This update fixes some issues that were brought up and makes a few changes/additions.
This update overhauls the artwork for the forerunners and expands their playstyle to a more functional level.
Adding a new set of base expansions to change how the forerunner player utilizes their units.
This is a preview to artwork changes being made to the Forerunners so they look more consistent across their units and buildings.
This is Version 1.0 of the Forerunner Defense System Mod with AI enabled, be warned that it slows and somewhat breaks the covenant AI.
Goal: To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions. This is my first attempt at developing...
Goal: To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions. This is my first attempt at developing...
Goal: To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions. This is my first attempt at developing...
Goal: To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions. This is my first attempt at developing...
I've done the UNSC stats,now moving on custom units and talking about the future of the mod.
Now you may be wondering "Wtf is this mod about?" Well it's in the title to make Halo Wars more like Halo 3. This will range from some new units like...
A Halo Wars mod to match the modern era... This mod overhauls Halo Wars, some examples of this would be adding brand new units, cut content, unseen abilities...
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