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Hear ye hear ye, forum is here! We are moving forward with the Morgondag platform; the march of the merchants has began!

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Hear ye hear ye, forum is here! We are moving forward with the Morgondag platform; the march of the merchants has began!

Summary of this week’s devblog

  • Video devlog about the Forum & Discord
  • More about the Forum & Discord
  • The march of the merchants
  • Power grid and the generator

Video Devlog

Checkout us checking out the Forum and Discord. We also take a sneak peak on RymdResa’s store page! Comment and subscribe and tell us what you think! <3

The Forum and Discord

Progress on the new site and platform is coming along nicely. We looked into a couple of forum frameworks and landed on the one providing us with the easiest way to integrate our new account system. After looking at XenForo and other big ones, we landed on NodeBB as it provides a easy way to build a custom login connector. So now we’ve a working forum ready to go! We’re going to hold on to it a little bit more until we have the new site up as you can only register an account trough the new site.

We also made a Discord, we have had discord for some time now, but now we got a dedicated one over here Go in and say hello on Discord, it’s very lonely there at the moment! <3

The March of the Merchants

We are keen on finding the best way to supply merchs and things. We wrote about it last week. When we’ve opened our store and began to sale our games, the next step would be to add some sweet t-shirts to it! We have actually ordered some sample t-shirts now, we will see how they turn out and how well the shipping works. So we are super exited about that too!

In the long run it would be exiting to be able to ship some form of physical things with the game on it. Some form of wild 3D printed USB stick with Lunar Soil on it. And we do paint so canvas and paintings are not that far fetch to have in the future.

Power grid and the generator

So last week we showed some of the fundamentals of the power-grid for building in Lunar Soil. This week we worked on adding the generators.

In order to know how much energy the grid holds each connected power-line needs at least one generator. The generator will function as a way for players to see how much power is available/needed in the grid and for the game to calculate how much power is attached to the grid. The generator will search through all connected machines, calculate how much incoming power there is and distribute it to all the outgoing power needs. We designed the grid so that if there is a higher need for energy than is available the grid will stall.

  • Say we have two machines, one requires 4 energy and one requires 1.
  • We’ve attached 2 wind-turbines that produce a total of 3 energy.
  • The generator will calculate available energy in the grid.
  • The generator will also calculate the total energy needed, in this case 5 energy.
  • We are missing 2 energy which will cause a voltage drop in the generator; the connected devices will shut down.

All we need to do to get the system back online is to just add another energy source if we have the resources. Or we can choose to not build a large connected energy grid but small substantiated ones instead, that is up to you when playing.

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