Tag "CCG"  (0 - 30 of 78)
Apocalypse Hunters won’t make you leave your house due to Coronavirus.

Apocalypse Hunters won’t make you leave your house due to Coronavirus.

News

Apocalypse Hunters won’t make you leave your house due to Coronavirus. Cards collecting is now easier.

Ploxmons DevLog #10 - Ranked System

Ploxmons DevLog #10 - Ranked System

News

We explain our ranked system and show you our newly crafted rank icons!

Dev Update | March 2020: Here's what we've been working on

Dev Update | March 2020: Here's what we've been working on

News

Hey! We've been working from home to complete the development of our indie strategy card game Causa, Voices of the Dusk. While we get ready for big announcements...

Ploxmons DevLog #9 - Player Profile Progress

Ploxmons DevLog #9 - Player Profile Progress

News

In this devlog we share our progress of implementing player profiles and their functions.

Ploxmons DevLog #8 - Playtest Ends, Next Steps, Patreon Announcment

Ploxmons DevLog #8 - Playtest Ends, Next Steps, Patreon Announcment

News

Read our latest devlog which focuses on the future of our cardgame Ploxmons. A lot of awesome stuff is planned that we are excited to share.

BattleGrid Champions

BattleGrid Champions

Game

Pick your Champions, build your Deck & Battle! BattleGrid Champions is a Collectible Card Game (CCG) with Table Top game elements all in one, and all...

RA Enterprises LLC

RA Enterprises LLC

Company

A developer of turn based tactics games including BattleGrid Champions.

Fatal Core

Fatal Core

Game

Tired of seeing the same old mechanics in your card games? How about the same old sales pitch? Fatal Core rejects the established trappings of a TCG to...

Dragon Evo - The online action card game

Dragon Evo - The online action card game

Game

Dragon Evo:TCG is an online card game with elements of RPG and tradition CCGs. The game is set in the Dragon Evo fantasy universe, where you must choose...

Absent Life

Absent Life

Game

Absent Life is a rogue-like horror themed card combat game inspired by Slay The Spire. You select a hero, create your starting deck and start your adventure...

Ploxmons DevLog #6 & 7 - Playtest Preparations!

Ploxmons DevLog #6 & 7 - Playtest Preparations!

News

Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.

Ploxmons DevLog #6 & 7 - Playtest Preparations!

Ploxmons DevLog #6 & 7 - Playtest Preparations!

News

Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.

Ploxmons DevLog #5 - The Ability System

Ploxmons DevLog #5 - The Ability System

News

There are tons of different abilities that our monster cards and bosses can have and it was quite difficult to find a system that enabled us to implement...

Ploxmons DevLog #4 - Menu-Ingame Transition & Drop Rates

Ploxmons DevLog #4 - Menu-Ingame Transition & Drop Rates

News

In this DevLog we show you a new animated Transition from the menu UI to the ingame screen. We also talk about bug fixes in the battle system as well...

Ploxmons DevLog #03 - more UI Updates & Shaders

Ploxmons DevLog #03 - more UI Updates & Shaders

News

This Week we made even more progress. We updated more UIs and added some new shaders for boss monsters.

Ploxmons DevLog #2 - a new Ingame UI & more

Ploxmons DevLog #2 - a new Ingame UI & more

News

In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.

Ploxmons DevLog #02 - a new Ingame UI & more

Ploxmons DevLog #02 - a new Ingame UI & more

News

In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.

Ploxmons DevLog #01 - Updates to UI & Trigger System

Ploxmons DevLog #01 - Updates to UI & Trigger System

News

In our first DevLog, we talk about the rework of the ability trigger system as well as the global chat and friendlist system. We also show you the newest...

A first look at the strategies and play styles in Causa.

A first look at the strategies and play styles in Causa.

News

In this new entry in our Dev Blog, we share a first look into the game system and strategies in our in-development collectible card game Causa, Voices...

Causa, Voices of the Dusk

Causa, Voices of the Dusk

Game

Causa, Voices of the Dusk is a Free-to-play multiplayer collectible card game in which players assume the role of powerful Leaders struggling to make...

Niebla Games

Niebla Games

Company

A developer of turn based strategy games including Causa, Voices of the Dusk.

Figth over dat Ancient

Figth over dat Ancient

Game

FodA id a free to play online card game based on DotA heroes and skills. The game runs in the browser (HTML5) and the code is open source!

Ian and Gabriel Broussard

Ian and Gabriel Broussard

Game

In a dimension past the nexus yet connected to many dwells an ethereal collector. It passes the veils and tears through the inter dimensional time rifts...

Prism Animus Interactive Nexus

Prism Animus Interactive Nexus

Game

In a dimension past the nexus yet connected to many dwells an ethereal collector. It passes the veils and tears through the inter dimensional time rifts...

Inside The Magic Card System

Inside The Magic Card System

News

A look into the unique fast-paced magic card combat system through which all the boss battles are fought.

Egyptian Starter deck - introduction to Control strategy in Rise of Titans

Egyptian Starter deck - introduction to Control strategy in Rise of Titans

Feature

Introduction to Control strategy in Rise of Titans, using the Egyptian started deck, focused on this type of strategy.

Norse starter deck - how to build an agro deck

Norse starter deck - how to build an agro deck

Feature

Introduction to the norse starter deck, an agro focused strategy. We explain the different cards and all the synergies they can create.

Devblog #2 - The Cards of Streets of Cyberworld

Devblog #2 - The Cards of Streets of Cyberworld

News

Hey folks! This is our second devblog on Streets of Cyberwrold - a new digital card game that we are currently working on. After a brief intro last week...

The adventure begins on July 31st!

The adventure begins on July 31st!

News

Rise of Titans soft launch on steam July 31st. This is the first round of early access releases, available on Eastern Europe, Central and South America...

New Game and our first DevBlog: Streets of Cyberworld

New Game and our first DevBlog: Streets of Cyberworld

News

Greetings Internets! We are Rusty Oak Games and we are making a new digital card game - Streets of Cyberworld.

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