This update overhauls the artwork for the forerunners and expands their playstyle to a more functional level.
Playstyle Focus/Gimmick Changes:
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Sentinels main gimmick should now be cheaper units that require more micro management. Since most units are trained instantly the player must be cautious with their choices since a unit build order cannot be cancelled. Structuring balanced squads should be imperative for the sentinel player since all units are trained individually instead of having premade squads.
The sentinel player must now choose between two expansion bases instead of just building another base hub. One oriented towards resources and the other to unit production. This is still experimental and may be changed in the future.
Changelog:
New materials/textures applied to most buildings.
Updated Models and/or Textures for: Building Pad and T1 supply elevator, Engineering Bay, Security Drone, Main Base 1-4
New Units:
Resource Base Expansion, Production Base Expansion
-These buildings replace the way a forerunner player expands. Each expansion provides 2 building pads of the corresponding type, resources or unit production. Upgraded they can provide 1 more building pad of the opposite type
Anti-Infantry, AA, and AV turrets
-The turret heads for bases are no longer automatically built. Instead the player has turret pads similar to other leaders.
New Powers:
-Forerunner player may now deploy either a garrison pad for sentinels to take cover in or a mini turret to assist key positions.