The demo includes areas at the beginning of the game and the quests that kick off the adventure. You can download it now on our Steam store page.
The thirty-ninth devlog of Deterrence. In this log, the game gets a bunch of bug fixes and quality of life improvements; and the A.I. army gets a whole...
In this log, mechanized units are finished with new shaders and death objects, the game gets all new sounds effects and a revamped sound manager, human...
The thirty-seventh devlog of Deterrence. In this log, the game gets new mechanized units, a barrage ability, and some bug fixes.
Devblog 11 - The Black Grimoire: Cursebreaker Early Access Release Plans.
At this point I could tell you a thousand little things. Things like - the dungeons are completely reworked, the enemies got a make over or there is now...
The thirty-sixth video devlog of Deterrence. In this log, Deterrence gets new units and a new mission available to play testers.
The thirty-fifth video devlog of Deterrence. In this log, Deterrence gets new units and new quality of life features.
The thirty-fourth video devlog of Deterrence. In this log, Deterrence gets a new urban map with new environment assets.
The thirty-third weekly video devlog of Deterrence. This week the game gets more environment objects and user experience features.
The thirty-second weekly video devlog of Deterrence. This week the game gets new and improved UI/UX features and more environment objects.
8-Bit Adventures 2 will be featured at Day of the Devs on November 5th, and the PC release date will be announced there too!
Greetings medieval adventurers and welcome to participate in our updated open playtest which is live now!
The thirty-first weekly video devlog of Deterrence. This week the game gets more UI/UX features and optimizations.
The thirtieth weekly video devlog of Deterrence. This week the game gets more features, rework, and various improvements.
Cursebreaker Dev Blog 9 - Upcoming Playtest, Game Locations & Lore - The next playtest will go live on Friday October 21st!
The twenty-ninth weekly video devlog of Deterrence. This week the game gets a new website, and a new UI look.
The twenty-eighth weekly video devlog of Deterrence. This week the game gets new art, a steam page, and more features.
The twenty-seventh weekly video devlog of Deterrence. This week the game gets triggers that will be used for level objectives, a tutorial UI, and victory...
Lets talk about general information of this mod and it's current goals.
The twenty-sixth weekly video devlog of Deterrence. This week the game continues to get new features, fixes, content, and art as the game is getting ready...
The twenty-fifth weekly video devlog of Deterrence. This week marks the first major milestone of the project with the release of the alpha demo.
The twenty-fourth weekly video devlog of Deterrence. This week I add a bunch of UX and UI features including cinematic mode, menus, and much more.
We’re implementing player housing into the game and wanted to share a bit about how they function.
The twenty-third weekly video devlog of Deterrence. This week I build a level, add fog of war, and much more!
The sands of Arrakis call for you, warriors! Wage war unlike any other and lay claim to the precious spice that the Great Houses of the Imperium covet...
The twenty-second weekly video devlog of Deterrence. This week I add billboarded healthbars for units, continue to make man-made environment assets, and...
Read on to discover how both world and character were created using sound.
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