Post news RSS Stalker: Open World Online - THE Update

A long update with some fresh news for the Ray of Hope development team.

Posted by on

New visual effects, HD 2048 textures and models to improve the graphics and continuous work on optimization (there is never enough of it, especially for a Multiplayer game, that needs full synchronization and as little lag as possible).

Greetings stalkers, we're glad to post this solid update. The full map, with old and new locations has been finished fora few months now, but we still need to finish the bases and the underground locations and shelters (Metro 2033 fans will appreciate). We're working on some new scary mutants that will be almost as heavy as the pseudogiant or totally different from anything you saw in the zone so far. As the ambience of the new zone is settled after the Call of Pripyat story, many things changed in the zone. The trading system is finished, and now barter and price changing work with all the players.

As we're posting news less frequently, I'll share some progress for the next update with you; we're sorry for the delay and the instability in communication, but we're doing all we can. We spend time and resources, and we cannot maintain the speed we would like to have, but as we always say, nothing will stop us from bringing a Live Zone in the Stalker world. Many players think that we're fakes, we don't even have a map and so... First of all, the video an the screenshots can show already a little part of the progress. The main work, that goes into the engine, cannot be shown, but since the server ran with players and ALife in the closed Alpha, it already presented it's capacity.

I (the writer of all those updated, Hunter) would like to thank Andrea, Bater, Danger Dave, Hayden, Gabriel "Cas", Juho "DokoMaster", Nikita "Airzez", Veselin "Psycho", Steven Cortez, Kubilay, Milivoje "Ripflux", Alex Radu and Marko Lipovac. These guys are translators, quest writers, composers, texturers and modellers, that help me and the team add some quality content in the game. Quests, all kinds of main and side missions, soundtrack, sound effects, mutants... All those new implementations are being developed by them.

More expensive servers will remove lag and desynchronization, so with the optimization, there won't be any connection problems on the full map. We're collecting money for new servers and the donations really help sometimes, so we hope to have some good machines soon.

In the next update we'll talk about new weapons, animation and balance.
- Ray of Hope Development Team

 jdq6cXqwzo

dz RQgyt1CA

K6ahyURfusQ

QrHWWdUNJlM

NYx CcqfOUI

VHAlRf9wfxw

 zDW9xr6620

Comments
Cyratis
Cyratis

Nice update, it is good to see such an ambitious project finally come to fruition. But please tell me that there is an option to play offline so I can explore the whole zone without getting shot in the back from miles away?

Reply Good karma Bad karma+9 votes
LordLucho
LordLucho

"You canĀ“t escape from the Quick scopes, even, if you are playing s.t.a.l.k.e.r..."
-Misery and RoH players-

Reply Good karma Bad karma+5 votes
Ray-Of-Hope Author
Ray-Of-Hope

Those who love quickscope will have fun in the Zone. By having bad reputation, everyone will be able to kill them for their loot without consequences, and the zone will hunt them down as well.

Reply Good karma+14 votes
Guest
Guest

Awesome. Distinct specifics between bandits, heroes and newbies will definetly make this game even more interesting.

Reply Good karma Bad karma+1 vote
MrElusive603
MrElusive603

You didn't answer Cyratis' question - is there an offline mode or not? I would like to know as well.

Reply Good karma Bad karma+1 vote
WarlockSyno
WarlockSyno

Looking good guys! Keep up the good work!

Reply Good karma Bad karma+5 votes
ArgentoSTALKER
ArgentoSTALKER

Great job guys, you are doing a great mod, you have all my support!! best regards

Reply Good karma Bad karma+5 votes
Guest
Guest

Good job.

For those who think this project is a fake, I can tell you that I tried russian version and the base of the game feels really solid. Map is different, reworked and huge. Most of the time, I couldn't tell names of locations though I did recognize Cordon in one part of the map. Synchronisation is good enough and there was only one instance where player teleported due to resync.

Seeing state of the game I can say this is early development, but if someone can bring this mod to us it's these guys.

Reply Good karma Bad karma+7 votes
Toskin
Toskin

About that version, is it possible to get russian voice/english subtitles combo ? Or is russian version still completly russian ?

Reply Good karma Bad karma+5 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Kazemeka
Kazemeka

Nice. Cramming the whole zone in one map, optimisations, textures, quests..

This going to be even bigger than Lost Alpha. I can finally play together with 7 stalker friends I have on steam.

Also, on the note of steam, do you aim to release this on steam?

Reply Good karma Bad karma+2 votes
freedomer
freedomer

Damn. Really cant wait for this Masterpiece :)

Reply Good karma Bad karma+2 votes
Suune
Suune

I'm super hype, but I concerned about cheaters. Are You guys prepared for this ****?

Reply Good karma Bad karma+1 vote
Ray-Of-Hope Author
Ray-Of-Hope

Yes, we are working on a simple, but efficient anti-cheat.

Reply Good karma+1 vote
ArgentoSTALKER
ArgentoSTALKER

Good job guys

Reply Good karma Bad karma+1 vote
trojanuch
trojanuch

Will you guys release the full map for single-player too? So that it can be run locally and enjoyed only with a-life and / or in LAN?

Also it would be cool to be able to mod your project.

Reply Good karma Bad karma+3 votes
MrElusive603
MrElusive603

I would also like to know if this is possible.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.