Post news RSS TIME 06 - Level Design Updates and New Character Sprite

In today's Devlog the readers will be able to explore our game's dungeon, see how the game plays for the first time and look at our new character sprites.

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Hi everyone!! Its your trusted programmer reporting for another Devlog!!

Our articles haven't been the most engaging for a while -- Game Dev sometimes (all times) is a lot of work -- but we hope we can give you some quality logging for a bit now.

In related news -- our last article, made by Antonio, is our first article featured bu IndieDB!!

♪⁽⁽٩( ᐖ )۶⁾⁾ ₍₍٩( ᐛ )۶₎₎♪

Today we will be looking into some things we updated in our game. I know, I'm sorry programmers, I know you wanted to look into my systems. They will need a bit more polish until I can show them. It won't take long though.

So, for starters, we can go on a journey through our dungeon. I made a youtube channel for showcasing videos about our games:

I took out the enemies so is easier to run around. Also the occlusion is a bit broken but you get the general idea.

Careful readers will notice our character looks a bit different. And those readers would be right. I took off my programmer glasses and put on my artist beret and created some pixel art sprites to represent Mumei. Personally, think it turned out pretty well!!

Character 1

Here's how the dungeon is looking:

Screenshot from 2023 05 16 13 07

That's all for this week.

It was a bit short, we have just gone trough a big delivery and are a bit exhausted. Next week I think I can show you the updates we have made in our combat. Maybe we can even make another video for you.

Hope you are liking the progress!!

From your programmer,

Daniel Fernandes

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