Tag "Character Design"  (0 - 30 of 101)
Devlog #49 | Mercenary Task Design Part II And Devlog #50 | The Fate of the Foe Post Crew Combat

Devlog #49 | Mercenary Task Design Part II And Devlog #50 | The Fate of the Foe Post Crew Combat

News

We finish our Mercenary Task Design post with its Part II and then talk about what happens at the end of a crew combat.

Blog#2 First Concepts Revealed

Blog#2 First Concepts Revealed

News

Get a look into the first concepts developed for Dystopia, since environment, character and weapons.

Blog#1 Behind the Scenes of the Pitch Phase

Blog#1 Behind the Scenes of the Pitch Phase

News

Get to know a bit about my current project with some sneak peeks on my pitch development phase!

Devlog #48 | The Smolderbone Region

Devlog #48 | The Smolderbone Region

News

One of the latest content updates (Patch 0.5.30 Codename: Brimstone and Bones) brought with it a spacious region to explore, the most prominent part of...

A New Build is OUT - Patch 0.6.00 - Codename: Conquest and Dissonance

A New Build is OUT - Patch 0.6.00 - Codename: Conquest and Dissonance

News

It's been a long time coming but finally Mercenary Tasks are live in the latest build and another big change that comes with this build is Dissonance...

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances

News

As you could tell from the list of changes, we have been busy improving the main game. We added several new regions, expanding it to about 70-100 hours...

Project Update - Devlog #46 | QoL Improvements and Vagrus in the Finals!

Project Update - Devlog #46 | QoL Improvements and Vagrus in the Finals!

News

A devlog post about the state of Vagrus - The Riven Realms and Digital Dragons Indie Celebration.

Devlog #8 - The current version of the build

Devlog #8 - The current version of the build

News

The final delivery is done and this is the result. A lot of things have been improved and the game looks more consistent.

Devlog #45 | Event UI Revamp

Devlog #45 | Event UI Revamp

News

The long awaited rework of the in-game Events' UI is finally here! It brings a number of visual, gameplay, and quality improvements.

Devlog #44 | Beast Types and Trade Offers

Devlog #44 | Beast Types and Trade Offers

News

This time, we come to you with a double feature of sorts, combining two topics into a single devlog post: changing the types of the beasts of burden of...

Devlog #43 | Project Update - Equipment Design Changes

Devlog #43 | Project Update - Equipment Design Changes

News

A devlog post about the state of Vagrus - The Riven Realms

Devlog #7 - Dialogue System is now IN!

Devlog #7 - Dialogue System is now IN!

News

The dialogue system is now implemented and it is now possible to assemble the crowns as well as use them to destroy obstacles

Devlog #42 | Faction Rewards

Devlog #42 | Faction Rewards

News

A devlog post about the state of Vagrus - The Riven Realms.

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones

News

This patch brings new features and a lot of changes to existing mechanics.

Patch 0.5.29 - Codename: Perky

Patch 0.5.29 - Codename: Perky

News

This next patch is a bit lean on content but that is because we are gearing up to the next one that has a huge new region with tons of adventures awaiting...

Devlog #6 - The Crown System

Devlog #6 - The Crown System

News

How does Rusalka obtain her powers? In this DevLog I'll be taking about the Crown System and how it works.

Devlog #5 - Kelp. Kelp everywhere

Devlog #5 - Kelp. Kelp everywhere

News

In this DevLog I'm going to show you the process I went through in search for the best solution to handling kelp in Rusalka.

Devlog #41 | Hirelings

Devlog #41 | Hirelings

News

Hirelings are a new kind of ally we have recently added to the game. They are in effect companions but can only be hired for a limited time - and for...

What’s the matter Mary Jane - designing a character

What’s the matter Mary Jane - designing a character

News

Ideas about designing a character and story. How I have designed a character based on Alanis Morissette song Mary Jane

A New Build is OUT - Patch 0.5.25. - Codename: Beasty

A New Build is OUT - Patch 0.5.25. - Codename: Beasty

News

This patch brings new features and a lot of changes to existing mechanics

Devlog #39 | Dynamic Pricing - coming soon

Devlog #39 | Dynamic Pricing - coming soon

News

A devlog post about the state of Vagrus - The Riven Realms.

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!

News

Today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement...

Devlog #38 | Companion Progression

Devlog #38 | Companion Progression

News

One of the most requested additions by our Early Access players has been Companion progression for a while now, and it's no surprise. Being a party-based...

Devlog #35 | Trade Tasks

Devlog #35 | Trade Tasks

News

What we call Tasks now in Vagrus are essentially procedurally-generated contracts offered by factions. If you fulfill the Task, you get rewards and reputation...

Character Profile: Twilight Queen Shira

Character Profile: Twilight Queen Shira

News

With this post we want to continue our series of character profiles which give a small insight of the background of each playable character in our dark...

Character Profile: Twilight King Dominus

Character Profile: Twilight King Dominus

News

With this post we want to continue our series of character profiles which give a small insight of the background of each playable character in our dark...

Devlog #34 | Companion Healing

Devlog #34 | Companion Healing

News

We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main...

Maia: Character Development

Maia: Character Development

News

We'll show our main character design progress. Representing a woman who has an abusive relationship story were, for sure, a challenge. In order to accomplish...

Project Update - The Demo is LIVE on Steam

Project Update - The Demo is LIVE on Steam

News

The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam.

Devblog #20 Animation Improvements #2

Devblog #20 Animation Improvements #2

News

This week we decided to give you a very small sneak peek of the animation improvements that are being worked on, as well as a recap from last week improvement...

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