Updated version of 0.8 with bugfixes and some extra features. Version for compatibility with non-Darkest Hours packs. Put the contents of the extracted...
This is a series of extra tools for modding ETQW. A must for making new models or terrain.
This prototype experimental addon for 0.7 LosTech will add aerostrike capabilities - Ability to call airstrikes from any chassis to pilots NIMO and REYNA...
This plugin manage modular skeletal meshes merging them into a single mesh. This will reduce drawcalls increasing performance. This system can also add...
Works like in the movies. Grappling hook for modders to add to their maps. Includes ODF, effects, model , and LUA code
How do we manage a character that can have numerous possible abilities along with requirements to determine what abilities are available?
This is a pack intended for modders to modify their game. The inside readme includes more information. The password is "eutopia" - x4.dll : the dll with...
Time to talk Crafting - specifically, Oil Crafting! And what goes better with Oil Crafting than Foraging - so we're going to discuss that as well, in...
What exactly makes the involved, storytelling conversations work in our game? in this DevBlog, we discuss our Dialog Editor and Conversation System. Pull...
We've mentioned this 'new demo' quite a number of times - but what IS the new Purrtato Tail demo? What all will it contain? In this weeks Purrtato DevBlog...
So you can stick cats together to make platforms. So... how the heck does that actually work?
How is a world in a large-scale game created? What is involved in deciding what areas go where, and how they connect?
How do all of our events and cinematics tick, click, and function?
Purrtato Tail is just filled with quests to guide the character - but how do we manage those?
Where did the idea for this weird cat game come from?
Welcome to the world of data management in a massive world of data and cats.
While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...
Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...
This is the source code of the latest Mod Manager version v1.52, This project was made with Microsoft Visual Studio 2019.
Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer...
The “SpellForce 3 – Script-Engine” (2.0 Updated and extended for Exp1) is a self-develop IDE (Development Envirement) for the Script-language of...
source code of starukon by chipenstain. also available on github.
To have a multi-gravity character movement, we don't just use vectors, but more advanced mathematical concepts, such as quaternions
Here is a Guide to Modify and Expand your Skyrim Game to its Full Crafted Potential, All through Modding, Expanding, Tweaking, and Coding for a Full Singleplayer...
The complete source code for R6: Zombies mod (version 1.3). You are free to use this code however you like as long as you credit the author (Twi).
New game now in development - demo released, White Wolf collection now on sale, and GMS1 and GMS2 demos.
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