Tag "blog"  (0 - 30 of 526)
September Update Teaser: Expanded New Map

September Update Teaser: Expanded New Map

News

Your first look at the September update! Expanded new map!

8-Bit Adventures Comes to GOG!

8-Bit Adventures Comes to GOG!

News

I'm very happy to announce that 8-Bit Adventures is coming to GOG, completely DRM-free! As of right now, you can purchase the original "8-Bit Adventures...

Introducing Our Characters

Introducing Our Characters

News

In Where Birds Go To Sleep, you inhabit the unconscious mind of Cormo, a churlish sailor-turned-smuggler. To find a cure for your sister’s sickness...

UPDATE NOW LIVE | Brand New Sedan + Map Loading Improvements

UPDATE NOW LIVE | Brand New Sedan + Map Loading Improvements

News

Read the latest news on Flashing Lights! A new vehicle for all departments is here!

July Update - 8-Bit Adventures 2 at DreamHack Beyond TODAY!

July Update - 8-Bit Adventures 2 at DreamHack Beyond TODAY!

News

Hi everyone! I’m excited to reveal that 8-Bit Adventures 2 is a part of DreamHack Beyond, an awesome, online, playable convention – and the event...

DevBlog: Energy Mechanic

DevBlog: Energy Mechanic

News

Natural Balance: Chronicles (NB:C) provides an innovative gameplay system that is unique to the isometric Action RPG / Hack-n-Slash genre. This blog will...

UPDATE NOW LIVE | EMS + Fire Department Callouts on New Map

UPDATE NOW LIVE | EMS + Fire Department Callouts on New Map

News

Flashing Lights' latest update is out now for all!

News on the Flashing Lights June Update

News on the Flashing Lights June Update

News

Public update release now planned for next week, unstable version available now!

Changes to the production and my life

Changes to the production and my life

News

The project is now shifting in priorities and it is now on a slow schedule.

Sneak Peek: What's Next for Flashing Lights

Sneak Peek: What's Next for Flashing Lights

News

Take a peek at what's to come after the current roadmap

Devblog 12 - Marrying the building system with the terrain - Part 2

Devblog 12 - Marrying the building system with the terrain - Part 2

News

We pick up where we left off: The construction system constantly detects collisions with the ground.

Devblog 11 - Marrying the building system with the terrain - Part 1

Devblog 11 - Marrying the building system with the terrain - Part 1

News

In minecraft the construction system is very simple, since any face of a block works. In our case it is not like that.If you remember, to generate the...

Our 1st level

Our 1st level

News

Now! Our 1st level is ready! When we have finished our first 3 levels we will make a mobile demo available for you to test.

Devblog 10 - Building a terrain based on bricks - Chapter 2

Devblog 10 - Building a terrain based on bricks - Chapter 2

News

I left in that the model was too detailed for a game.Like I said, I have no idea about modeling (nor i want) so I went the easy way -> Sketchup.Sketchup...

PATCH NOW LIVE + UPDATED ROADMAP ANNOUNCED - May to Sep 2021

PATCH NOW LIVE + UPDATED ROADMAP ANNOUNCED - May to Sep 2021

News

Take a look at what's to come in the next four Flashing Lights updates and get the details on the latest patch.

Our Pixel Character

Our Pixel Character

News

In this article you will learn about our Pixel character and see first pictures.

Devblog 9 - Generating a terrain based on bricks - Chapter 1

Devblog 9 - Generating a terrain based on bricks - Chapter 1

News

Let's see, something that I would like this game to have is terrain to explore like Minecraft, with its caves, mountains, seas, etc.As I had already told...

Devlog #2 - Enviroment

Devlog #2 - Enviroment

News

In this devlog we will present to you some concepts for our rooms and models that are going to be used in our game.

Concept Art Main Charakter

Concept Art Main Charakter

News

In this post we present you our concept art for our main character of "In My Dreams".

Devblog 8 - Crafting system

Devblog 8 - Crafting system

News

Another important part of this type of game is being able to combine multiple items to create new ones and Brickcraft will not be less. Unfortunately...

UPDATE NOW LIVE | New Map Traffic + Pedestrians

UPDATE NOW LIVE | New Map Traffic + Pedestrians

News

Get the latest on Flashing Lights + 25% off on Steam!

Devlog #1 - Welcome to Infelum

Devlog #1 - Welcome to Infelum

News

In this Devlog we are going to introduce you to the game we are currently developing "Infelum".

Dev Log #1 announced

Dev Log #1 announced

News

Today our game was announced for Android and the PC

Devblog 7 - Icon Generation

Devblog 7 - Icon Generation

News

Since the progress in the generation of the map via chunks is null, I have decided to advance on this side.As I mentioned in previous posts, a system...

Welcome to Speed Limit: Arcade Edition!

Welcome to Speed Limit: Arcade Edition!

News

The first major update for Speed Limit brings two completely new game modes. PLUS: A new demo! And it's all free.

Devblog 6 - Swimming Among Bricks

Devblog 6 - Swimming Among Bricks

News

I have added a new block, the water one. It does not expand progressively, but it is "liquid" for the player. To make it possible, you have to play with...

Devblog 5 - Using decals to break bricks

Devblog 5 - Using decals to break bricks

News

In the end I decided to do the breaking a block animation. If I'm not mistaken, the technique of superimposing textures on top of others is called decal.An...

Some news and explanation on the drop in the percentage completed

Some news and explanation on the drop in the percentage completed

News

A drop in levels completed, but nothing is really lost.

Trailer Money HL2 Weapon Changes

Trailer Money HL2 Weapon Changes

News

A small showcase showing the weapons I have changed the textures to.

Devblog 4 - Improving the build system

Devblog 4 - Improving the build system

News

As I said before, the next improvement is that when you put a wrong brick, the system tells it visually.It does not have much mystery, I change the texture...

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