A small update while work on ideologies goes on in the background.
UI work is almost finished, policies are now tweaked and fully functional and some bling in the loading screen.
Blimps are now fully functional. The goods port makes its entry with freighters populating the skies.
Blimps are finally functional and updated pathfinding for atmofleets.
New bridges, additional UI fixes, tweaks and functionality.
The game get a much needed UI-overhaul, some new buildings and a bunch of bugfixes.
Roundabouts, new wharf decoration and a bunch of fixes and tweaks.
Additional hotel buildings join the building roster and roundabouts make their way into Atmocity.
Ground shader texture rework almost finished, and new hotel buildings underway.
Fewer seams between building footprints, more optimized texture usage and possible player customization.
All industrial zones are now finished and texture memory usage balanced out between performance and fidelity.
New specialty roads added, 3x3 sized industry underway and plenty of tweaks and fixed - 0.42 is just around the corner.
Orcs may appear at any moment. So keep your swords and bows ready.
More hotel buildings in the works, finalizing tourism and more blimp work.
Welcome the most terrifying night of this terrifying year with joy!
Process stones in the smelter and upgrade buildings
Just like in real life, the settlers have to pay for some stuff.
Tourism gets tweaked and additional hotel buildings get added - and a bunch of minor fixes and tweaks.
Do you like cider? The game will have a cider factory.
Work on billboards shader, more cars and pathfinding for air vehicles.
Here we are with the news about updated Prologue
Make Your Kingdom will participate in Steam Game Festival
Policies have been tweaked and descriptions added. New decorations make their appearance and a bunch of calculation related things get tweaks and changes...
Do you like the ability to take control of the founder of the settlement?
The game will have a defence wall
Another power plant makes its entry, policies get a much needed tweaking session in preparation for ideologies and resource calculations get reworked.
We have a quick question
There will be an opportunity to exchange resources in the trading port
New parks, palm trees, aeronautics station and more as 0.39 goes live!
Don’t ignore a source of danger for too long...
No tags were found matching the criteria specified. We suggest you try the tag list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
You can tag anything on Mod DB on Mod DB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.