. Thanks again to all the nice words, thumbs up and whatever else there is, it really motivates me a lot.. 😊
Backgrounds week! Some still backgroungds, its value study, some color variants and a prop that improves the atmosphere.
Hey and Hello! Welcome to a new dev update! In the last week two new locations have been created that you can visit in Crystals Of Irm.
We're currently working hard on our plague doctors. They will be the main villains in Seek. Check out how we are recording their animations!
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