UI work is almost finished, policies are now tweaked and fully functional and some bling in the loading screen.
Blimps are now fully functional. The goods port makes its entry with freighters populating the skies.
Blimps are finally functional and updated pathfinding for atmofleets.
The game get a much needed UI-overhaul, some new buildings and a bunch of bugfixes.
Roundabouts, new wharf decoration and a bunch of fixes and tweaks.
Additional hotel buildings join the building roster and roundabouts make their way into Atmocity.
Fewer seams between building footprints, more optimized texture usage and possible player customization.
All industrial zones are now finished and texture memory usage balanced out between performance and fidelity.
New specialty roads added, 3x3 sized industry underway and plenty of tweaks and fixed - 0.42 is just around the corner.
More hotel buildings in the works, finalizing tourism and more blimp work.
Just like in real life, the settlers have to pay for some stuff.
Tourism gets tweaked and additional hotel buildings get added - and a bunch of minor fixes and tweaks.
Work on billboards shader, more cars and pathfinding for air vehicles.
Make Your Kingdom will participate in Steam Game Festival
Policies have been tweaked and descriptions added. New decorations make their appearance and a bunch of calculation related things get tweaks and changes...
Do you like the ability to take control of the founder of the settlement?
Another power plant makes its entry, policies get a much needed tweaking session in preparation for ideologies and resource calculations get reworked.
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