Tag "citybuilder"  (0 - 30 of 123)
0.51 goes live!

0.51 goes live!

News

A small update while work on ideologies goes on in the background.

Finishing up on UI and policy work

Finishing up on UI and policy work

News

UI work is almost finished, policies are now tweaked and fully functional and some bling in the loading screen.

Version 0.5 goes live! Blimps, freighters and more

Version 0.5 goes live! Blimps, freighters and more

News

Blimps are now fully functional. The goods port makes its entry with freighters populating the skies.

Blimps and path finding in a void

Blimps and path finding in a void

News

Blimps are finally functional and updated pathfinding for atmofleets.

More UI stuff... and bridges!

More UI stuff... and bridges!

News

New bridges, additional UI fixes, tweaks and functionality.

New year, new UI!

New year, new UI!

News

The game get a much needed UI-overhaul, some new buildings and a bunch of bugfixes.

0.45 goes live with roundabouts, new decorations and a bunch of fixes

0.45 goes live with roundabouts, new decorations and a bunch of fixes

News

Roundabouts, new wharf decoration and a bunch of fixes and tweaks.

New hotels and roundabouts

New hotels and roundabouts

News

Additional hotel buildings join the building roster and roundabouts make their way into Atmocity.

Brief update

Brief update

News

Ground shader texture rework almost finished, and new hotel buildings underway.

Ground shader gets an overhaul

Ground shader gets an overhaul

News

Fewer seams between building footprints, more optimized texture usage and possible player customization.

All industrial zones are now completed!

All industrial zones are now completed!

News

All industrial zones are now finished and texture memory usage balanced out between performance and fidelity.

New specialty roads, 3x3 industry and more

New specialty roads, 3x3 industry and more

News

New specialty roads added, 3x3 sized industry underway and plenty of tweaks and fixed - 0.42 is just around the corner.

Settlers, arm yourself!

Settlers, arm yourself!

News

Orcs may appear at any moment. So keep your swords and bows ready.

More hotels (and other stuff)

More hotels (and other stuff)

News

More hotel buildings in the works, finalizing tourism and more blimp work.

Happy Halloween

Happy Halloween

News

Welcome the most terrifying night of this terrifying year with joy!

Smelter

Smelter

News

Process stones in the smelter and upgrade buildings

New building — the Taxman house

New building — the Taxman house

News

Just like in real life, the settlers have to pay for some stuff.

Hotels and tourism expanded

Hotels and tourism expanded

News

Tourism gets tweaked and additional hotel buildings get added - and a bunch of minor fixes and tweaks.

Cider factory

Cider factory

News

Do you like cider? The game will have a cider factory.

More billboards and other stuff!

More billboards and other stuff!

News

Work on billboards shader, more cars and pathfinding for air vehicles.

 Prologue updates 0.20w41a

Prologue updates 0.20w41a

News

Here we are with the news about updated Prologue

Will participate in Steam Game Festival

Will participate in Steam Game Festival

News

Make Your Kingdom will participate in Steam Game Festival

Version 0.4 live tomorrow - policy changes, new decorations and more

Version 0.4 live tomorrow - policy changes, new decorations and more

News

Policies have been tweaked and descriptions added. New decorations make their appearance and a bunch of calculation related things get tweaks and changes...

Take control of the founder of the settlement

Take control of the founder of the settlement

News

Do you like the ability to take control of the founder of the settlement?

Protective structures

Protective structures

News

The game will have a defence wall

Wood burner, policy changes, calculation changes and water shader fix

Wood burner, policy changes, calculation changes and water shader fix

News

Another power plant makes its entry, policies get a much needed tweaking session in preparation for ideologies and resource calculations get reworked.

Adding grass

Adding grass

News

We have a quick question

Trade house

Trade house

News

There will be an opportunity to exchange resources in the trading port

Version 0.39 is live!

Version 0.39 is live!

News

New parks, palm trees, aeronautics station and more as 0.39 goes live!

Danger!

Danger!

News

Don’t ignore a source of danger for too long...

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#dev-diary
7 mentions
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#multiplayer
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#goh
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#adventure
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