Greetings everyone and welcome back to our Dev Blog posting.
We know we haven't posted an article since our release last February,but if you have been following us both here and on our Discord server,you may have seen that some big things are coming for the next version.
However,the time has come to answer fully on some important questions that you have been asking us regarding our roadplan for the mod.
For starters,we shall begin with the continuation of our Titan Project,or as known as Tier II Titans.
The February release saw the introduction of Titan units in many races,where all vanilla races got one.Originally, the plan was just to give something to the vanilla races to be able to stand against the titanic and heroic units of the added races but just as the mod itself has evolved, so does have this idea.Hence why the first version was more of a ''test drive'' for these.And we are happy to announce its next stage.
And I think it is better to let Brother Gambit,our main coder,to explain it best in his own words:
TITANS TIERS PLAN
1] Each of the next Tier Titans will be unlocked via successive researches. Specifically, T1 Titans will be available promptly as they are now, and for T2 ones there will be a Technology research allowing them, same for T3, etc.
These researches will require enough time (many mins) and have high costs.
2] The Titans themselves will definitely be more durable, but they will be slower and of similar (up to +50% more, maximum) fire power.
3] To keep the engine "happy", the sizes will not increase proportionally to the fluff, but we will deviate within acceptable margins.
OVERALL: The idea for T2 and T3 Titans will be to follow a strategic approach, carefully investing any excessive resources.
Here,it should be noted that for the next version,we will be focusing only on Tier II and like last time,we will observe and note the feedback of the Community first, before moving on to the next Tier,if we have to actually move or do something else.
So, for now,let's have a look on some of the upcoming units for the races(Please note it is not all of them, so stay tuned for future updates!):
The Dark Eldar now get the much stronger and bigger Void Raven Bomber in Tier II.
In its place,for Tier I,they get the Void Dragon Phoenix, a custom Phoenix crafted by a Drukhari-allied Corsair.The idea came from the actual tabletop rules for the DE which includes it as one of their Lighter titans.
Armed with an array of Dark Matter missile launchers, twin frontal Thermal Lances, a Darklance cannon and agility, it makes the perfect candidate for the position.
I think everyone knows what was going to be for the Tau as we have been teasing its existence for quite some time.So finally, we can announce the return and redemption of a model we have been making,the Tau'nar Supremacy Armour.The following screenshots speak for themselves:
The first confirmed Tier II Titan, the Dominus Pattern Knight.Just like with the regular Imperial Knights, the Dominus comes with all its wargear options available.For this reason, the regular version in the IG has the weapons also used by the Dominus removed and a more focus on its leftover weapon upgrades to compensate.
The Æonic Orb is an iconic unit that has finally received the rework it deserved.Fitted as a titan destroyer, nothing can withstand its Solar Beam for long!
WOT IZ BETTAH THAN A GARGARANT BOYZ?
A GREAT GARAGARANT OV COURZE YA GITZ!
Sisters of Battle:
The Sisters are more tricky, as like the Dark Eldar,they lack regular Titan units.
So,instead,after consulting the feedback from the Community, we have decided to move the already powerful Archangel(now properly renamed to Living Archangel Alicia Dominica-the Founder of the Adepta Sororitas) to Tier II while at Tier I, try something different.Two famous Saints of the Sisterhood join you,St.Mina of the Bloody Rose and St.Silvana of the Argent Shroud.You can train both without any caps between them and he regular relic level Living Saint you can choose(so,a total of three at tier I if you have the resources).
In addition,in the Campaign,to the Tier I Living Saints, the famed St.Sabbat is available, but only if you have beaten the Imperial Guard!
All three Tier I Living Saints come with their own abilities and characteristics, corresponding to their lore and backstory.
And to close the vanilla races for now, we leave the below as a hint of what else is coming(many thanks to Joazzz for his great help in making this happen):
Of course,this does not mean only the vanilla races will get more titanic toys.
Enter the Daemon Hunters Psi-Titan of the Ordo Sinister for a great example.
In times of great need(and as part of the Tier II system), the Ordo Malleus can call upon their loyal and secret Titan Ordo to lend their much needed support.
The Psi-Titan is a special variation of the famous Warlord Class titans.Armed with psionic weaponry and powers,it is equally dreaded by all.
Moving on,we would like to address the other main aim of the next version.Due to time constraints last time,we were not able to finish the remakes some of the vanilla races fully, like the Space Marines and Chaos Space Marines for example.This is something we want to fully rectify and so,you can expect the full care we have given to what we have finished already to all ''left behind''.
In particular,we have already finished the full Sisters rework that we have been showcasing for quite some time and now,currently, we are working on the Orks rework as some of our more recent images indicate,with the aforementioned Space Marines and Chaos Space Marines following suit.Of course,this does not mean that more additions and improvements are not planned for races like the Imperial Guard(and the introduction of the Imperial Air Force that we have revealed earlier), Eldar and the Necrons.
Anarkyr the Traveller,the fourth contender for the Phareon choice and one of the two named characters we have confirmed they will be added.
On the part of the added races, aside from any improvements, fixes, rebalances and any additional unit we have showcased(like Grimaldus and the Land Raider Achilles for the Black Templar), one of the main tasks is the final rework of the Steel Legion,to be finally updated to the contemporary standards.By now, we think you have seen some of our posts regarding that.
But the main deal is of course the long awaited introduction of the Followers of Father Nurgle, the Death Guard, thus completing the Tetrarchy of the Marked Chaos Armies.
Furthermore, we are delighted to confirm the addition of the fan favourite Death Korps of Krieg.Officially joining forces with Comrade Ork(the main coder and pioneer of the DKoK race), we are fully part in its development, so once the race is done, you can surely expect them as a main part of Unification(yes, this means the Plague Wars and the Siege of Vraks can finally be recreated properly).
Furthermore, an another significant breakthrough has been made, no less thanks to the great efforts of our brother AndO3131(andreowsiejczuk), who has managed to make big advancements in one of the most hard aspects of DOW1 modding, the Campaign.The Unification Campaign(which will be part as its own addon/module, mostly for technical reasons) will for now include three new custom races as additional armies aiming to control the Karauva System, the Legio Investigato of the Daemon Hunters, the Hive Fleet Kraken of the Tyranids and the Daemons of Chaos Undivided.All with custom backstories and lore points for their intentions and existence.
And to conclude, we would like to make ourselves fully clear and transparent about the actual release of the next version.Quite frankly,at the moment, we can't be sure when but other than when it is done.Development does not only include just adding new units and models but also fully testing and making sure everything works as intended.And even then, some things may be manage to slip, yet we still aim these to be as minimal as possible.To add, we develop during our free time and we never know what real life has in store for us (last Summer had some very nasty surprises for some of our team members,including health issues but managed to thankfully overcome and return back).
Originally,we hoped for a Christmas release, however it is clear that date is not possible.The most likely scenario is probably around the same date as the previous version, last February but please do not consider it a confirmed date.One thing is for sure, when the final push is coming, just like last time, we shall let you know.All we ask in return is to be patient and hang in tight!
That is all for now.As always, this is but a fraction of what we actually are working on and have in our pipeline, so do stay tuned for more updates both here on Modb and on our Discord server!
Many thanks once again for your great ongoing support during this time.Every single one of you is awesome in their own way!
Take care and remember, hold the line!