Njinga: The Diplomat Warrior DevLog #7! We're here to show you how our world is coming together and some character portraits!
In this devlog: Escudo's sprites are finished but the demo release date has change.
Njinga: The Diplomat Warrior DevLog #4! We're here to talk about our african characters and inspirations.
Njinga: The Diplomat Warrior DevLog #3! We're working on our world concept art and doing a lot of research about this piece of African Culture.
Get all the details on the Q3 2020 roadmap in this blog!
In this devlog: Escudo's outlines are all done, the game's tutorial, practice Mode, and versus options.
Njinga: The Diplomat Warrior DevLog #2! We are here today to show you some of our concepts for the game! :D
We present to you our project: "Njinga: The Diplomat Warrior"! Here's our first devlog!
The first step in vehicle customisation is here in Flashing Lights!
On this devlog: Escudo's almost done, AI on hold, tutorials, and difficulty curves.
8-Bit Adventures 2 is featured in the Steam Game Festival! A brand new Demo has been released, and we’re holding our first ever AMA on our Discord channel...
In our next dev blog we reveal more details about wise men and how they can serve your political purposes; joint military campaigns and how to destroy...
We have decided on a price point for Space Scavenger as we are releasing in Early Access on June 12th. It will be $9.99!
Last 72 HOURS our campaign on Kickstarter, 124% FUNDED 🔥 Today we have for funny moments in game dev NEW VIDEO :D And also good news! Italian language...
In this devlog: Escudo continues production, plans for the eventually launch of the demo, and the to-do list for June.
Introducing the world map and factions of Burning Empires.
Read all about the bug fixes this month for Flashing Lights!
We continue our blog about the features and mechanics of Imperiums: Greek Wars, the historical 4X/grand strategy. Today, we talk about generals behind...
Let’s continue in our dev blog and talk a bit about city demands - because governing cities is a task for a real leader; slavery - because slaves in...
In this update: Escudo's development, the process of the sprites, and updates to character specific coding.
I hope everyone’s been doing okay this past month, and that you and your loved ones have stayed safe and healthy in these difficult times. I’m sorry...
Check out all the new content and improvements in this month's update!
With the first beta testers already busy conquering ancient Greece and Anatole, let’s take a walk through the realm of Imperiums: Greek Wars in our...
Today we’re talking about Charles the hedgehog. As our main protagonist, we decided it’s important to flesh out his life and history as early as possible...
In this biweekly update: New possible artist, taking it easy, backgrounds, and demo release month.
Hello Again! Welcome to the second entry of our Dev Diary. We’re honoured that you came back to hear how Thrive: Heavy Lies the Crown is coming along...
Hey everyone, it has been a while since our last update, but let's take a look at what the Battle for Dune team been up to in our silence.
The team sheds more light on the upcoming release Populous focusing on how your planet’s inhabitants might need incentives to stay put.
While the promo illustrations are getting done, I've been working on the upcoming demo.
It's been a busy few months, but we're nearly there! Read more about the finishing touches and our plans for our game "Something Ate My Alien".
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