In this roller coaster of emotions called Indie Dev Life, having that many good news is unusual, so... WE GO ALL IN! New publisher, new logo, new team...
Wait… January?? It's never too late to post our forgotten-to-post-because-reasons devblog NOW! Starring: new characters, drinks and all the scenarios...
Time to talk about how was our IndieDevDay 2023 event experience, and aaaaall the improvements and demos we’ve been doing while getting closer to the...
We’re happy to show you our organic cyberpunk designs for NetherWorld capital, mabs (not mobs), and the current state of: music, bosses, EVERYTHING!
2023 first months arrived with unexpected bosses, reward system and big places! Did we survive? (Now you have to click here to find out)
Seems like Santa had some extra GIF(t)s for you to celebrate the New Year! Let’s unwrap our experience at IDD22, a new trailer, recent upgrades and...
Let’s welcome autumn announcing our first physical event and showing you whatever we did this summer besides sweating like pigs! GO GO GO
Start summer checking boss beta comments, discovering Tick Joe's new UI & attacks and what a "Wasted bar" means in the drinking minigame!
How much have we progressed since last update? Did we finish the first 6 bosses? LET'S CHECK IT OUT!
The last update of the year deserves some HEAT! How will the love minigame look like? And the rest of the minigames? Wait, do we have a map??
It’s time to delve into the redesigned Tick Joe dungeons minigame, the Fight Mode UI and some of the new HD dialogue portraits!
🥩Tara at Screenwave Media Games talks about the importance of balancing your indie game to maximize replayability and retaining players🥩
Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator.
Let’s see which teleportation worm design won the backer poll, its in-game animations and the new redesigns we’ve done to scenarios and characters!
Greetings everyone, on this weeks blog post we wanted to share the new fracture system.
Hello everyone! We have been working on our new procedural terrain generation system for a while. In this week’s blog post, we wanted to show you the...
Greetings all! We have been busy working on Beast Master’s multiplayer system for a couple weeks.
3 months ago, a repository accident shook our studio. What's happened since then?
With the Desert scenario almost finished, it’s time to discover new places!
Let’s make quarantine a bit easier with OST sneak peeks, wormholes and sheriffs!
Mordisco Desert will be the second scenario you’ll explore in the game. How are you gonna have fun there?
Summer is coming... What about enjoying some refreshing stuff to beat the heat?
Let’s talk about BLOOD in video games, and the 2D pixel bloodstain system developed for NetherWorld. There's also a cool link in the end.
If you're cold, don't worry... We are back to heat up everybody with some cool stuff!
It’s been 2 months since NetherWorld Kickstarter campaign finished. During this time we’ve been working without rest on the project (especially the...
You’ve seen pictures of a town, a castle, creepy church interiors, a desert… Now it’s time to let it snow, let it snow, let it snow!!
We are so proud and impressed of how many of you have participated in the Saloon Dancer Name Contest. We’ve chosen 4 finalists. Now it’s time to…...
A black odd jellyfish is abandoned by his wife and handles his misfortune with alcohol, drugs and lust. Without knowing how he'll be involved in a creepy...
In this article we will explain how we developed the pixelated arms of our main character.
In this article we will talk about one of the bosses of NetherWorld "Mother Superior" we will tell interesting things about her and above all we will...
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