"Zero Six" is a Third-Person Tactical Shooter. It combines the tactical elements from a Third Person perspective with the action-packed shooting mechanics of an FPS game. A short gameplay snippet on how this works can be found here.
The player will experience a dark and gritty story that revolves around a Spec-Ops unit, which is based on the NAVY Seal Team Six. While trying to be realistic, this project is not a Mil-Sim. A fun gameplay experience is our top priority.
Besides the Singleplayer Campaign, the game will feature a competitive multiplayer. Various tactical and team-oriented game modes will be included.
Powered by Unreal Engine 4 the game will feature destructible environments and a dynamic time-of-day system. By utilizing the new Chaos Destruction System in UE4 we aim to have large parts of the map destructible. This will offer the player new ways to approach a certain situation. We aim to provide more gameplay variety by implementing this feature.
Example environment - from Concept to Scene
The above image shows one of our concepts, created by Florent Llamas. The screenshot below shows the concept come to life in UE4.