Tag "code"  (0 - 30 of 578)
Programmer for 2D Unity Game

Programmer for 2D Unity Game

Job

<p><span style="font-style: normal;"><span style="font-weight: normal;">Hello, my name is Davis and I am the lead on a small team working on a 2d Fantasy...

Lostech 081 Omni Mini

Lostech 081 Omni Mini

Download

Updated version of 0.8 with bugfixes and some extra features. Version for compatibility with non-Darkest Hours packs. Put the contents of the extracted...

ETQW Extra Tools

ETQW Extra Tools

Download

This is a series of extra tools for modding ETQW. A must for making new models or terrain.

Player-controlled Airstrike units (0.7+ addon)

Player-controlled Airstrike units (0.7+ addon)

Download

This prototype experimental addon for 0.7 LosTech will add aerostrike capabilities - Ability to call airstrikes from any chassis to pilots NIMO and REYNA...

Rebuilding VoidGate's Code Base

Rebuilding VoidGate's Code Base

News

Over the past 12 months we have rebuilt the code for our game.

vmf files all maps

vmf files all maps

Download

why ? read the new article . And there is all vmf .

[UE4] SKModular Plugin

[UE4] SKModular Plugin

Game

This plugin manage modular skeletal meshes merging them into a single mesh. This will reduce drawcalls increasing performance. This system can also add...

MileHighGuy Grappling Hook

MileHighGuy Grappling Hook

Download

Works like in the movies. Grappling hook for modders to add to their maps. Includes ODF, effects, model , and LUA code

TaterTech - The Task Master System

TaterTech - The Task Master System

News

How do we manage a character that can have numerous possible abilities along with requirements to determine what abilities are available?

Exe-Dll pack for adding four abilities to creatures, etc.

Exe-Dll pack for adding four abilities to creatures, etc.

Download

This is a pack intended for modders to modify their game. The inside readme includes more information. The password is "eutopia" - x4.dll : the dll with...

Foraging & the Oil Press

Foraging & the Oil Press

News

Time to talk Crafting - specifically, Oil Crafting! And what goes better with Oil Crafting than Foraging - so we're going to discuss that as well, in...

TaterTech - The Conversation System

TaterTech - The Conversation System

News

What exactly makes the involved, storytelling conversations work in our game? in this DevBlog, we discuss our Dialog Editor and Conversation System. Pull...

DevBlog - What All Is In the New Purrtato Tail Demo?

DevBlog - What All Is In the New Purrtato Tail Demo?

News

We've mentioned this 'new demo' quite a number of times - but what IS the new Purrtato Tail demo? What all will it contain? In this weeks Purrtato DevBlog...

DevBlog - Character Connecting??

DevBlog - Character Connecting??

News

So you can stick cats together to make platforms. So... how the heck does that actually work?

DevBlog - Exploring the Isle of Moar

DevBlog - Exploring the Isle of Moar

News

How is a world in a large-scale game created? What is involved in deciding what areas go where, and how they connect?

TaterTech - Event Control & Cinematics

TaterTech - Event Control & Cinematics

News

How do all of our events and cinematics tick, click, and function?

TaterTech - Questing in A Purrtato Tail

TaterTech - Questing in A Purrtato Tail

News

Purrtato Tail is just filled with quests to guide the character - but how do we manage those?

The Beginning of an Idea — How Purrtato Began

The Beginning of an Idea — How Purrtato Began

News

Where did the idea for this weird cat game come from?

TaterTech - Our State Flag System

TaterTech - Our State Flag System

News

Welcome to the world of data management in a massive world of data and cats.

Zero Sum Future's last major update before release is LIVE!

Zero Sum Future's last major update before release is LIVE!

News

While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...

Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Tutorial

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

DoW Mod Manager v1.52 C# Source Code

DoW Mod Manager v1.52 C# Source Code

Download

This is the source code of the latest Mod Manager version v1.52, This project was made with Microsoft Visual Studio 2019.

Making an Engine: Networks Suck (Part 2)

Making an Engine: Networks Suck (Part 2)

Feature

Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer...

Crysis 2 sdk 1.1

Crysis 2 sdk 1.1

Download

Crysis 2 SDK version 1.1. The last version of the sdk released by Crytek

SF3-Script-Engine 2.0

SF3-Script-Engine 2.0

Download

The “SpellForce 3 – Script-Engine” (2.0 Updated and extended for Exp1) is a self-develop IDE (Development Envirement) for the Script-language of...

starukon - source code (v1.0.1)

starukon - source code (v1.0.1)

Download

source code of starukon by chipenstain. also available on github.

How we used quaternions to change gravity

How we used quaternions to change gravity

News

To have a multi-gravity character movement, we don't just use vectors, but more advanced mathematical concepts, such as quaternions

Skyrim (Must Haves) Guide by sw33tsp0t

Skyrim (Must Haves) Guide by sw33tsp0t

Download

Here is a Guide to Modify and Expand your Skyrim Game to its Full Crafted Potential, All through Modding, Expanding, Tweaking, and Coding for a Full Singleplayer...

R6: Zombies source code - version 1.3

R6: Zombies source code - version 1.3

Download

The complete source code for R6: Zombies mod (version 1.3). You are free to use this code however you like as long as you credit the author (Twi).

New game and sale

New game and sale

News

New game now in development - demo released, White Wolf collection now on sale, and GMS1 and GMS2 demos.

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