"Zero Six - Behind Enemy Lines" is a Third-Person Tactical Shooter. It combines the tactical elements from a Third Person perspective with the action-packed shooting mechanics of an FPS game. The player will experience a dark and gritty story that revolves around a Spec-Ops unit, which is based on the NAVY Seal Team Six. Besides the Singleplayer Campaign, the game will feature a competitive multiplayer. Various tactical and team-oriented game modes will be included. Powered by Unreal Engine 4 the game will feature destructible environments and a dynamic time-of-day system.

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"Zero Six" is a Third-Person Tactical Shooter. It combines the tactical elements from a Third Person perspective with the action-packed shooting mechanics of an FPS game. A short gameplay snippet on how this works can be found here.

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The player will experience a dark and gritty story that revolves around a Spec-Ops unit, which is based on the NAVY Seal Team Six. While trying to be realistic, this project is not a Mil-Sim. A fun gameplay experience is our top priority.

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Besides the Singleplayer Campaign, the game will feature a competitive multiplayer. Various tactical and team-oriented game modes will be included.

Powered by Unreal Engine 4 the game will feature destructible environments and a dynamic time-of-day system. By utilizing the new Chaos Destruction System in UE4 we aim to have large parts of the map destructible. This will offer the player new ways to approach a certain situation. We aim to provide more gameplay variety by implementing this feature.

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Example environment - from Concept to Scene

The above image shows one of our concepts, created by Florent Llamas. The screenshot below shows the concept come to life in UE4.

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If you want to follow the progress, we do post regularly on Twitter, Instagram, and Facebook.

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Latest tweets from @zerosixgame

Into the Jungle! "Zero Six" - a Tactical Third-Person Shooter - ALPHA SIGN-UP at Zero-six-game.com - #UE4T.co

Apr 30 2021

Making progress on our character customization system - Alpha Sign Up is still open at Zero-six-game.com -… T.co

Mar 31 2021

We just published our first dev blog. You can check it out here: Zero-six-game.com

Jan 31 2021

ZBrush sculpt for our modular character system. The idea is to make the characters very modular so you have a lot o… T.co

Jan 14 2021

Ehsan wrote a breakdown for 80.lv on how he created the jungle scene for Zero Six. Check it out h… T.co

Jun 29 2020

A sneak peek at one of our first multiplayer maps - "Zero Six" - a Tactical Third-Person Shooter made with… T.co

May 29 2020

RT @SpeedTreeInc: Our #ThrowbackThursday has us back in the driver’s seat in @Ehsan_Ebr’s, “Tropical Jungle,” made in 2018 for… T.co

May 7 2020

NVG mode on! Environment for "Zero Six" - a Tactical Third-Person Shooter made with @UnrealEngine. ALPHA SIGN-UP at… T.co

Mar 1 2020

Dark Alley environment for "Zero Six" - an upcoming Tactical Third-Person Shooter made with @UnrealEngine. ALPHA SI… T.co

Feb 21 2020

Ready for Battle! "Zero Six" - an upcoming Tactical Third-Person Shooter made with @Unrealengine. ALPHA sign-up at… T.co

Feb 13 2020