Post news RSS Tiberium Dusk 1.26 "ION STORM!" + More: Early Preview

Tiberium Dusk 1.26 "ION STORM!", an upcoming update for Tiberium Dusk which will include various new gameplay mechanics, faction changes and much more. This article is an early preview of some of the new content that will come in the update with some detailed explanation of the new mechanics that will be introduced in the update. :)

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Tiberium Dusk 1.26 "Ion Storm"

In version 1.26 a new feature will be arriving called (Ion), Ion is simply a suffix for various vanilla maps in Kane's Wrath which will feature improved Tiberium life and Ion storms.

For example: Dead Six (Ion) is the Ion Storm version of Dead Six, which can be seen in the video above. A very hostile map choc-full of Tiberium Lifeforms, a dangerous ion storm and slightly changed map graphics.

So what are the Ion Storms?

The Ion Storms in Tiberium Dusk are an attempt to make an Ion Storm as faithful to the Tiberian Sun Ion Storm as possible, where possible. This includes similar style lightning effects, a more random nature to the storm, similar lighting effects and covering a much wider area without inducing lag on the engine.

This has -mostly- been achieved, with storms being able to naturally propogate and spread themselves around the map. They do not cover the entire map at the same time however, and they do occasionally glitch or get stuck in the corners of the map; this is a known bug and I'm not sure if it is fixable at this time. :P

The storms do have a tendency to attack player and AI units, though they will also strike randomly as well, the damage done by lightning strikes has been kept fairly low to avoid frustration, but an Ion Storm is still a deadly threat on the battlefield.

Improved Tiberium Life?

Tiberium Life will be found across the map in maps marked with (Ion), the Tiberium Lifeforms have now been fully set up to have their own AI and they will freely wander and do as they please. They are hostile to both players and AI, regardless of their faction.

This includes Mutant Maruaders who have a tendency to shoot on sight, unlike Tiberium Fiends or Visceroids, who usually are either aggressive or run away depending on the unit that approaches them. (They don't typically attack conyards or harvesters)

Other stuff:

Other stuff shown in the preview include a peek at the new Black Hand arsenal, including the modified Scorpion "Dragon Tank", "Devil's Tongue" flame tank, "Lazarus" stealth tank and the Obelisk of Fire.

There are also fast snapshots of various other changes like Disc Throwers and other new units built by the Steel Talons AI. Sadly I do not believe they built the disruptor, although they are fully capable of doing so. :P

Thank you!

Tiberium Dusk 1.26 is still pretty early on, but I hope to make a release after doing some massive rounds of bugfixing, polishing and improvements so stay tuned. :D

Comments
egozi44
egozi44

Speaking on wild life froms =D

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Burakkuhāto Author
Burakkuhāto

SUPERIOR!!! >.<

But that veinhole monster (or at least the effects) is from the Forgotten mod right? iirc, I may be wrong.

I'd love to add similar stuff if I ever get the time, but honestly I've got an infinitely high wall of bugs I need to fix first lol. >_<

Honestly even the percent-chance for visceroids spawning makes me jelly lol. ^^

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egozi44
egozi44

Yeah it's from the forgotten, got permission to use these though only few years later I've found out in their site somewhere that they allows to use anything we want as long as we credit them without the need to ask them directly xD

And yeah I know how it's feels when you have many bugs you need to take care of ahah xP

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nuruddinshah52
nuruddinshah52

FINALLY something from this mod.
Hmm

Wow 9 min for Super

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Burakkuhāto Author
Burakkuhāto

Yup! Its been too long, the mod is in a super buggy mess in its current state though; but it looks cool / plays fun. ^^

Yeah, still 9 minutes until I do a rework for the Supers. I'm trying to figure out whether I should have Supers be more like a side-weapon (so less effective like in Tiberian Dawn / Sun) or have a long reload time.

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nuruddinshah52
nuruddinshah52

Supers be more like a side-weapon (so less effective like in Tiberian Dawn / Sun) or have a long reload time.

Hmm Like the remix mod? Of CC red alert
Where mod super is more of a unit killer then base killer or
you want it to be like the OG it just damage stuff

Hmm "It just damage stuff"
Can you even do that in this game?

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Shineko-42
Shineko-42

This looks awesome! =D

But I'll be honest about one thing that annoys me: The classic Stealth Tank uncloak and recloak sound effect added to the Lazarus Stealth Tank is a bit annoying because of how quick they do it, at least when they are in a big group. XD

Maybe add the one from Tiberian Sun? ^^

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