Tag "code"  (0 - 30 of 623)
Brunelleschi is Back: The State of the Source Code

Brunelleschi is Back: The State of the Source Code

News

Like a phoenix from the ashes, Brunelleschi is coming back. We're resurrecting and rebuilding the source code for new features and better-than-ever performance...

Letters & Legends – making the words work

Letters & Legends – making the words work

Feature

Letters & Legends contains more than 222,000 words - but how do the enemies fight back? Letters & Legends goes live on PC and Android this Friday 26 April...

January 2024 Progress

January 2024 Progress

News

After a long delay in news and several setbacks, the core characters, (Sonic, Tails, Amy, Knuckles) now have a full set of animations which are currently...

HPL2 Helper Scripts

HPL2 Helper Scripts

Mod

This isn't a playable mod - it's a tool for HPL2 modders and custom story creators, for ATDD version 1.5 and later.

Programmer

Programmer

Job

<p>Hello!</p> <p>I'm Jason (Jafod), and I am a leading member of UnderComp Studios.</p> <p>We are a passionate team striving to break into the interactive...

NOD Milkshape plugin source code

NOD Milkshape plugin source code

Download

This is the source code to the NOD plugin included with Milkshape

FX Enhancer 4 source code

FX Enhancer 4 source code

Download

This is the source code to FX Enhancer 4. Originally released by the author.

AOE3H

AOE3H

Download

The version of AOE3H, or AOE3ed that works for Asian Dynasties. This is made by Ykkrosh and not by me, though I have used it quite a bit in my own creations...

Gentrification: The Code, Not Clicking Past UI

Gentrification: The Code, Not Clicking Past UI

Tutorial

A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.

WereFall source code

WereFall source code

Download

This is the source code to WereFall. Includes the older build's code in a separate zip.

RUNE v1.07 Public Source

RUNE v1.07 Public Source

Download

This is the official source code release for Rune. Includes the UCC source and some header files.

Leek Wars

Leek Wars

Game

Leek Wars is a browser programming game in which you have to create the most powerful leek and destroy your enemies! Develop your own artificial intelligence...

Unofficial Bloodlines SDK source code

Unofficial Bloodlines SDK source code

Download

This is the unofficial Bloodlines SDK source code.

{Devtips} How to save data with libgdx

{Devtips} How to save data with libgdx

News

Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...

Testament SDL Source Code

Testament SDL Source Code

Download

Want to make your own SDL mods using Testament as a base? Here you go. Merry Christmas!

{Devtips} Multi-facet engine

{Devtips} Multi-facet engine

News

At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!

Pinkmans Journey Preview

Pinkmans Journey Preview

Download

(Wrenxo + COdeTen) The newest Platformer/Adventure game in 2D Format with Pixelated Assets. Avoid traps and jump high to search for all of the apples...

Arena Unlimited 0.1a [Source]

Arena Unlimited 0.1a [Source]

Download

Source code for Arena Unlimited 0.1a, Windows ready

Freedom - Ghost Dash

Freedom - Ghost Dash

News

This is a sample dash effect that I wanted to share! It does not end until you set the dash timer to 0 or use a toggle to change when to use the effect!

CaveLifeBeta

CaveLifeBeta

Download

Cave Life Beta is available ! :) please follow me :))

The Operation: Tuxxego 2 & 3 source code

The Operation: Tuxxego 2 & 3 source code

Download

The entire code for Operation: Tuxxego 2 and some code from Operation: Tuxxego 3.

Sura Engine

Sura Engine

Game

Easy Code App 1 Create File 2 Test File Don't Delete Passcode Start Encoding After Dot

 Diana's Lyre Devlog #06 - Tongue mechanic!

Diana's Lyre Devlog #06 - Tongue mechanic!

News

The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...

 Diana's Lyre Devlog #04 - Let's get technical!

Diana's Lyre Devlog #04 - Let's get technical!

News

The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...

Code

Code

Feature

Source code used in trainer creation from assembly to lua.

{Devtips} Event-driven programming!

{Devtips} Event-driven programming!

News

I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...

{Devtips} How I organize my scene?

{Devtips} How I organize my scene?

News

Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)

{Devtips} Which technology to choose in Java?

{Devtips} Which technology to choose in Java?

News

I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...

{Devlog} We're adding an action menu!

{Devlog} We're adding an action menu!

News

As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...

{Devlog} Construct a scene step by step

{Devlog} Construct a scene step by step

News

Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...

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